Jun 13th 2010 8:05AM My plan is to hold off on the heirlooms until I hit Outland, at least on my first set of alts, just so I can enjoy the newer low-level content a bit more.
Mar 6th 2010 9:35AM Ah yeah. that made my day.
Feb 28th 2010 9:31AM Personally I wouldn't mind Mara or BRD. The problem in the first place isn't so much how large the instances are as it is the amount of trash. Revamp the trash in both so it's more reasonable.
Feb 9th 2010 11:10AM Defiinitely useful!
Nov 27th 2009 8:27AM As long as I get the entertainment the price brings, and I have friends who play I will continue to. All in all, WoW is a pretty good bargain for the amount of time I'm on it, hell of a lot cheaper than most other forms of entertainment.
Nov 16th 2009 9:47AM Oh man, some of the raid decks are great fun, especially as a break from other gaming-type parties, like Rock Band and the like. The art, especially in the raid decks, are top notch. We recently did the Black Temple raid and it brought back some memories (and nightmares).
The game itself isn't too bad. There are some "balance" issues but they usually seem to arise when you get really good (or bad) luck on card drawing. My horde shammy deck is nearly indestructible but if I get a few bad draws in a row I'm pretty much screwed.
Oct 25th 2009 8:09AM I really enjoyed Sons of Hodir. Not so much the daily grind once you reach friendly but the long quest chain involved in becoming friends with them.
I think it would be really cool if they added a long storyline to a new faction. Perhaps one long continuous chain along with some repeatable quests (dailies). So you have a long chain to open up dailies at friendly, and once you reach honored you get another long quest chain on your way to reaching revered adn then the same to exalted. The quest chain would reward a considerable amount of rep so the daily grind isn't as long, and your friendship with the faction feels like it grows as you gain rep by doing the quest line instead of just jumping at the next rep level.
Oct 20th 2009 11:09AM I wouldn't have an issue with a WW nerf, or some kind of change where it bumps up the damage but splits the damage amongst all targets in range, on a longer CD.
We don't neccessarily need another button to press at this point, but having a choice would make it a bit more interesting, more like Arms has. A SS-type attack that deals a % of weapon damage from both weapons along with a seperate effect could be cool. Maybe applying a sunder, since the idea of the spec is crushing your enemies.
For those who say fury is pretty much always at the top of the charts: I agree, in upper content where you're pretty much geared to the hilt. But we've all spent our days in the middle or lower half of the charts. With each drop I've gotten in Uld/Trial, I've seen my DPS take a big jump. Starting Uld I was in the middle, now consistently in the top 3 or 4.