May 31st 2010 9:56PM Perhaps, but the good Emperor's dialog as you approach him definitely paint him as a textbook example of an over the top villan.
May 19th 2010 1:35PM Daggerfall really was a shining example of why game worlds SHOULD be scaled down for playability. Don't get me wrong, I loved the game... but it was just pointlessly large.
May 7th 2010 10:15PM People keep saying this... Do Marks hunters, who have a full 50% MS effect, do poor sustained DPS? Do Assassination rogues? Even Fury currently has a 50% MS effect available.
I really don't think Arms PVE dps is intentionally crippled because of MS. It just doesn't scale out of control the same way Fury does - and Fury has scaled too well over and over since Vanilla. Someday they'll get it right... right?
May 5th 2010 10:06PM Always take what you see on the news with a giant handful of salt. Selling advertising requires keeping people glued to the TV, and one of the easiest ways to do that is fearmongering. Once you have seen them twist the truth into something even more ugly than it really is first hand, it is difficult to take anything they say seriously.
Apr 30th 2010 9:07PM They get email addresses the same way all spammers do. Your personal information is just another commodity to be bought and sold.
Apr 26th 2010 12:24PM @Rhabella
I think part of the reason Blizz is making this change is to keep players from feeling obligated to run both the 10 and 25 man versions of the same raid every week. Maybe when people aren't running the same raid twice a week there will be less burnout and "stale" content? There is still an incentive to run 25 mans if you can, when the bosses drop more gear and badges per player, everyone in the raid will get geared up faster than they would by running 10 mans.
Apr 19th 2010 11:32AM I completely agree with Scott's reply here, and in fact I'd take it one step further. The guy publicly lusting after loot should have been talked to (in private, of course) before the item even dropped. Figuring out what loot you want and trying to get it is an integral part of the game, of course, but lusting after loot in /raid or vent is typically not appropriate behaviour for a "friendly" guild run, and should have been a red flag that this guy was a loot drama time bomb. There is a line between casually talking about loot and drooling over it like a kid in a candy store. It sounds like that line was blatantly crossed in this case.
Apr 12th 2010 11:18PM This is certainly not the first time a specific spec has not gained a new baseline spell in an expansion, and I'm sure it won't be the last. For example, holy pallies in TBC gained no useful baseline abilities, and they needed additional buttons more than resto druids do now, for sure. Resto druids already have more healing spells than they use, tweaking the existing spells to be useful is better for the game than adding more spells to rot in your spellbook.
Mar 21st 2010 1:14PM @Butts
Frostfire specs don't focus solely on one ability any more than traditional fire specs do. The only rotational difference between a frostfire and "pure" fire spec is the substitution of Frostfire bolt for Fireball.
Mar 21st 2010 1:09PM @uncaringbear
You are correct that Blizzard does not encourage hybrid specs - but subspecs certainly are encouraged and expected. Any tree with so many attractive talents that most players consistently put most of their talent points in a single tree are branded as bloated, and eventually consolidated and pruned. However, frostfire is *not* a hybrid spec. It is a full fire spec that takes 51+ points in fire, and puts its excess points in frost, instead of arcane. It would be a completely "normal" spec for any other class - the only reason it was interesting for mages is the historical incompatibility of the frost and fire trees, while arcane was the neutral tree that complemented either.