Apr 17th 2008 8:10AM As a diehard Dwarf, and with a fondness for Norse inspired fantasy all I can say is WOOT!
Mar 23rd 2008 10:33AM For once, Balance Druids have an advantage. Our 4th tier talent, "Celestial Focus" gives Star Fire a 15% chance to stun, and 70% push-back resistance on Wrath. That pushback resistance is very handy in both PVP and PVE. Every caster class should have a similar talent.
As far as armor and spell damage. Maybe we can get an armor kit, or an enchant that would give some spell damage reduction something like a shield enchant to reduce damage and have a low % to actually reflect the spell would be nice, especially for Paladins.
Mar 12th 2008 2:17PM Welcome to World Of Arenacraft, where abilities that are very handy in PVE will receive nerfs that reduce their PVE usability dramatically because they seem OP in arenas. Moonkin who seem to be more ignored than even the Elemental Shaman are (A Moonkin revolt is in progress on the official forums and yet i have seen no coverage of it here) see the Cyclone change as yet another slap in the face of a Spec that has VERY limited CC abilities in the first place. Blizz really should consider placing Arena specific rules in place for the various spells and abilities it considers OP as such but leaving the abilities alone for PVE/BG/World PVP.
Mar 9th 2008 8:53AM Prot paladins least desirable of the 3 trees eh? Before I gave up tanking, i found that as a tankadin, I almost could not play the game without distraction due to the level of requests to tank I was getting. To me, the ultimate complement on my tanking was from my healers who complained that healing me was boring and to go pull more next time (those were on 4-5 pulls as it was.).
In a column devoted to concepts of "Hybrid Theory" we should expect the author to be able to think outside the box a bit. Perhaps he needs to go roll a tankadin from the ground up and experience the joys of nigh un-killability.
Feb 26th 2008 10:19AM Some of us have lousy luck with dungeon drops (I'm looking at you Bladefist) and these are some options that do not rely on luck to obtain.
Dabiri's Enigma from a quest in Netherstorm
Ogri'a Aegis http://www.wowhead.com/?item=32652 Easy to get once you have the Dailies unlocked, and a good standbuy till you get the Crest of the Shatar. Gives the option of HUGE stam if socketed with Solid Stars of Elune.
Tankatronic Goggles http://www.wowhead.com/?item=32473 A lot of serious Tankadins are engineers for this reason alone. The only rare mat needed is 1 primal nether, and even the Non-heroic final bosses in outlands instances can drop one (got mine from Normal Steamvaults).
Warchief's Mantle, Old Hillsbrad Quest reward. While not as much armor as the Spaulder's of the Righteous, this is a viable option for a tankadin already at 490 defence but looking for more pure avoidance.
Feb 17th 2008 2:19PM So having a tankadin means i can only go AFK for 4 minutes instead of 5?
Feb 5th 2008 10:23AM The RNG is IMO partly responsible for the shortage of tanks. Tank gear never seems to drop for my tankadin (or gets ninjaed by arms warriors), and i have heard other tanks complain of the same. I say that blizz needs to figure out a smart loot system, where class Dependant gear does not drop if that class is not in the group.
Feb 4th 2008 12:04PM Tankadin hands down for sheer unkillability in PVE. It's great to hear your guild cheer you on over vent as your still up after the rest of the party has wiped (Path of Conquest, falling off the mountain, and wandering elites FTL!) and weather the fury of 3 elites and too many non-elites to count.
Jan 15th 2008 1:52PM Excuse me? Engineering not very useful but for pvp?
For paladins it is one of the more useful professions, and for tankadins, is arguably much more useful than blacksmithing. It gives us an AOE attack before we get Consecration (and stuns that can provide that extra needed little bit to survive); gives us a ranged attack where we do not get any till level 40+ (and that is if we spec deep protection or holy); allows us to craft Tier-4/5 equivalent helms for any of our specs at a decent price compared to many other profession's craftables, allows us to craft very useful trinkets that make our jobs easier, and more amusing (stam+signifigant ranged damage). This is not even taking into consideration the flying mount, which is arguably one of the coolest items in the game.
No, you won't make a ton of money from this profession by selling your items, but it can be a very useful profession for those of us who swing the light.
Dec 30th 2007 2:24PM I just recently rolled some Horde toons, and having rolled a Troll Hunter, I knew exactly what i wanted as my first main pet, Bjarn from Dun Morogh. Knowing that getting to Dun Morogh would be murderous if i did so while corporeal, i made an epic cross continent corpse run as soon as I dinged 12.
After rezzing at the spirit healer, I was quickly attacked by a patrolling guard, and had to make yet another quick run back to my body. From there, i sprinted across the snow covered slopes, stopping only to deal with a rather disgruntled Dwarf Hunter whom fell to my superior firepower. I almost stumbled into Bjarn, came around a pine tree and there he was. I quickly made sure the area was clear of any other hostiles, and commenced to tame him. It was close, he hit harder than i had remembered, and he nearly convinced me before i convinced him of my good intentions...