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  • n1nesp1ne
  • Member Since Oct 15th, 2009

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The Art of War(craft): The shape of Cataclysm battlegrounds PvP {WoW}

Sep 23rd 2010 9:52AM The goal is to get premades into rated BGs.

Assembling your dream team, Part 2 {WoW}

Jun 24th 2010 6:34PM I just wanted to note that Blizzard has made it clear that rated BGs will not require rostered teams. The ratings will be player specific, and you can go in with whoever you want on any given day.

The Care and Feeding of Warriors: Tank gearing as a fresh 80 {WoW}

Jun 11th 2010 8:36PM @ Mr. Dunkerton:

The only warlock spec you described is affliction, which almost nobody would argue against you about. It's very mindless. However, to say that using Meta is simple a question of whether it's up or not is painfully ignorant. It's one of the mist complex abilities in the game, because it's usage varies on an almost fight to fight basis. The destruction rotation is based on abilities with fairly high cooldowns for a normal rotation that must be coordinated around a three cast haste buff and a DoT which all of your damage relies upon.

Fire mage is mostly keeping one DoT up and spamming fireball.
Frost mage is mostly frostbolt and a couple of cooldowns ad nauseum.
Arcane mage is, once again, just a couple of spells alternating, mostly based simply on the amount of time you have to cast those spells. Weaksauce.

The funny part is that your defense of the mage class only hurts you, not us warlocks. While it's true that at least the Demo and Destro warlocks have to scratch and claw to get the dps that you can get by spamming two buttons, you are the one that has to play a dreadfully boring class. It's the only class which hasn't really evolved since vanilla, with some tiny exceptions in the Arcane tree. You are stuck with a four year old damage paradigm while the dps around you gets all sorts of fun and complex toys to play with. You are like children who are happy they were given a spoon to play with whole everyone else got a firetruck, but then you insist that spoon is better anyway, no matter how insanely wrong you are.

The Care and Feeding of Warriors: Tank gearing as a fresh 80 {WoW}

Jun 11th 2010 3:46PM @Sumanai:
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball
/cast fireball

Know Your Lore: And the rest -- The elements, part six {WoW}

Jun 9th 2010 6:26PM You can see a revenant in the twisting nether during a cutscene involving the dreadlords in WC3, so I wouldn't be so quick to assume their undead alignment.

Breakfast Topic: What are you willing to buy? {WoW}

Apr 17th 2010 8:50AM Things are more complicated than that Zweit. Charity improves the public image of a firm, causing people to be more likely to buy from that firm, which often makes them more revenue than using that money for anything else. Charity is a calculated decision when most corporations engage in it. There are examples of corporations spending more money advertising that they donated to charity than they actually donated to charity in the first place.

Tom Chilton explains early WoW class balance (or lack thereof) {WoW}

Mar 5th 2010 5:57PM Molten Core is a giant cave. Hogger has more interesting surrounding. It's the most drab place on Earth and even the enemies all look the same.

Cataclysm: Stat and system changes for warlocks {WoW}

Mar 3rd 2010 9:33AM 1. If you are going to justify the idea of man/maxing on the notion of it being fun for the people that do it, that's fine. I can't argue with that. However, it then makes no sense for the article to be *complaining* about how these things are going to be complicated. If you like min/maxing so much, you should embrace more complications for your play style.

2. This is exactly what I am talking about. You immediately go to "damage = fun". This is precisely the disconnect I am talking about. I can write big numbers in notepad, so I don't find it very exhilarating to make them in WoW unless it's part of doing something that's already fun in the first place, and sweating over a spreadsheet is NOT what most players consider fun. I think we pick the classes and specs we do because we enjoy that play style and there is no reason not to pick gear the same way.

WoW has changed, and for the better. You don't need to min/max to progress. Those days are gone. You can progress just by playing the game and having normal fun. If I think haste is more fun, I really don't care if crit will give me more damage, I'll still get haste. If I think crit is more fun, I'll do the opposite even if haste provides more damage. None of these new changes provide a problem for ANYONE who plays the game the way the VAST majority of players do. It's only a problem for that tiny handful that obsess over their spreadsheets. Most of us will look at the gear and reforge it according to what we want to see on our gear, not what a calculator told us, and then we will use that time we saved and go DO SOMETHING in the game.

Cataclysm: Stat and system changes for warlocks {WoW}

Mar 2nd 2010 11:51AM I really, really don't like it when people act like just because a change will mean something to min/maxers, it will mean that to everyone else. I can't wait for reforging, because it will let me further customize my character in a fun way. I can lean towards the stats I find more fun. That's because I play the game for fun, not to mathematically calculate my more powerful stats.

Mastery is an incredibly simple concept and there is nothing complicated about it....... except for when it comes to min/maxing. The vast majority of the community, including the warlock community, are not min/maxers and don't really care.

Cataclysm: Stats and system changes for balance druids {WoW}

Mar 2nd 2010 10:26AM Yeah, I was right, you don't know how it works. It converts 50% of the stat on the item into another stat. That means if you have 200 intellect and want to turn it to stamina, you would get 100 intellect and 100 stamina after reforging it.