Apr 26th 2011 4:57AM Currently levelling up a mage with my two sons; the sixteen year old tanks with his paly and the twelve year old heals with his priest. We hit level 61 last night, which is old news for myself and the eldest (we've both got various level 80+ toons scattered around) but a new personal best for the youngest, who appears to have developed an unexpected flair for keeping his older brother alive and tanking :)
Apr 20th 2011 10:18AM "Personally I would rather a system that strives to give tanks more incentive but rewards everyone equally"
How can you give incentive without using some kind of reward? And if you reward everybody equally then you remove any incentive of choosing one role over another, so whilst I have some sympathy with where you're coming from, I think your preference contradicts itself.
Whilst it might not correct the queue times in and of itself, at least the proposed Call To Arms essentially conforms to the basic laws of supply and demand.
Apr 13th 2011 10:32AM To be honest Shawn, it isn't gear that makes a good tank. It's practice, practice, practice.
Plus a willingness to make mistakes and learn from them. Plus a thick skin to ignore the flak from the occasional idiot that objects when you do. Or at least ignore them for as long as it takes to type their character name and server into your Ignore List, then let the game ignore them for you.
They're a minority anyway, as long as you're honest with your group, humble, but not too damned apologetic for occasionally having to learn the hard way.
You can research tactics and gearing out of game on wowhead, elitistjerks, wowinsider and the like.
But the best thing you can do is click the Tank box, join the queue (what queue!) and press the Enter Dungeon button that pops up a little less than a second later. Learn to tank the Cata normals with your prot pally from now till 85 and within a week of hitting 85 you'll be dancing through heroics, wondering what all the fuss was about.
So come and tank. We get cookies!
Apr 12th 2011 11:46AM Actually, truth be told, I lost my nerve for healing with my (then levelling up) pali just after they dropped patch 4.0 and made all those class changes. Queued for a random and healed a PUG through Morondum (spelling is intentional!) and lost all the dps on the last fight with the Princess because of their inability to cast and shoot from max range and my lack of any aoe heal.
I promptly repec'd my offspec to retri and haven't had the nerve to go back since. I'm now happily and routinely tanking random HC pugs via Dungeon Finder the with that same paladin, and his then shiney new retri spec has by and large sat unused gathering dust since that post-Princess respec.
Still can't bring myself to switch his off spec back to resto though. The very idea just gives me the shakes and sets the butterflies a fluttering inside :)
Apr 12th 2011 8:05AM Ask yourself, what's the worst that can happen. And then do it anyway!
Apr 7th 2011 12:50PM I have to say that the conceit and sense of entitlement being displayed by many of the primarily dps players in these comments is amusing. And not representative of the typical PUG I find myself playing with whenever I queue to tank. About 90%+ of the pure PUGs I group with are great people. The remainder that are not are insignificant.
I choose to tank. In part because of the instant queues. Partly because I enjoy it. However, it's mainly because I can queue for a PUG with the minimal chance that somebody else is going to screw my evening up for me.
I can also dps if I like, either with an alt or with my off-spec, but it frustrates the hell out of me to queue for 40 minutes only to have a fail tank completely bomb out on the first trash pack. So I choose to tank to avoid that.
The tanking role is unpopular, for many and varied reasons; pressure, complexity, responsibility, whatever. If Blizzard see fit to incentivise the role with a goodies bag to try and increase its popularity then there's nothing fundamentally wrong with that. It's a pretty traditional response to the problem, balancing risk with reward.
If you think it means tanks are going to be disproportionately rewarded as a consequence of this, then cash in. Roll a tank, join the rest of us at the trough of abundance!
Apr 7th 2011 5:36AM If, as dps, you think that this Call to Arms thing is somehow unfair because it's giving tanks an extra, better shot at goodies than you get as dps, then the answer is simple.
Come over to the Dark Side, we have cookies! Roll a suitable class and learn to tank. It can only be a good thing that there's now extra incentive for tanking a PUG.
I say that from both the point of view of a tank that only has his daily VP's left to gain from heroics now, and as a dps that would love to see anything that might reduce the dps queue time on the dungeon finder.
Feb 1st 2011 4:37AM Overall, the LFD tool has completely revitalised WOW for me. I do miss the community that running dungeons with your own server used to create, but in those days I'd spend half the night looking for a group with no guarantee I'd find one, and less of a guarantee it would be any good. These days I'll run half a dozen instances in the same space of time.
I do find that when I tank, about 8 in 10 are great runs and the remainder are fixable once we get rid of whatever or whoever is causing the problem. When I dps it drops to about 4 in 10 because you're so totally reliant upon finding an adequate tank and healer, and many are not. But it's a small price to pay. And I love tanking, so it's no problem really. If I tank and rope a friend in to heal (or either of my two sons for that matter) then the run is a guaranteed good one.
The ignore list is my friend. If the dps is rude, unduely impatient or pulls indescriminately when I'm tanking, or if I'm dps and the healer or tank are fail [and by that I don't mean new or inexperienced, but rude, ignorant or intentionally incompetant and perpetually wiping] then it's just a short space of my time before that run ends and I can guarantee I'll never have to run with them again.
I wish the friends list was Battlegroup wide, and I wish you could actually construct groups across the Battlegroup yourself with people you've friended on other servers in past runs. I meet far more decent, friendly people in PUGS that I'd love to run with again than I do muppets that need the attentions of my ignore list. It's a real shame not to have any chance of running into them again, but Real-ID is just a little too familiar for me to want strangers on it; it isn't really anything more than an inter-server, inter-game chat client.
So yeah, I'd go so far as to say I not only enjoy PUGs, but love them and consider them a key attraction of the game.