Mar 17th 2012 5:50PM Langis, those of us that have done more than a little PVP know that gear isn't the only reason people hit 2300+. And if someone is good enough to hit 2300+, they will have learned by then that gear isn't the only thing that matters as well.
In any case, if you're so eager for WoW PVP where gear is a non-issue, then check out the Arena Tournament server when it opens again in May. I'm sure you'll be top-ranked in no time!
Mar 17th 2012 5:42PM So "anyone" is a "really good PvPer" if only the gear is the same?
It reminds me of when I was autocrossing. Everyone event, some punk would show up with his modified car, talk shit the whole day about how bad everyone was and how they were going to show everyone how awesome they were once they got out on track. Of course, those of us who had been autocrossing more than a week or two knew what was coming. Their times always sucked, just like everyone's does their first time. Then would come the excuses; "they have slicks", "that car is faster", etc. Until the old retired guy (had to be over 70) with his bone stock Suzuki Swift (which was anything but swift) beat them by several seconds. At that point they were all out of excuses, and 9 times out of 10 would slink off and never return.
It really amazes me how many people want to think that to be the best at something is just luck, or that they could do it without any effort themselves if they really wanted to.
Mar 17th 2012 5:34PM Last time I checked, WoW is not Street Fighter. You're saying you want all games to be the same? Guess there only needs to one game, and for you, that's apparently Street Fighter.
Also, if you think WoW PVP is only about the gear grind, and not skill, then your chance to show the world what you're made of is coming up again soon. Every year Blizzard opens an Arena Tournament server, with free access to gear, gems, enchants, etc. Instead of spending hours getting slaughtered so you can get gear to win, you can simply pay $20 or so and create a character there. You'll be on equal footing (gear-wise) with everyone else, so that will give you an opportunity to see for yourself how much skill is involved.
Mar 17th 2012 1:28PM Exactly, Greg. I recently stepped back into arena on my rogue (over 10K HKs on that toon alone, probably pushing 50K HKs across all my toons, so not really a novice) with a priest friend. Our first match was against a frost/fire mage combo, and we lost. Sure, they might have had better gear. Sure, the match was frustrating because of the sheer amount of CC that team had against a melee. However, I was within a hair of killing one of them while my healer was still up, which would have been game over. And you know how many times I used Smoke Bomb? None! Had I remembered that one simple ability at the right time, we could have won the game. If I had been able to use my other cooldowns just a little smarter, we could have won the game. If *we'd* have tried pillar humping, we might have won. The list of things we could have done better goes on and on. We didn't lose because they might have had better gear. We lost because we could have done a lot better with our skill.
I know very well that even if we had the absolute best PVP gear on our rogue/priest (so comparable gear to those at the top), we still wouldn't be competitive at the top, perhaps not even for the whole season. We have too much to learn, to many mistakes still waiting to be made and learned from. We have too many games to lose, astounded at the things the other team was capable of. Neither of us are really hardcore PVPers, so we may never get to the top, and we know that. It doesn't mean we won't have a lot of fun anyway. Those frustrating losses are more than off-set by the epic wins. And when we barely squeak by on a win against a team, and meet them again next match and beat them soundly, it feels good to know that instead of them figuring out how to turn the tables and defeat us, we learned how to dispatch them more effectively.
Mar 17th 2012 1:14PM PVP gear is needed for unrated as well as rated battlegrounds as well as arena, and those that enjoy PVP generally do quite a bit of all of those. I also don't really like having to maintain another full set, but at the moment that's the way it is.
I'm not sure why so many people think you should just "step into arena", though. Sure, you can, but in that setting without PVP gear you are really going to get slaughtered. With the craftable PVP gear, you can do battlegrounds without being completely worthless to your team. If you haven't done much PVP, even if arena had standardized gear, most would still get slaughtered. Sometimes I am truly amazed at the skill another team has layering CC, kiting while still pumping out damage, etc.
Mar 17th 2012 1:08PM The only thing that standardizing stats for arena would accomplish is allowing really good PVP'ers to take whatever toon they wanted into arena without the obstacle of gearing up. All those at the top have the best gear, so you could say their stats are standardized anyway.
For those of you wanting stat normalization, the best place for that would be unrated battlegrounds. That would allow people without gear to have a place they could play and earn honor without repeatedly getting slaughtered by those with vastly superior gear as well as skill.
As for challenge modes, if you really think that will suddenly allow casual non-raiders who play a couple hours a week to suddenly "compete" with heroics raiders, you're dreaming. My guild got a late start in T11, went 6/7 heroic in FL, and now 3/7 H DS even with pretty severe attendance issues lately. At 6/7 H FL completed, we went back to check out heroic Cho'Gall, and got our faces bashed in. The top guilds were doing that encounter with almost nothing higher than ilvl 359, and none that completed it when current had gear approaching our mix of 378/391s. High-end raiders are used to beating encounters before they are really geared for it. I know that I'm not a terrible player, and I occasionally rank on WoL even without all the best gear, but I have no illusions that I'll be able to come close on challenge modes to those that are already 8/8 H Dragon Soul.
I do look forward to 5-mans with an actual challenge, though, and my only hope is that they design them so you have to play smart (i.e. requiring CC, kiting, interrupts, etc.), rather than simply gather everything up and AoE it down as fast as possible.
Mar 15th 2012 6:26PM Ahh...I remember getting killed by that group a couple times before I was on the quest, and then a few times trying to kill all *5* mobs on my warrior. And then when I finally killed it, I couldn't loot it! Luckily I only had to log out and back in to fix whatever had bugged.
Mar 15th 2012 6:18PM Back in BC, it was pretty easy to drown just trying to get your aquatic form. Trying to find the exact spot to dive *waaay* down (back when our toons could only hold their breath for 30 seconds or so) about 200 yards off the coast of Westfall, those were the days!
Mar 15th 2012 5:56PM I miss the Stitches of BC. On my first toon, a human warrior, I was maybe level 19-20, just arrived in Duskwood and being sent down the road to find someone at the cemetery, and here comes Stiches down the road. My daughter came to look too, we thought about it and decided that since the login tip suggested to stay on the roads to keep safe, they wouldn't send a random monster down the road like that that would actually *kill* you. So I headed on down the road to pass by and continue to the cemetery...and discovered pretty quickly that yes, Stitches *would* kill me!
Aside from the murlocs, up until that point my only other encounters with nastiness was the fireball-spewing whelps in Redridge Mountains, and the 3 Blackrock Orcs with a huge aggro radius hiding behind that rock beside the road up the hill out of Lakeshire.
You know, maybe that explains my continuing hatred of orcs! To this day I can't stand them.
Mar 14th 2012 4:15PM Actually, Anticipation would be great for assassination rogues when you know you won't need Shuriken in an encounter. You'd always be able to do 5cp envenoms without wasting a lot of combo points. Right now, a mutilate at 3cp can still waste a combo point. Too bad it seems like it won't affect cp gained from honor among thieves.