Aug 3rd 2011 3:06PM @CrimsonKing
Really? The Pandaren have been a joke to Blizzard this whole time. It's a "bonus" campaign; i.e., for "shits and giggles". The fervor has been fan-driven. I'm not hating on the Pandaren themselves; I'm just saying that it seems way, way out there for the next expansion to be based on them. I have no problem with them being included in the game.
Really though, the title is the lamest part. At the end of the day it comes down to marketing in order to get new subscriptions, and that title just doesn't cut it for a new expansion.
Aug 3rd 2011 2:53PM @(cutaia)
I know what you mean about ppl complaining about "recycled" content, and I'm not one of those ppl. My point really is that with the other expansions there was already pre-existing lore from books and previous games to form at the least the foundation of the expansion. Obviously, there was room for them to come up with various bits of content.
I guess I'm saying it would be unprecedented for Blizzard to create an *expansion* around something that hasn't really even been seriously referenced Blizzard merchandise before. It seems like it's a stretch to tie-in the Pandaren with the themes the game has been revolving around, which are namely Old Gods, Titans, and The Burning Legion. It's like we'd have a "time-out" from the main story to talk about drunk kung-fu bears.
And really, the name is just......eh....
Give me "Portal of the Titans", "The Void", "Fury of Sargeras", etc....
"Mists of Pandaria"...../cry
Aug 3rd 2011 11:36AM "Mists of Pandaria"........
Please, Lord, no. That just sounds so damn goofy. And how the heck are you going to have an entire EXPANSION about freaking Pandaren, which up to this point, have ZERO lore? A patch? Sure thing; I can see a patch worth of stuff about them.
While I agree with Matt, it would be really, really cool to have an expansion that would be a clean slate for the Devs to go crazy, but this just sounds too cheesy.
Maybe Blizzard decided to open their own Chinese theme park.......
Jul 29th 2011 10:10AM I think that Warlocks and Unholy DKs need to unite with our Hunter brethren and drown Blizzard in a deluge of Forum posts of "WTF?"
Previously, in a dungeon or raid setting I kept my kept my pet on Passive and manually controlled it. Usually not a problem. In BGs, I'd put it on Defensive, and only occasionally gave it manual orders.
Today, I still operate the same in dungeons or raids, but the unpredictable bugs keep you on your toys. You never know WHAT your crazy pet/minion/undead thrall will do next. BGs have become MUCH more of a hassle. Many times, my succubus runs willy nilly all over the BG, slapping herself and spasmodically casting CC. Not that it isn't hilarious the first time or two, after a while it gets old.
To me, the real bugs show when soloing. If I ask the pet to attack, and instead it plays with itself, runs away, or attacks other random mobs, there's a problem.
Those of you who said "Oh, I don't know what the problem is, I just do what I've always done"; that's all well and good if the pet actually responds to your commands. The point though is that as the game moves forward, things shouldn't become more complicated. They should become more streamlined.
I never had a issue with pet-management before. Now I do. It's broken, it's slow, and the pets have a mind of their own at times.
Jul 20th 2011 7:28PM OMG People! Yeah, PvP is NOT for everybody. Similar to why most people hate PuGs: You have to have thick skin. If you're on a PvP server and don't like it, freaking transfer or re-roll. Simple as that.
Now, a bunch of ppl that have flagged themselves for PvP on a PvE server in some place like, oh I don't know, 75% of the areas of the new Thrall quest line, just waiting for some schmuck to use an AoE ability is really crappy, and I don't condone that. That's not what this was talking about though.
I like reading articles for other classes so that I can learn some of the abilities of the class, how they're used properly, and the mindset of the person playing against me.
And why do so many people feel the need to share the fact that they hate PvP servers? You disliked the article so much that you decided you needed to read to the end of it, and then tell everybody that you disliked it? Come on.
Jul 6th 2011 9:27PM So is Hamuul dead now, or just hanging out in the burn victims ward at the Durotan Memorial Hospital in Org?
Jun 24th 2011 9:39AM @Boozard
You're assuming that at least 3 people in your group of 5 have CC abilities, as well as the awareness and intelligence to use it correctly. LOL. I'm willing to be that you'd still only be able to get 1 mob CC'ed in a PuG.
Jun 23rd 2011 8:16AM Resto Shammy is O.P. from most of my leveling experience, so that's my choice for a guardian.
Specifically, a Troll Shammy so he can do his crazy dances while healing me, and tell me to "stay away from da' voodoo".
Jun 3rd 2011 1:25PM Uh, guys, I was just curious about the official statement or rationale from Blizzard, if it existed. I wasn't making a supporting statement in one direction or the other. I was also poking a little fun at the "traditional" Blizzard statement.
When we think about it though, would a player really have to learn their class twice? Haven't they kind of already done that if they have dual spec? Resto vs Enhancement, Frost vs Arcane, Blood vs Unholy, MM vs BM, etc etc.
I totally agree that people are going to be complaining no matter what. But in some cases, like the warrior ability previously mentioned, the simplest solution seemed to be to have 2 different effects for the spell.
@Grovin I really think that claiming costs, time, etc would be doubled is a bit extreme, since in most cases it's maybe 2 or 3 abilities in a few specs that cause the drama. *cough cough* Frost DK *cough*. And since PvE and PvP balance are at the core of the game, I think it would be an acceptable use of their resources, if that's the route they finally decided to take.
@ Loop: I PvP frequently on about half the classes in the game and PvE a good amount on all of them. Saying you juggle 39 abilities all the time is a bit extreme. We all have those spells or abilities hanging around our bars that never actually get used. Granted, the Cataclysm overhaul has made that a bit less-so, but it still remains. When I'm tanking, I'm generally only using about 12 abilities max with any regularity. If I'm in PvP, it's usually less than that, depending on the class. Many abilities are clearly aimed at one over the other, and I don't find it that hard to keep them separate in my head, or my action bar.