Apr 27th 2010 5:13PM " healers have infinite throughput"
This is a terrible assumption to make, especially if the bear that uses this guide will run with a healer at the same gear level as him. While the infinite mana part is getting truer with every gear upgrade you get, there are countless reasons why a healer may either momentarily have to lower his throughput (repositioning, off-healing, disabled, etc). This is especially true for bears, that kinda tank things with their face. You have naturally higher health, and it's good to use that to your advantage, but keeping a balance of stats will go a long way in helping out your healers.
Of course you'll need a certain minimum of health, but once you get there, avoidance can take a huge load off a lesser geared healer's shoulders.
PS: Paladins don't count.
Apr 26th 2010 7:41PM All that heat will do nothing good against global warming, though.
Apr 26th 2010 6:45PM Chances are the new level 80 hunter this guide is designed for, as mentioned in the introduction, will not be wearing BiS gear. This is information for starters. =3
Apr 16th 2010 5:20PM It's not that weird. Replenishment is staying in the game too, and mp5 food will most likely be there as well. They're only removing spirit buffs because of, as you mentioned, the hit conversion.
Though there's no telling that Blessing of Wisdom will stay a mp5 buff. If might turn out to increase your spellpower to mimic Blessing of Might as they're squeezed in one.
Apr 15th 2010 1:41PM Bloodlust pet? Didn't you read the mage previews? Just tame a worgen!
Apr 15th 2010 1:26PM I don't! Yay for shiny pony!
Apr 12th 2010 9:18PM There's a few things to consider about the mastery bonus that differ from the glyph:
1- healers will heal for less, making it much harder for a single healer to snipe someone back to full health in a global.
2- the mastery will most likely scale with how much health the target has lost. Rather than being a flat increase below 50%, it will prolly heal a little extra below 90%, then more below 70%, even more below 30%, etc. Meaning it won't be wasted on a target that takes a little damage, often (where HoTs are particularly useful).
3- it's been mentioned often that Blizzard wants players to have less health more often, which kind of returns to #1. It means by the time a player becomes a healing priority, he might be at fairly low health, where your mastery will kick in at a better effect.
4- you don't sacrifice anything better for the effect. Unlike the glyph, where there's something else/better that could go in that glyph slot, your mastery is a passive bonus that's right there because you're a healer.
Which all means it will probably have a much better effect than the glyph.
I hope players can adapt to the risk of going OOM and having to triage target fast. Druids being a mainly HoT class will be hit pretty hard, since it takes time for their heal to have a full effect, meaning some other trigger-happy healer might just see the health gap and throw a heal in there, regardless of the HoT already rolling, making it all overheal. If mana becomes as precious a resource as Ghostcrawler seems to hint though, it won't take long before healers start paying more attention.
I hope blizzard will take a look at debuffs. It's true that currently, some debuffs are just too easy to apply for their effect. Then again, they were made this easy because they were in an arms race with dispells, that were too mindless and costless. We might see proc rates on some abilities go down to match the higher cost of dispelling them.
Apr 11th 2010 3:32AM It's much more a question of time than it is a question of money. Whether you want it or not, there's only so many people that can work on character models together. Integrity in sizes, styles, demeanor is just too important to have too many different artists working on separate models. It also means that it's very hard to hire new artists when trying to keep that level of integrity.
Which means that only a handful of people would have to redesign the models, the animations, the item and spell interactions, the special effects, every armor model will need tweaking, some small, some major. What sounds like a minor polygon upgrade basically amounts to making whole new models from scratch, for the most used models in the game. As is often mentioned, it's akin to creating a new boss model. Probably even more work.
There's no question that Blizzard has the money to get new models. It's just too expensive in terms of manpower and time The people that could do those models are already working on much more exciting things, like new zones, weapons, armors, enemies and bosses. Which appeal to me and a lot others much more than a facelift.
It's not money, it's time. Even the bear and cat models, they finally had their upgrade because they have very few animations and item interaction, and because Call of the Crusade was a relatively small patch, content-wise, leaving the artists with enough time to work on them.
Mar 27th 2010 5:42PM It's not that big of a deal. It just means you'd have to click the button twice, to cast everything up to Mirror Image, then to cast what comes after. For any other class, this could be a problem. For mages though, since you'll be spamming the button most of the time anyway, you can afford this kind of thing.