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Recent Comments:

Cataclysm beta removes portals from Dalaran and Shattrath {WoW}

Sep 27th 2010 8:52AM Darkheart responded how I would have. I didn't mean to make this as enormous of an issue as people have made it --- there could be a portal every 10 yards and Cataclysm will still be fun.

Nostalgia plays funny tricks on the mind, but I really do miss the sense of awe that I had back when the world was a little less accessible.

I don't lament the casual-ization of WoW like others do --- in the end, Blizzard needs money to foster the game's continued existence. However, I don't want to see WoW turn into a game where everything is hyper-efficient and all you need to do is put in your five minutes a day. To each their own and all, but each needs to stop interfering with my own!

Cataclysm beta removes portals from Dalaran and Shattrath {WoW}

Sep 26th 2010 11:36PM I like this change. All of the teleporting around, combined with the reduced hearthstone timer, has made the world feel very small. I'd be willing to bet that I can get just about anywhere within 10 minutes at this point.

Long flights are a pain, but it will be nice to have a sense of scale again.

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 2:15PM Since light is the most important thing, any setting that modifies light is crucial. Particle density is a good setting to turn all the way up, and usually doesn't result in too big of a performance hit. On the flip side, texture/screen resolution are really not that important, since a lot of the sharpness will get lost anyway.

Remember also that Fraps will slow down performance while it is recording, so it might be good to make some settings lower than what they normally would be to keep everything at a high framerate. A good framerate and strong lighting are more important than high texture/character resolutions.

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 1:26PM Thanks for the compliment! I'm glad to see that others are interested in creating meaningful art about these virtual spaces and our relationship to them. The sheer meta-ness of a Second Life gallery of World of Warcraft photography brings a smile to my face!

Graphical glitches are fascinating in and of themselves -- it amazes me how easily I am still able to suspend my disbelief given how often I am able to peek behind the facade.

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 10:24AM I did not know that about the Mac WoW client!

Unfortunately, I am not aware of a Mac equivalent of Exposure, and its such a niche product that I'd be surprised if there is anything on the horizon. Hopefully, someone will prove me wrong.

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 10:20AM @Arrowsmith

1. I tried various waterfalls, sprites, pillars of light, etc. I tried doing some shots were I was moving on a mount, but they were just too blurry. Without some static object to "anchor" the shot, it just turns into a mess. There are also many other character abilities I would have liked to try, especially with ranged classes, but I was limited to a paladin and a rogue.

2. All of the "exposure" times of the shots you see are between 3-30 seconds, varied for maximum effect! :-) The free version of Fraps is limited to 30 seconds, so I was there was an upper constraint -- other Fraps-like programs can record for longer, but there are major issues with quality and ease-of-use. Some of the longer exposure shots I talk about in the article have exposure times of up to 10 minutes. However, I didn't want to post them because they are poor quality and have gigantic watermarks on them. I am considering plunking down the $37 for the full version of Fraps the next time I have a vacation!

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 10:07AM (author)

Thanks for the kind words everyone!! Blizzard put as much effort into designing this virtual word as an architect would put into designing a real space, so I think it is a great subject to photograph. It is often the most mundane-seeming things that turn out to be the most interesting (the loot shot, for example).

Guest Post: Long exposure WoWtography {WoW}

Aug 20th 2010 9:05AM (author)

I tried doing dances, and you're right, it was blurry as hell :-)

New plush pets with matching in-game pets coming soon {WoW}

Feb 10th 2010 2:48PM I want to have a plush pet in-game and a virtual pet in real life. Now THAT would be sweet.

Reader UI of the Week: Your Addon/UI Columnist {WoW}

Feb 9th 2010 7:16PM Very good post. Perhaps you can do a future article on addons that don't use a lot of memory for those of us with older machines!