Jun 1st 2008 2:03PM Personally just for looks its moderate, nothing too special just a compilation of addons. Functionality seems to me like it would be lacking, unless everything is hotkeyed the idea of needing the rare click on those tiny buttons just wouldn't work out to well.
The circular hud (the 3 circles at the bottom) are used in crylo/necrosis and are used almost exclusively for space conservation and using them in the heat of a battle would be.... less than efficient.
Apr 29th 2008 2:25AM LOL here you go.http://www.wowarmory.com/character-sheet.xml?r=Bloodscalp&n=Lunati
Watch out for that mage baton and 1400 rating. Best mage.... Giving us mages a bad name.
Apr 12th 2008 7:55PM yes honestly if you are trying to remove every curse a lock throws on you then you are in some bad shape. The only time I would remove a curse is if I'm out of LOS and have nothing else to do at that moment.
Maybe you should know what your talking about first, let me guess low 1700's for you?
Mar 31st 2008 12:08AM "Old Gods are known to be among the most powerful beings that ever walked Azeroth. No one knows their true names or nature. All that is known is that there were five of them. The young world was theirs and they ruled it as they pleased. Azeroth was overwhelmed by elemental storms and Old Gods held tyranny over it. When the Titans came, millennia, aeons passed during fights against the five Old Gods. One was killed, and its remains can be seen at the Master's Glaive in Darkshore, Kalimdor with an immense sword piercing its skull; others were defeated. Three were weakened (although still powerful beyond mortal comprehension), while one, C'Thun fell into the barren lands of Silithus. Fell, but didn't die."
It took atleast 7 titans (I say atleast because we only know a good amount of info on the main 7, there are more we just dont know enough about them) just to take down c'thun and even then he still remained alive for thousands of years. Next to the titans (shapers of the world we now know) the old gods were as tough as they came. Even though illidan has been more active a gods power cannot diminish. Possesion is a dirty form of control, but a god is divinity. C'thun wins, hands down.
Feb 20th 2008 1:05AM Because the whole point of having anything in the acrane tree is for counterspell and any talent buffing counterspell would be a wise choice to take. (10 less arcane resistance on enemy = higher yield of silenced targets)
Feb 13th 2008 8:40AM @9
Little reason? In pvp seconds matter, and when you have a warrior barreling down on you (I'm a mage) I dont have time to drag my mouse down from wherever it is and click blink. Instead I have it bound to the ` button (just below esc) for quick access.
I use hotkeys on everything except buffs which I saw unfit for hotkeys since I've never before thought "OH #$%^ here comes the druid, quick cast arcane intellect!!!". But every spell that I could need is hotkeyed and most have some kind of macro. (stop spellcasts and target focus and such)
Jan 19th 2008 3:57PM Instead of starting at opposite ends it makes since to have to parallel hallways running up along side each other and then have a big room at the end connecting them with the final boss. This would allow for a possible display showing how far each group is in comparison to the other and would allow a few connecting hallways with which to pvp before the end boss. Another idea that occurs is having a 5v5 but one team is turned into essentially adds and are dropped into the fight at a certain time/event (think sons of rag) and the other 5 must down the adds while holding the boss at bay.
Nov 27th 2007 12:52AM The way I have been doing it is reporting EVERYONE in the cave as afk before the match starts. If enough people do this then the afkers would already be flagged before the match starts. My only problem is people getting angry insisting I think they are afking whereas I just report everyone :D