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  • Thram
  • Member Since Oct 27th, 2009

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Recent Comments:

The Light and How to Swing It: 4 tips for upping your combat table coverage {WoW}

Jul 17th 2011 12:20PM Yes! Does anyone have an addon that will compare the CTC of an item vs the item that you currently have equipt? Much like the mouse-over comparison that we can currently do in game, but with the full calculation to CTC done?

Spiritual Guidance: How to become a better priest, starting with your UI {WoW}

May 30th 2011 9:05PM I cannot overstate enough the value (and economy) of simple mouseover macros. If you're running a good unit frame addon then you really can dispense with all the healbot-esque addons if you simply use mouseover commands in front of your spells bound to your regular 1 to = action keys. It leaves your mouse free to be used as a movement option (faster getting out of the fire leads to more time spent healing people who're slow to get out!), allows you to target the boss or any other target to keep an eye on casts/health/effects etc, and frees up your computer memory for improved performance (if that's an issue for some running addon-heavy right now).

For those of you who're not aware, you make a mouseover macro by putting something like:

#showtooltip Flash Heal
/console Sound_EnableSFX 0
/use Inner Focus
/script UIErrorsFrame:Clear()
/console Sound_EnableSFX 1
/use [target=mouseover, help] [target=player] Flash Heal

in a macro. Note: the most important part of the macro is the last line. If you don't want to do anything else with the macro except mouseover, then all you need is the first and last lines of what I just posted.

To use the macro, simply put it on one of the action buttons, hover your mouse over the target you want to heal, and then press the button on your keyboard.

These types of macros also work great for things like:
- Tank Taunts (for example) /use [target=mouseover, harm] Taunt
- Targeted CC's (for example) /use [target=mouseover, harm] Polymorph

Mouseovers still make use of the slimmed down UI that the article is talking about - it's just another way of speeding up your reaction time and making you a better healer.

The Light and How to Swing It: Holy paladins make a trade {WoW}

Dec 31st 2010 11:33PM Nope. You have shock, Crusader Strike, and then Flash/Divine Light on the beacon. If you're able to stand in melee, you have three holy power every 4-5 seconds. Not only that, but you'll regen all the mana you used to cast DL on the tank.

What you do with that holy power is up to you. In raids with little aoe, just WoG it back on the tank - or on a raid member who took a quick hit for half his health. In aoe fights, Light of Dawn pointed at the most people who're close to you and have taken damage.

Additionally, we should start thinking about the benefits of the mastery shield on all targets of the Light of Dawn. If there's something like a continuous pulse aoe, that'll be a big saver.

Arcane Brilliance: Frost mage Cataclysm talent analysis {WoW}

Nov 14th 2010 10:54AM The mechanics for Defile are actually that it doesn't grow unless someone is taking damage in it. That's why disc priests are so damn effective on LK.

The Light and How to Swing It: How to heal before Cataclysm {WoW}

Oct 25th 2010 1:22PM Light of Dawn is fantastic in LK when you have to deal with Infest. Most of the time the raid is grouped on LK for Val'kyr pickups and so you have a nice cluster for LoD to hit. Helps if you don't happen to have a disc priest (or your priest hasn't figured out the new bubble dynamics).

Blood Sport: Become a 5v5 master (tips and tricks) {WoW}

Aug 31st 2010 9:31AM The counter-point to this is if that backlashed incinerate would have killed someone if it wasn't stopped. I realize that hurting the other guy is key, but this is the same in PvP as PvE -- You do zero damage if you're dead.

Also, counter spell should be on a /stopcast macro so that there's no need to hit more than one button to get it off. When you need it, you need it.

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 30th 2010 11:34AM Yes please

Enter to win a Blazing Hippogryph and other loot {WoW}

Jul 27th 2010 10:38AM glittering prizes!

Raid Rx: No pally? No problem {WoW}

Jul 22nd 2010 9:54PM As a raiding holy paladin, I have to say I'm happy that Dawn points out (though crosses out) our ability to raid heal. While beacon is super-fantastically-amazing on dual-tank fights, it's almost as good when the raid is taking damage and only one tank is being whacked on. Holy light is large and fast. I mean, really fast. You're spamming the tanks anyway right? So slap beacon on the tank and go to town on the raid when they take damage. Melee is even better as the splash heals the tank as well as the beacon transfer. (PS, heal yourself on Dreamwalker and stand next to the dragon with the beacon on her - your raid will love you.)

I believe strongly that healers should be prepared to heal whoever's taking damage and not whine when that person isn't who they thought it would be.