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  • Stilhelm
  • Member Since Oct 27th, 2009

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Officers' Quarters: 6 qualities of a successful raiding guild {WoW}

Mar 26th 2012 3:10PM In my 10-man guild, we actually run closer to 15 raiders on our roster. Not everyone can make it every raid, though, so we usually have 11-13 available on any given raid night. It is nice to be able to take a break occasionally, and to know that if I can't make it for some reason, the rest of the raid group doesn't have to sit around and do nothing. Most are in their 30s/40s, so everyone is mature and willing to step out for certain fights others need, and really enjoy the flexibility that allows them to step out of the raid for a boss or two if they need to do other things.

Mists of Pandaria Beta: New weapon and shield models {WoW}

Mar 23rd 2012 12:58AM For 2-handed swords, there's also the Helboar Carving Blade:

http://www.wowhead.com/item=25987

and the Archaic Defender:

http://www.wowhead.com/item=9385

Mists of Pandaria Beta: New weapon and shield models {WoW}

Mar 23rd 2012 12:50AM I always thought Demise looked nice.

http://www.wowhead.com/item=39245

World Breaker looks pretty awesome too.

http://www.wowhead.com/item=30090

There are other interesting BC maces as well, depending on what look you want. Also, I always thought the Sulfuras variations looked pretty cool too.

Mists of Pandaria Beta: New weapon and shield models {WoW}

Mar 23rd 2012 12:49AM Fail comment system, this was supposed to be a reply to RetPallyJil above.

Mists of Pandaria Beta: New weapon and shield models {WoW}

Mar 23rd 2012 12:44AM I always thought Demise looked nice.

http://www.wowhead.com/item=39245

World Breaker looks pretty awesome too.

http://www.wowhead.com/item=30090

There are other interesting BC maces as well, depending on what look you want. Also, I always thought the Sulfuras variations looked pretty cool too.

Have Group, Will Travel replaced with faster flight paths, flask "Chug-A-Lug" perk removed {WoW}

Mar 22nd 2012 2:58PM Leveling my warrior the first week of Cata (when the mobs still hit a *lot* harder than they do now), I probably used less than 10. Victory Rush is just too awesome.

I used very few bandages on my hunter, because pet tanking is just too awesome.

I used very few bandages on my rogue, because Recuperate is a great use of the 5 combo points left on the mob I just killed, and Vanish is just too awesome if I got in over my head.

Obviously my priest, druid, shaman and paladin never used bandages.

I didn't use bandages on my mage because glyphed Evocate is just too awesome.

I didn't use bandages on my warlock because I had Soul Harvest since level 10.

It's been too long now to remember, but I think I leveled my DK as blood, and therefore never needed bandages.

Mists of Pandaria: Yes, you get another character slot {WoW}

Mar 19th 2012 11:18AM The difference between the same query returning 10 and 50 rows from a set of many thousands (total number of characters on a server) is pretty much not measurable. I'd assume they have separate databases for each server, but even if not, there shouldn't be any significant difference considering the max number returned even if they completely removed the per-server limit would be 50.

Mists of Pandaria: Yes, you get another character slot {WoW}

Mar 19th 2012 11:13AM There can't be anything technical. You can have multiples of the same class/race combo on the same server if you want. The reason you have to upgrade to MoP to get the 11th slot is because Blizzard bas decided to keep the arbitrary limit at one slot per class available. If you have MoP, you now have 11 classes available, plus the 11th slot.

This is entirely a business decision. I'm a computer programmer and there is nothing remotely special about the (decimal) numbers 10 or 11. The business of the decision is most likely related to their estimate of the number of accounts they'd lose when people were able to consolidate toons from multiple accounts to the same account.

Blue Posts and Other WoW News: Arenas, Arthas statue {WoW}

Mar 17th 2012 9:33PM For those playing at a high enough level where their rating matters, gear is effectively equal. It's probably not possible to hit 2600+ without getting enough conquest points to get a full set of the highest level gear. I wouldn't know because I haven't gotten that high, nor will I ever get there because I'm not willing to put in the time it takes to get that good. However, I've done enough arena to know that their matchmaking system works pretty well. Once you've played enough and your rating settles around your skill level, most matches are pretty evenly matched. Then you get a new team of really good players working their rating up and you get a glimpse of how good the top teams really are.

I'm not a hardcore PVPer and I don't have a huge problem with the way the system is. I do wish *all* resilience was built in, so we didn't need two sets of gear. I think the way things are moving in MoP sounds like a good direction to go. I also wouldn't have a problem with a separate arena system where gear was equalized, with it's own ratings. However, I'd expect to see the same people winning in the equalized arena that are winning in the normal arena.

However, my point is that there aren't a lot of 2300+ players just sitting around because they don't want to gear up. There may be a lot of potential excellent PVPers who aren't doing PVP today, but someone who's just done a few battlegrounds isn't going to immediately be able to beat top-ranked PVPers. By the time they would have the experience and skill to be able to compete at high levels, they could have the gear.

And for those who are convinced they are all that, but can't be bothered to actually go acquire the gear, there is the Arena Tournament server which will be set up again in May, where gear, gems, and enchants are free, so gear is effectively equalized.

I'm not sure what all the fuss is about. The top players would be the top players, regardless of whether gear was equalized or not. The fact that gear improves each season isn't really relevant at the top levels of arena. Where it hurts the game most is in random battlegrounds, and that's where I'd prefer to see gear equalized.

Blue Posts and Other WoW News: Arenas, Arthas statue {WoW}

Mar 17th 2012 7:43PM I thought the point of the whole discussion was being competitive in arena. Sure, *anyone* can go in if the gear is equalized. However, *anyone* can go in today, it's just that the gap is bigger. If you aren't 2600+ today where gear is a factor, you won't be 2600 with equal gear.

Equalized gear does not mean people that have no chance of winning now would suddenly be winning. It only takes going into arena enough to come up against a really good team working their way back up the rankings, to see how really good players work, and realize I'm not one.

I'm not saying this from an elitist point of view. I'm saying this as someone who has been beaten so soundly in arena by teams of really good players working their ranking back up on a new team.