Apr 1st 2012 12:22AM While I agree on Spine with the author, I couldn't disagree more on Madness. When I think of final raid (and expansion) bosses I think of the Lich King or even FL Ragnaros. Multiple phases that are all unique in terms of mechanics and a steady buildup of pressure leading to a hectic few seconds at the end where you don't know if you're going to make it or not.
Maybe its because I saw the fight on raid finder several times before defeating it in normal mode, but Madness has little of this. You have two platforms of naptime, one platform of mild difficulty, one solidly difficult platform, and a final platform of mild difficulty. I think my guild (which is hardly a hardcore top of the line progression team) spend less time on Madness than we did several other fights. From talking to people who've cleared all of heroic DS, most spent more time on H-Spine than they did H-Madness.
This does not scream epic final battle to me. That's not to say DS as a whole is bad, I enjoyed it overall. However Madness just doesn't live up to what it is supposed to be. Rags was definitely the best of the end bosses of this expansion.
As an aside I also disagree regarding number of fights. DS falls in the perfect range for me. It isn't a dozen bosses that will take multiple days to clear even while on farm status, but isn't a quick raid like BoT. I for one am very glad they gave up on the concept of multiple smaller raids that they debuted in T11 content for a compromise between the small and the epically long.
Mar 7th 2012 1:59PM I just wish I understood their unhappiness with the talent system. Wow players complain. A lot. One thing I don't hear is a constant drone about how terrible choosing talents every other level is. Individual talents? Sure. But the system as a whole? No.
Jan 9th 2012 3:06PM More raid lockouts ins't the answer, more raid content is. The thing I miss most about Wrath is the variety of one-off's. Got an hour or so to kill? Lets do EoE.... Or OS.... Or RS (had it been around long enough).... Or Ony.... Raids with one or two bosses and a moderate amount of trash. It is something fun to do, not really mandatory if you're doing progression raiding, and its something different.
Sure today we have raid finder, because nothing's more fun than doing the same raid a second time.
These one-off raids don't even need a compelling story. Back when I was a pencil and paper adventurer there were plenty of times we would "raid" a dungeon not because we wanted to save the world, but because there was a monster with a big bag of loot inside!
I know it costs money to have the art team come up with new stuff like this. However in all honesty, how time consuming is it to come up with a short tunnel leading to a larger room and with a boss based on a reused model? As for mechanics, you can't tell me there isn't a file somewhere full of scrapped bosses from various raids. You don't even need gear drops. Toss a mount in or an extra amount of valor or a large sum of gold (like 200-500g per raider) or the good old sack of gems in there.
Dec 27th 2011 12:59PM woot
Dec 27th 2011 12:57PM gife plas
Dec 24th 2011 2:22AM Missed buying a mottled drake on the AH today, this would make up for it
Dec 24th 2011 2:21AM want
Dec 22nd 2011 12:54AM want!
Dec 20th 2011 1:07AM In regards to the staff, is it a 10 or 25m raid group?
If it is a 10m group, you'll likely have to be doing full clears of Firelands until the end of the expansion to finish the last phase. It takes for-stinking-ever in 10m. It takes something like 3 times as long to make it in 10's as it does in 25's. Honestly, if making the staff is the goal and you're a 10m group, the staff person is likely better off hitting a 25m Firelands pug (if your server does those) every week on their own time.
Dec 20th 2011 12:52AM holy crap these are cool!