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  • Robert
  • Member Since Oct 20th, 2009

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Two Bosses Enter: Mannoroth vs. Lord Godfrey {WoW}

Apr 2nd 2012 6:38PM I don't get the Mannoroth love. Was shocked Mannoroth was winning after I entered my vote for Godfrey.

Where do we begin?

The entire fight Mannoroth is tanked by Illidan. Further, Tyrande kills all the adds. The only direct damage Godfrey has to worry about all fight long is while he's tanking Captain Varo'then, and let's be honest, he's not much of a boss.

After that Godfrey just has to use his Pistol Barrage on the two adds whenever Tyrande goes down, move out of the green fire, and slowly whittle down Mannoroth's health. Sounds easy to me.

Seriously, what "I WIN" ability does Mannoroth have?

Breakfast Topic: WoW Mad Libs {WoW}

Mar 31st 2012 8:33AM Once upon a time, the pony-loving king of Stormwind, Varian Wrynn, was sailing on his ship, the Pride of Arthas, when suddenly an orcish warship came out of the fog! "Battle stations!" the king ordered. "We will not let them take the colourful ponies!" Two troll hunters fired arrows at Varian, narrowly missing his knee. "By Bolvar's ghost! That was close," Varian spat.

Garrosh Hellscream, warchief of the Horde, ran out onto the deck of his ship, the Thrall's Rage. "Varian, you cowardly cow! Come face me, and feel the might of my Mag'har Bile!" Garrosh lunged forward and, with the grace of a kitten, landed on Varian's ship. The two fought until the sails was blue with veins.

Suddenly, Chen Stormstout appeared in a puff of Shirley Temples. "Stop this at once! Your battle has cut off shipments of the ingredients to my prized new ale, Bitter Borean Summer Stout! If this continues, we will never have enough for Brewfest!" Varian and Garrosh looked at each other's sweet faces and agreed that this fighting was pointless. "Garrosh, what do you say we let bygones be bygones and have googol drinks together at Brewfest?" "A true warchief partners with Alliance!"

The end.

The Dragon Soul -- a post-mortem {WoW}

Mar 30th 2012 7:03PM On the whole I think I love Dragon Soul. Not as much as Ulduar, but still quite a bit.

On the good side, Dragon Soul completely revolutionized what Blizzard could do with a raid. For the first time a raid was not some "hole in the ground," but an actual event that could take over place thousands of miles across Azeroth. A raid is no longer "clear this pit and win," but a deeply immersing story. The cinematics did an excellent job of contributing to this--the cinematic where we're parachuting onto Deathwing's back is my favourite raid cinematic ever.

On the bad side, the boss mechanics themselves were for the most part kind of meh. I loved Yor'sahj because he forces the raid leader to make choices, quickly--the encounter is variable and you can choose what mechanics you feel your raid is best suited to handle. And obviously the two deathwing encounters were epic. But there were a lot of uninteresting bosses as well.

Admittedly a lot of the playerbase pays little attention to the lore and as such went "LOL DS sux." But to me the legacy of Dragon Soul isn't the raid itself.

The legacy of Dragon Soul will be future raids employing the same storytelling mechanics that were pioneered in this instance. And those raids will be epic. And they'll be epic because Blizzard was brave and tried something revolutionary in Dragon Soul--and maybe they didn't get everything right, but they learned what they needed to make future raids an even better experience.

Dev Watercooler: Mists of Pandaria looting explained {WoW}

Mar 27th 2012 5:10PM In 25-man, there's a higher chance that the loot that drops will be usable by someone in the raid. In 10-man, as there are not as many specs represents, it's more likely that the loot will be sharded.

I believe this is what Patrick was referring to. And I'm perfectly fine with it remaining as is, because it's one of the only reasons left to run 25-mans at all. 25-mans are harder to assemble, harder to keep together, harder to organize, more people = more drama, and if 25-mans weren't better at *something*, then there'd be no reason to have them in game at all.

The Queue: Come to me, Pandaria {WoW}

Mar 26th 2012 6:50PM I had a guildy who would pronounce "Draenei" as "Dranny" (or pluralized as "drannies"). Every time she said it I thought she was saying "trannies." Was quite funny.

The Queue: Come to me, Pandaria {WoW}

Mar 26th 2012 6:47PM That's a great question Liyly: is it pronounced "pan-DAIR-ee-uh" or "pan-DARRR-ee-uh"?

My vote is for the latter.

Around Azeroth: Own goal on the dwarf team! {WoW}

Mar 26th 2012 6:42PM This is why you don't use SW:Death on a training dummy.

Two Bosses Enter: Murozond vs. Queen Azshara {WoW}

Mar 26th 2012 6:39PM Lets see, five mages die, Azshara hits hourglass, mages rez, with heroism. Repeat x5.

Not to mention Murozond can't break himself free of the hand.

The Queue: Orc monks best monks {WoW}

Mar 23rd 2012 9:05PM I see your Orc Monks and raise you Human Monks from Scarlet Monastery.

The Queue: The sins of the father {WoW}

Mar 21st 2012 6:38PM While funny, El Nino is actually Spanish for "The Little Boy," which is a reference to the Christ child.

http://en.wikipedia.org/wiki/El_Ni%C3%B1o-Southern_Oscillation