Mar 31st 2012 6:22PM For me it was a mix of watching the .hack//SIGN anime, hearing about SWG gameplay from a friend and playing in the open beta of Ryzom.
Dec 15th 2011 4:46PM @Clemalum07
OK, let me clarify: Of course queues are expected, but when they reach more than 30 min on nearly every server it might be time to add another server or find a way to increase server capacity.
Dec 15th 2011 4:10PM I really hope this means more servers or expansion of server capacity. Nearly every English PVP server in Europe is now full and is experiencing 20 min to 2 hours queues to get it.
Dec 15th 2011 8:27AM By always remembering all the great memories the game and the community gave me all those years ago.
Dec 13th 2011 2:03AM Looks like the guild placement algorithm thinks Scandinavia, Russia and Poland belong together.
One of the servers got many of the republic Scandinavian guilds and some huge Russian and Polish guilds on the empire side.
Now several of the Scandinavian guilds have announced that they will start on another server.
Nov 11th 2011 7:09PM @Destati
You can change your skin at least: Go to the vendor behind the STAR Labs in Metropolis Tomorrow District to buy additional skins.
Nov 8th 2011 1:32PM @FrostPaw Same for me, and I would like to add a few more to the list:
Only endgame activity is gear grind raiding
Nov 7th 2011 12:48PM Alts: Not cheating, even in games with a "max 1 char per server" restriction. If people can afford, and is willing to pay for several subs they should be allowed to do so without being called cheaters. Personally I can neither afford nor am I willing to pay for several subs for the same game.
Mules: See alts, though stuff like crafting mules are not exactly positive for the ingame economy.
Multiboxing: Not cheating if the program you are using only send 1 keypress to the each of the clients for every key you press on your keyboard. I disagree with the statement that it's the same as being in a normal group with other players, but it's definitely not cheating.
Oct 27th 2011 10:49AM This is just an idea, but how about different type of content every month or so?
Example: January a new raid is the main focus of a patch, February the focus is 1 or 2 new small-group instances and March the focus shifts to solo/social/sandbox features. April the cycle starts again with a new raid.
As I said, this is just an idea, but could it work?
Oct 26th 2011 9:40AM Funcom: Where is the closed beta access for TSW you promised me about a year ago?
Any developer for a themepark MMO: Do you have any serious plans to implement sandbox elements to the endgame? I get that dungeons, raids and instanced pvp is a must after WoW, but would it really kill you to give players other stuff to do than rerunning content or grinding?