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Fifty ways to leave a guild {WoW}

Jan 31st 2007 1:02PM I've left one guild because it was becoming a small clique of end-game raiders that really only cared about the other members (meaning they would not even invite or help any other end-game characters prepare or run stuff with them.) The rest of the guild was so scatterbrained, it was just one big PUG. I left another one later due to personal conflicts with very active members. I didn't say anything, jsut said that I'd been offered another slot with another friend's guild, and I was going to take him up on it. Everyone involved (including the guy in the new guild) knew about it, so it wasn't a big drama deal.

I don't think telling everyone in /g what you think of them and then /gquitting is appropriate. If you have a complaint, take it up with an officer or class leader, maybe even the GM. Don't make drama, please.

"A challenge based on an influenced probability reliant on time investment" {WoW}

Jan 30th 2007 3:20PM I can't say he's wrong. Point of fact, one of the reasons I've found WoW so popular is that it has an easy interface combined with the central tenet of most RPG's: keep at it long enough, and you'll win. A grind of some sort plauges us even way back when some of our number would blow into a gray cartridge, somehow imbuing our desires in our breath, and sliding into our then time-altar, the NES. Heck, the grind has been around since before that, even. My first encounter was just with Dragon Warrior, is all I'm saying.

The only way I justify WoW now a days is to think of it as AIM with a included game. Many of my friends have moved across the country, and WoW's just the common thread to keep us all communicating.

Breakfast Topic: The rush to 70 {WoW}

Jan 26th 2007 10:49AM Man I haven't even logged into my 60 Rogue since TBC was released.

However, since the Warlock summons can get around the level requirement for the Dark Portal, my Shaman has been hearthed in the Narru city since he was 16, so I've been to Outland a little.

Byt the by, that's a great idea for anyone starting a new character. Since all the portals are present, it's very convient to hearth and jump between the major cities (espically for Shamans, since they can more or less Hearth 2-3 times an hour.)

Realm cultures {WoW}

Jan 23rd 2007 3:13PM Cenarion Circle: Where guilds go to die.

Most heavy raiding guilds on our server (pre BC) had broken up or were dying. Unwanted Prophecy, our biggie, died over Hunter loot of all things. Northrend Commonwealth was a great guild and a part of an excellent raid alliance, but now it's more like one big pick-up group. And poor Heaven's Fury is on life support.

Tier sets: Who chooses, guilds or players? {WoW}

Jan 22nd 2007 3:13PM I think that, honestly, if you are a part of a raid-heavy guild or other alliance that raids regularly, you should be acting (and therefore choosing the Tier sets) in the interest of the guild. If the group raids, but isn't taking it extremely seriously, or if you're an infrequent raider in the guild, the player can generally choose how he wants his Tier to build.

Raid-heavy guilds and alliances depend heavily on everyone taking an assigned role and doing it to the best of their ability. These groups are desgined to remove the individual agendas to an extent in order for teh group as a whole to achieve things quicker or for bragging rights. In this spirit, when you become a heavy raider with a group of dedicated people, you owe the other members to fufill your specified role first, and your personal wants later.

However, I'd think that if you're a second-string raid guy, only because you really don't want to raid 5 out of the 7 days of the week or some such schedule, you are free to pursue a Tier 4 & 5 set of your choice, since you are not trying to contribute to a greater group most of the time.

Revenge of the pugs {WoW}

Jan 22nd 2007 10:50AM PUGs are demons incarnate. The Fel worshippers that plauge the Northern Bloodmyst Isles and the like are aple imitators compared to (and these have all happened to me on Cenarion Circle:)

-Paladins who never trained healing spells.

-Warlocks who refuse to Life Tap.

-Level 14 chars being powered through Deadmines who insist on being in the thick of the action.

-Druid who refuse to come out of cat form, even if the rest of the party are Mages/Rogues/Warlocks. The expliantion was that between Conjured food/water, Health Rocks, and First Aid, we'd be fine.

Seriously, what the Hell, CCers?

Brain tumor victim makes-a-wish for PS3 {Joystiq}

Jan 19th 2007 3:03PM While I do applaud the IBM guy (who has a lot of money, it would seem, and I'm glad that he used some of it in a way that would bring joy to another,) and I donate to Child's Play and MAWF, I still can't help but think the "little dissapointed" thing felt off. It takes away the normal feeling of gratitude that comes from charity, and creates a tone ot the article that felt more like a kid at Christmas. I'm certainly not going to berate him for it or anything, but I would've thought it polite to hide any dissapointment a little better.

Then again, kid had a brain tumor, I don't even know what that can really do to someone, you know? *shrug*

Radio station cancels show, fires 10 over deadly Wii contest {Joystiq}

Jan 17th 2007 2:59PM I don't get it. Some lady doesn't take a tinkle, and she's not responsible because some men who spoke to her THROUGH A BOX told her to?

New Wii owners: your impressions? {Joystiq}

Nov 20th 2006 11:19AM #117, here's my thoughts:

"1. I enjoy coming home from a long day of work and playing video games. My biggest concern about the Wii, are you able to play the system for extended periods of time or do you need a break after thirty minutes? I am a huge fan sitting on my *** with a controller in hand."

I feel you on that, totally. I'm a huge fan (there's a pun!) of sitting on my butt too. However, much like DDR, the Wii kind of encourages some physical activity within you, and to get a little active. It's not a real intense workout, and you can set the Wiimote so that you really only gesture at the screen instead of doing those full-blown swings at tennis balls, but don't intend to impress. Penny Arcade was correct in that you don't HAVE to do that, but not doing kind of makes you look foolish.

"2. Do the controls really feel fluid, OR do they feel like a gimmick?"

It's really cool. I had that same hesitation about the DS when it was released, and that was proven to be a bad thought since. Using a combination of infrared and Bluetooth, this controller works suprisingly well.

"3. If you had a PS3/Xbox 306 and a Wii, which system would you see yourself playing more a couple weeks down the road?"

Honestly, the big flaw I can see with the Wii, is that when I sit down and want to play a standard video game like I've been used to all this time, I may reach for another system. Red Steel is really fantastic, but sometimes I want to play an FPS like Halo. I can see the Wii have a ton of interesting a fun titles, though, and they're off to a great start.

"4. Is the Wii more of a party system with friends or a sit by yourself system playing a great single player experience?"

I didn't spring for any extra controllers (I was feeling a bit cheap,) but Wii Sports is definitely fun as a party game. Zelda is a strictly alone-time kind of game, and Trauma Center isn't much different. It all boils down to what the game is. I can see Wario Ware being a huge party hit in January.

"5. I am looking for honest opinions here. Do you feel that the system is really worth $250(I know it is a lot cheaper than the other systems but there is only a new controller)? The system is on par with the current generation of systems (I could walk into a store and buy any current gen system for under $150). It just seems like "we" the consumers are paying $250 for a new controller and no updated graphics."

A fair question. I think $250 is fair, considering that the GCN is about $100 retail (assuming a new system, not used or refurbed.) With considerations that everything except the actual system is still useable with the Wii, there's no loss in terms of accessories (admittedly, I want tried SSBM on the Wii yet, but I plan on it by week's end. Probably even tonight.) The new technology, plus the Virtual Console is worth the extra $150. Also consider that Nintendo's first-party games (which are typically the big sellers anyway) aren't going to that $60 price point.

Really, on paper it's easy to dismiss the Wii. However, I highly encourage you that, if you can, rent or try the GameStop demo station and give it a shot. I was really surprised about how well it worked, and I think you will too.

New Wii owners: your impressions? {Joystiq}

Nov 20th 2006 9:06AM I guess I've got to tell you, dear comments readers (and kudos for wading through all these!)

I love my new Wii. The Wiimote is great fun, and it's really amusing. The boxing game is a lot of fun (the Wiimote and Nunchuck each represent one of your fists, and you are able to juke and weave.) After a few innings fo the Baseball game (each game only has 3 innings,) I knew I needed a Star Wars game. This needs to have some application where I can swing a lightsaber.

The next best thing, of course, is Zelda. I completely disagreee with #1, in that this is a great game, regardless if it's for the Wii or 'Cube. It's very easy to predict how the 'Cube version will play, and the Wii keeps things fun.

Next-gen graphics they ain't, but that's not what the console's for. This is for exploring a new way to game. It's about expressing an experience by acting out, rather than pressing a button (even though you still do that.) In some ways, it's more immersive than anything else you've played. I think it's an excellent system.