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  • Skittles
  • Member Since Oct 13th, 2009

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Recent Comments:

The Queue: Shoulder on {WoW}

Dec 23rd 2011 11:12AM Dude. Try Runescape, the quality of the game is phenomenal and it will blow your mind.

Dont actually, haha, if you want an incredible game go try the mass effect series, that are by far the best games ive ever played.

Arcane Brilliance: Assorted patch 4.1 thoughts {WoW}

May 1st 2011 1:26AM is this in any way shape or form related to the scrunchies that women wear in their hair?

Arcane Brilliance: The constantly evolving, completely stagnant frost tree {WoW}

Mar 27th 2011 1:53PM Ok Christian/Readers here is some food for thought, what if they made the frost tree much larger...the idea I have would require the tree to be about doubled in size. now, im going to use two concepts here, one in Rift and one already in WoW to some degree. This would require a large overhaul of the spec, not so much in talents but in the way the tree is designed.
Deep breath, wall of text inc.

a). Make two separate sections of the frost tree, one side valuable to pvp and one valuable to pve. The way the two trees would work is thus: Talent A is required for talent B which is required for C which splits off into D and E which are required for X and Y and so on. This way to get the valuable talents for lets say pvp you have to go so deep into the PvP side it is no longer worth it to tap into the PvE side, and put the talents that would be valuable for PvP but are meant for PvE so deep enough into the PvE side that they are inaccessible to those going into the PvP side. Im not talking Deep Freeze or anything here, those talents could be perhaps duplicated in both trees, im mainly talking about talents that "increase damage by X" or "Increases critical strike chance of Y by X"
This would allow both sides to be balanced differently.

b). Make talents in this PvP "side" of the spec "Increases damage against PLAYERS by X" or "absorbs X amount of incoming PLAYER damage". Therefore it would make talents in this spec unattractive to the other side intended for PvE because it would be a 0% increase in PvE.

Anyhow tell me your thoughts, I know theres alot of room for improvement but this is my basic idea.

Arcane Brilliance: News and notes for mages from PTR patch 4.0.6 {WoW}

Jan 18th 2011 12:02PM I'd love to see his wand!

Literal Cataclysm cinematic trailer {WoW}

Nov 26th 2010 9:43PM Takes one to know one.

The Queue: Playing favorites {WoW}

Jul 26th 2010 1:32PM Because we are holier then thou.

WRUP: Drama dodgers edition {WoW}

Jul 10th 2010 2:26PM that makes me hungry...rat-k-bobs

Cataclysm class and mastery system for warriors {WoW}

Jul 8th 2010 4:19PM I think Rossi is communist

Cataclysm class and mastery system for warriors {WoW}

Jul 8th 2010 1:17PM @ Kotick
This forum change shouldn't bother you too much unless you troll...I'm assuming you do from the inflammatory composure of your post