Jun 28th 2011 10:11AM Just had a look at it and I find it quite good. The data is still quite scattered and the uploading process is a bit too complicated: making an auctioneer get-all scan, then logging of and doing absolutely nothing else before you do so seems a lot to ask from the players.
I also haven't been able to upload the data properly yet, I guess because I got a couple of other plugins running which might meddle with the auctioneer-file after finishing the scan.
But the website itself is well-done and easy to use. Search suggestions instead of fixed case sensitive terms, graphs for visualisation, pricing stats filtered after different time frames, availability, crafting-tome included, 18ß (!) day price-history. All in all it looks pretty solid :)
Jun 28th 2011 5:18AM Whoops. Meant to put in "Market Watcher" for the filler… *g*
Jun 28th 2011 5:13AM Since I'm based in Europe, Fox, what would you recommend as an alternative to the Undermine Journal? I already do my own stats using a couple of plugins (such as the Auctioneer Suite which needs a shitload of memory but still has the most reliable stats, and …) but that doesn't compete against the utility of UJ.
Is there anything out there that does the same kind of stuff (even if it's not as neatly done) and works for non-US realms?
May 12th 2011 10:03AM Why is this voted down? While I certainly am a bit disturbed about the fact, that Boz seems to suffer an emotional burnout concerning the game, I really like the question he asks (and probably a couple of you should ask yourselves).
How good is Bliz reallly in telling stories that are truely captivating? After all it's a game that ultimatley designed to entertain and waste your time on it. Certainly Blizzard always cared a lot about story-lines and athmosphere – but could it have been done better?
May 6th 2011 8:47AM Alhtough I know stuff like this can and does happen, I'd say you should give it another try. I've been a kinda nerdy person my whole life and living in Germany, where most of the web culture including things like social networks were (and sometimes still are) frowned upon, this can be quite hard.
Still, some of the best friends I have I met via web (though not via WOW), using some of the earliest social networks (long before WOW), forums, USENET (yes, that stuff really existed) and so on. Not everybody I met in RL was quite the person I expected her or him to be, and frankly it's quite weird if you meet someone you've been communicating to via writing and hear and see them for the first time. But it can also be a lot of fun, opening up a whole other level since IMO RL is still much more than communication via web.
In the end, everybody should decide what's best for them, of course. But I wouldn't dismiss the possibility of meeting nice people based on a one-time experience. I fact – personally I wouldn't do that with anything ;)
Mar 6th 2011 10:49AM THIS.
Honestly, couldn't do better at summing up that whole discussion. One more thing: The majority here seems to enjoy the goblin starting area more than the worgen one. I for my part was a bit bothered by the lack of coherency once you leave Kezan.
Just a short reminder:
Alright, so you're stranded on that little Island and you're looking for food (and cave paintings for some reason…). Next thing you run into the orcs and for no apparent reason you feel obliged to help them (there's no money in it, right?) Then you got you're town, and you're killing some Naga who obviously proove to be the wrong guys and are only introduced to show you: hey, there's a Faceless one, and they are working with him. Explanation for the whole thingy: fail.
Having the town suddenly attacked by pygmies who have nothing better to do than turn your folks into zombies may be – ah, let's call it fate. (Don't get me wrong, I enjoyed those awesome boots). But why do we have to kill that giant turtle? (Money? Ah, no we just love blowing things up.) Oh right, because otherwise, there is absolutely no reason to flee this island. And why is Thrall so thrilled to help us battle our trade prince, when a couple of quests earlier it was obviously the Alliance posing the big awful threat?
You get my point: things just happen. Sure, they show us the goblin way of dealing with things, but I just don't get what we're actually doing on that god-forsaken paradise-island… (apart from being stranded there, that is)
Blizzard could have streamlined the story a bit. Or rather, make it a bit more coherent. The worgen starting-zone one the other hand, seems though having an awful lot of "go and kill things"-quests, a bit more like a real story.
But maybe that's just me, after all, the vanilla quest barely told any coherent story ;)
Mar 6th 2011 10:20AM I agree that it sometimes feels unnerving, especially since the sniffing sound is combined with what I believe is the Dranaei "look-behind-me"-animation, but still:
Worgen ARE supposed to be feral, aren't they? If they would be a bit less dog-like and had more of a real wolf-feeling about them I'd appreciate it, however, I think it somehow goes along with their lore.
Feb 14th 2011 1:27AM Love it: Monkey Island references keep coming :) I'd also go with a rubbery chicken as THE new gnomish transport method [grin.]
Feb 4th 2011 8:47AM While not being excactly a questchain, I was delighted to find the demon hunter quest beneath the vortex in Darkshore.
Just the fact that you could actually go down this vortex is already incredible and to find Telarius Voidstrider there absolutely blew my mind!
Oct 21st 2010 9:25AM Wise words... I remember how feakin' awesome it was, when I finally had saved up enough silvers to buy one of the Teldrasil owl pets: I had pet! I was almost a hunter! A feakin' druid bear with a pet on his side [grin.]