Apr 9th 2010 7:51PM I know it's very early, but my biggest concern so far is not just in my hunter class, but the new abilities the other classes have gotten so far and their pvp implications. And how they all seem to work against my necessity to stay at a distance due to a deadzone. So far it seems like it's going to be even easier for Rogues and Warriors and maybe even DK's to get into and keep us in melee range. We don't know anything about Ret yet. Yet none of the new hunter abilities seem terribly useful in pvp and appear to be a bit more aimed at PvE variety. Disengage only makes matters worse. The change to focus and apparent reliability on a 1.5 second cast gives the impression that I'll have the ability to get off two shots then run around doing nothing praying I can out run that melee class, while waiting for slow focus to regen, because I'll never get the chance to stand there and pump steady shots into a Warrior. Of course it's too early to tell how things are going to work, but if I can only dump two shots into a target, then can't even disengage, steady shot isn't going to do anything for me. I'd almost like to see a system were defensive cooldowns such as Disengage, Master's Call, Deterrence, Wing Clip, and even Concussive Shot shot may be better served costing no Focus, or just a very very small amount of Focus and be put on cooldown. I also have questions on Hunter's Mark and Misdirect. It's going to be really hard to ask hunters to cast Misdirect if it's costing us valuable focus in a system where Focus already feels like it's going to be at premium.
Apr 8th 2010 9:16AM When world pvp works, it's incredibly exciting and engaging.
I remember getting into a epic fight in the Train station in Stormwind with my geared Prot pally and a not as geared druid and rogue. I was going from one city to the other for whatever holiday festival made me run that corpse hop. It was by far the most engaging epic fight I've ever been in including raids. We almost got each other several times, the fight lasted well over 5 mins. At one point I hopped on the train and they jumped on to follow. Right as the train started moving I jumped off leaving them for a little visit to Ironforge. It felt like something out of a movie. Eventually the fight ended, and the druid created a horde character just to tell me about his soda covered screen from that maneuver. It was a moment in game I'll never forget.
When world pvp does not work it's the most frustrating, annoying, pain in the you know what. How many times have you been camped over and over and over again? How many times could you not even dare go into STV for you knew you'd spend more time running back to your corpse than actually fighting mob?. Blizzard has even stated they won't do a world boss because of world pvp issues. Personally I'd like to see a system where world pvp is active, but you have to be within say 3 or 4 levels of each other. There's nothing more annoying that a lv 80 Rogue camping and ganking a lv 45 character to the point where you have to log off. What about those fun exciting players who will stand on the roof of a building in a neutral town and blow you to bits where you can't react or retaliate? Yes you can try to call for help or get a geared lv 80 alt over, but you really shouldn't have to.
Feb 25th 2010 2:41PM Simply ingenious. Blizzard has long said they wanted the game to be more flexible with more personal customizable options and this is exactly the way to do it. in addition, this idea can be expanded to other classes. Why do Sigils, Totems, Idols, etc have to be so boring? Give Warriors, and Rogues their own ammo that allows them to customize thier class in such a way. From some of the examples listed in the article and in the comments, this could be achieved. Leave gear choices up to what's best for my class, but allow the ammo, sigil, etc slot be available for more fun and interesting choices. Could it conceivably cause balance issues? Sure, but the potential success makes this an idea that's worth serious consideration by the devs.
Feb 19th 2010 6:30PM That was it! Everything worked just fine for a long time, I'm not sure why they added it to the filters, but thank you for the help. You are a lifesaver!
Feb 19th 2010 4:24PM Has there been any word on why the Armory suddenly won't show talent specs in Firefox? Seems to have been broken with the most recent upgrade, and it's rather annoying to have to copy/paste into IE whenever a new member apps to the guild. Even a simple "we're aware of the issue" would be nice.
Jan 27th 2010 6:35PM I'm not sure why I was still holding out hope that the hunter set wouldn't be the ugliest. Silly me. Seriously, why does the art designers seem to hate hunters so much? They appear to spend so much time on every single other set, then break out the crayons for hunters. Oh, and yea mage set = pretty badass.
Jan 26th 2010 8:45AM But you're missing my point entirely. My point is that every tank has a certain niche, and the argument to nerf the one niche that pallies fill leaves them void of the other abilities the 3 other tanks have. Paladins are known for having the best aoe agro. Druids have the best survivability, Warriors have the most flexibility with the largest toolbox, and DK's well, they need some work. And there's nothing wrong with having tanks fill different niche's. But if you take away the one thing the pally is best at, then what do they have left? This screams of a qq nerf, one that's a nerf for nerf's sake.
Jan 25th 2010 4:03PM While I do agree that Pally Tanks are the kings of AoE threat, they also seem to fail to realize that Warriors,Druids and DK tanks have a lot more tools in their tool box. Other than Divine Protection, Ardent Defender, and Judgments of the Just, Pallies can't really do much to a boss and typically get thrown on adds. I'd like to tank a boss too! It's also worth noting that Vindication and Divine Guardian are low enough in the talent trees that many Ret and Holy pallies have access to these abilities, therefore reducing our uniqueness.
We don't have Sunder Armor, Shield Bash, Last Stand, Vigilance, Devastate, Disarm, Counter Attack (Revenge), Intervene, Demoralizing Shout/Roar, Intimidating Shout, Faerie Fire, Closing the gap abilities such as Feral Charge, Survival Instincts, Unbreakable Armor, Icebound Fortitude, Strangulate, Anti-Magic Shell, or AoE Taunts.
So if you take away the best part of being a pally tank, our aoe tanking abilities, then you'd better give us several things back. Excuse me for not feeling sorry for Warriors who can't aoe tank as other tank classes, yet have the biggest tool box to deal with a variety of situations.
Jan 12th 2010 10:16AM "Kiting shouldn't exist. It's stupid. It's not fun for either side. There is no middle ground. There is no skillful dichotomy of play.
Melee needs to be on their target.
Overemphasizing the importance and effectiveness of kiting/distance."
Takes a look at his bow, his best friend Crabby McPinchy, and his 5 yard deadzone and softly weeps in the corner.
I suppose in your world, arena matches are all offense all the time, no cc, no heals, just melee on melee 30 seconds matches. Sounds exciting and full of skill! And kiting is absolutely completely skill-less, especially a jump shotting hunter, working tirelessly to keep himself out of melee damage.
Dec 5th 2009 2:02AM The post by Frostheim over at the Hunter's Union is one I highly recommend everyone read. It's one of the most well written, and entertaining articles I've come across in a long time.