Jan 22nd 2009 4:01PM If Blizzard would stop their idiotic method of cramming as much fixes into a patch as posssible they'd have less problems. Even after all these years they still haven't realized that one fix might break something else, so logically many fixes would bring many bugs. What they need to do is focus on the biggest bugs/issues, release a patch for it quickly, and then move on to fix the next biggest bugs/issue.
Jan 19th 2009 11:22PM Extended maintenance confirmed: http://forums.worldofwarcraft.com/thread.html?topicId=14318711516&sid=1
Jan 15th 2009 9:10PM The first thread for Warlocks is now locked due to having reached the post limit. I have started a second thread, please post your suggestions there:
Jan 15th 2009 2:54AM Unfortunately the problem is so big that adding more resilience to the gear won't fix it, as the article correctly states resilience does nothing against normal non-crit damage, and that type of damage is mostly what's causing players to die so quickly.
Blizzard will need to figure some way to fix this. I like Julio Biason's idea of PvP gear reducing all PvP damage.
Jan 9th 2009 5:23PM I can login to the game now, Ravenhold server.
Jan 9th 2009 5:16PM I live in Massachusetts and I still can't login to the game it doesn't even go through the authentication. Forums are also still down for me. Account Management however is working now for me.
Jan 9th 2009 4:26PM The login screen now says they have no idea when the servers will be back up...
Jan 8th 2009 3:30AM I liked it and my main is a Warlock. I'm not going to quit my Warlock but their survivability should be improved.
Jan 4th 2009 5:09AM First time hearing about this game, it looks great. I'm very excited about this one because it seems to be fast-paced whereas in Eve Online everything seems slow-paced and lonely. So for 2009 I have this and Starcraft 2 to look forward to.
Jan 3rd 2009 5:00PM "Last time I checked, that lack of endgame content doesn't seem to have hurt their numbers during those first nine months."
It would have if Blizzard hadn't added more endgame content. Molten Core was able to keep their attention for so long because it was still an enigma, and World of Warcraft didn't really have much competition at the time, just Everquest II and Lineage 2 really.