Mar 3rd 2009 9:08PM I've used a lot of mods, but I've never used Questhelper. It's apersonal preference - I can certainly see why someone would use it, particularly if they didn't like questing or were leveling up an alt on content they'd already done. But it does have consequences. When Wrath came out, and Questehelper wasn't available yet for the new content, it became apparent from the starting zone chat that maybe half the players there genuinely had no idea how to quest without it. I found it frankly hilarious.
Mar 3rd 2009 8:43PM Just wondering - does this appear only if you're on the quest, or all the time?
Feb 23rd 2009 8:02PM Originally, Engineering was the profession that made handy trinkets and cool toys. When jewelcrafting was introduced, it became the trinket-making profession, and when the card game got going most of the cool toys ended up as loot cards instead. Engineering is a profession without an overarching purpose - for the others, it's straightforward enough for them to code in a new tier of recipes - just come up with another set of armor/weapons/gem/enchants/potions with bigger stats than the last set. But for engineering, it doesn't work like that - it's probably more like "fill up a whiteboard with awesome-sounding ideas, start trying to get them into the game, find out the half of them are way too hard or impossible to code, get the rest into the game, shave off the two best toys for TCG rewards, notice half the rest are overpowered or exploitable and nerf them, and end up presenting a random-seeming handful of schematics with gaping holes in the skillup progression and only like 2 things that are useful and/or profitable at endgame."
The profession may look healthy from the outside, but it's primarily for the "cool" factor. The truth is it's the profession in most desperate need of the kind of thought and attention that they've admirably been giving to class balance.
Nov 24th 2008 1:50PM It depends, but there really are a lot of quests that claim to require 2 or 3 people that are easily solable at the level you get them. Bottom line: give it a try solo before you spend a bunch of time trying to get a group.
Sep 15th 2006 3:51PM Your argument presumes cost to manufacture and value to be equal. If I were going to break the console I bought down to parts and sell them on the open market, perhaps that would be justified.
If Sony were to institute a manufacturing process where each Cell processor had to pass through the digestive tract of an endangered marmoset to make it shinier, it would certainly add to manufacturing costs. It would not, however, add value.