Nov 16th 2010 2:56PM @ Starsmore - I was unaware that you couldn't use the character until you used the change option. Thanks for bringing that thought to my attention.
@Maribel - I generally don't sift through all the comments so I do apologize if my question is repetitive! Blizz has plenty of my money already, what's $25 more? :P
Nov 16th 2010 2:11PM I had read the article about them being available at launch. I was just wondering if pre-paying for the race change would be possible.
Nov 16th 2010 1:13PM I don't know a better place to ask this so I'll ask here. For those wishing to race change to the new races, is it possible to pay for the change option in advance and just wait until after Cataclysm launch to use it?
Aug 29th 2010 3:13PM I liked this article. It brought some interesting views of what the new worgen society of the gilneans could be like.
I doubt if they will do a 'red plague' for the cata event. Worgens don't hold enough sway over the storyline as a whole for both horde and alliance to justify a special event. Also, I think they have something more geared towards global catastrophe planned.
I like the idea of having a sort of Slyvannas style corruption going on. She is one of my favorite characters in the entire game. To have an alliance version would be sweet and let's face it, toss a little street cred their way.
I just don't know if in would be in the nature of the current worgen to be obsessed with spreading the curse. I would think that the curse for the most part represents a form of penance for turning their backs on the rest of humanity during the third war. Though the human race does seem to be full of zealots.. I guess there's always a chance of something cool like this coming along :)
Certainly there will be a good share of the humans who don't care for the worgen and want to see them gone. They couldn't accept the forsaken. I can see why the night elves accept the worgen. But I bet there would be a good handful of humans out to get rid of them. Maybe this could be part of the conflict that drive the cult of worgen that WOULD want to change anyone and everyone :)
Aug 22nd 2010 8:57PM I don't know that I could disagree with this article more.
I like the player interaction I get with WoW. I am not FORCED to talk to everyone about every trivial detail to accomplish something. I get the opportunity to pick and choose my friends and enjoy my experiences with guildmates that i can depend on.
Death penalties just don't make sense to me. Especially for starting players, it seems like it would deter them from continuing in the game if simple learning mistakes set them back.
Player jail? Hmm, I don't see myself wanting to play something like that either. I couldn't even stand the first 5 minutes of City of Heroes when I tried out a villian. I found it annoying so I quit and never looked back.
The concepts that are described in this column seem to be geared towards games that have already come and gone or towards a sense of making the player pay senseless consequences. Playing a game should be fun and rewarding. Associating its content with negative effects to your character/gaming experience seems like a good way to make players quit.
If the above article is your idea of a great game, I'd have to decline your invite to join.
Aug 6th 2010 8:00PM I sympathize with both letters.
Firstly, I've noticed not only tanks pulling huge pulls and bailing, but also healers who wait until a boss pull and then bail. This seems to happen even when groups are doing just fine up until that point. Of course, we've all seen our share of lazy dps that even in ICC gear can muster a measly 1k dps.
So maybe spec isn't entirely to blame. Sure if its lazy dps, your group can still (eventually) finish the dungeon. But I really think it all comes down to a lack of common courtesy. You don't always get paired with the kindest people, but you either have to make the best of what you get or consider only joining up with people you know from your own server.
As for the low levels, for the most part every player uses that time to learn their class. Unless of course they have so many mains/alts that they've already played it before. At level cap there are always complaints about not having enough tanks/heals. So my question is: How do we ever expect people to want to learn/fill those roles if we never grant them opportunity to learn?
Jul 31st 2010 9:06PM *Hopes for a hyppogryph!*