Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Ruhig
  • Member Since Oct 21st, 2009

Are you Ruhig? If So, Login Here.

BlogComments
Joystiq7 Comments
Engadget8 Comments
WoW24 Comments
Massively24 Comments

Recent Comments:

Why I Play: EVE Online {Massively}

Mar 28th 2012 10:08PM @Skyydragonn Nice ad homs.

Look, I play a game to have simple fun. Not to do a job. I know some people find the challenge and grinding fun, but I don't.

I tried EVE and just had no fun. The tutorial was barely adequate, and basically dumped me into the sandbox with absolutely no direction. I HATE pure sandbox games. They bore me to tears because I play games for a minor distraction, or to hear a story. Not to bash my head against trying to make the game do what I want, or come up with a story that gets trashed when someone decides not to role-play. I got bored of MU*s for the same reason. If I want to make my own story, I'll WRITE one. Not tool around in someone else's sandbox, hoping to find something interesting. I like games with clear missions, so I have a goal before me, and get an interesting story to go with it. Not setting arbitrary goals in a game that has no goals besides "stay alive, make money."

I have no interest in world PvP, so I don't WANT to "kill an experienced player" or learn tactics just to survive. Call me a carebear if you want. I just have no interest in random PvP. I'll sometimes jump into a PvP match just for the sheer fun of getting killed in spectacular ways... but I don't want that when I'm just trying to finish a mission or earn some gold/credits/whatevercurrencythegameuses.

I have no interest in joining a corporation. In other games, I only joined guilds for the social aspects. Not for endgame content, not for running missions for rare drops, and certainly not just to SURVIVE the game long enough to enjoy myself.

If I want a challenge, I'll play a game made for a specific challenge. Not for hours of mindless flying and mining followed by randomly getting attacked by someone in a much better ship than me.

In short, EVE just doesn't have anything that appeals to me outside the whole "flying a spaceship" bit. Insult me if you want, say that "I don't want to think, ask questions or LEARN" if you want to be an ass. I can do all those things in a more structured game, and have MUCH more fun.

Enjoy your game, but don't crap on me because I don't find it entertaining.

Steam sales increase 100 percent for the seventh straight year {Joystiq}

Jan 6th 2012 2:43PM @D3m0sthenes

I bought more than I should have this year. I'm letting my MMO subs lapse just so I can play all the stuff I bought.

PSA: 'Gun-like' Avatar items disappearing from XBLM on Jan. 1 {Joystiq}

Dec 23rd 2011 3:06PM @fohf I'm guessing avatar items aren't flagged like that, and adding the code for it would be a huge hassle.

Display changes for graphics and levels in Star Trek Online {Massively}

Dec 23rd 2011 12:43PM @Lateris

There was a comment in the forums by the debs that they eventually want to move to a unified space map, instead of warping to each sector.

Display changes for graphics and levels in Star Trek Online {Massively}

Dec 23rd 2011 12:40PM @(Unverified)

The issue is more things like not being able to participate in Q's Winter Wonderland until level 25. You have to do the mental math to remember if that's Lt. Commander 5, Commander 5, or Captain 5.

Captain's Log: Building a successful fleet {Massively}

Aug 6th 2011 12:41PM @MarvoDaMighty

I'm sure this guild format doesn't work for you, but it's a bit lopsided to say NO guild should run like Stonewall. Yes, the game is fun, but fun is different for everyone.

Captain's Log: Building a successful fleet {Massively}

Aug 6th 2011 12:39PM @zeked2000 & @Stimy

I guess I just have to disagree. I don't see this as a plug for Stonewall at all, nor biased in any manner. He used the structure Stonewall has as a possible basis; frankly, I found it very interesting.

That said, yes, this structure doesn't work for every fleet. The small fleet I'm in (Lag Industries) wouldn't benefit from such a broad structure, but certain specific elements might be useful.

Captain's Log: The reverse slingshot effect {Massively}

Jul 21st 2011 1:26PM @(Unverified) I doubt that they can. An IP like Star Trek has a licensing fee that may make freemium play impossible to be profitable.

Deepak Chopra's 'Leela' heading to 360 and Wii this November, isn't quite a game {Joystiq}

Jul 20th 2011 7:49AM @Fire Walk With Me

There's "try something new" and there's "give money to a scam artist." This is the latter. I'm not going to bother with the demo because I refuse to give this man money, so I'm not going to buy the game anyway.