Mar 5th 2012 11:25AM Personally, I like the up-in-the-air nature of Mists. What people fail to remember is that "vanilla" WoW was all about the Unknown. Nobody knew what lay ahead of them. The world was pregnant with opportunity. Each path led to something unknown and exciting. And yet you knew there was something out there. I remember a lot of the Theramore quests that hinted at something greater. Of course, I came late to Vanilla, and didn't get to play out the entire quest chain as it was meant to be, but my younger druid-self was so curious about where that path led...
...or those mysterious Argent Dawn folks living in Darnassus.
Of course, by the time I entered the game, MC, BWL, AQ-20 and 40, ZG and Naxx had already been released, but I didn't really understand what they were in relation to the game. By the time I started hitting levels where I could make the connection, TBC had hit, so I had no opportunity to complete the chains and I never really quite understood how the players were led to each raid until I started doing Loremaster in Wrath.
In relation, I knew exactly where the TBC story was taking me. There was no wonder, just a "connect the dots" kind of feel. And it's been that way ever since.
So yeah, going in to Mists where I get to put on my Deerstalker and whip out my ginormous magnifying lens? I'm okay with that.
Mar 2nd 2012 11:24AM I'm actually rather intrigued by the recent developments.
Horde - many disparate races banding together under a common flag due to an influential and charismatic leader. A horde is typically an unorganized mess of bodies. You have to admit, in Vanilla, there were a lot of early quests which required players to "sample" other aspects of the Horde. Also, travel between the major Horde cities was dead easy.
Alliance - many races who share common ground who pretty much keep to themselves and did their own thing. In relation to the Horde, there were only a paltry number of early Alliance quests that tried to get anyone to go anywhere other than their racial start zones. Also, travel between the Night Elves and Stormwind and IF was beastly.
Horde: Through the actions of several faction leaders, the bonds that once held the Horde together is fraying.
Alliance: Through the aggression of a common enemy, the disparate races of the Alliance are banding together.
At this point, we have *story.* Horde players are SUPPOSED to remember what the Horde was supposed to be about. You're SUPPOSED to be at a point where you're inspired to try and regain, if not Thrall, Thrall's VISION. Though don't forget - Thrall sought peace between Horde and Alliance, and about 99% of the Horde, players and NPCs alike basically flipped him the bird on that. So really you guys have no one but yourselves to blame for Thrall stepping down. Jaina, at least, wasn't a major player and was the voice in the wilderness. But ultimately, Horde players now have a rich setting by which they may possibly be given story arcs to restore Horde Unity.
From an Alliance perspective, we too have a story though sadly one that doesn't seem to be shaking up to be as inspiring. If Blizzard's goal is to recreate Warcraft: Orcs and Humans then the Alliance will have Varian Wrynn foisted on us (in much the same way the Horde had Garrosh foisted on them). In fact, the Horde's Cata story is now going to become the Alliance's Mists story. So not only are we going to get a recycled story line, but we're going to have the next-best annoying faction leader since pre-Wrath Fandral Staghelm and our "unity" is going to be a unity born from violence and war. I feel *so* inspired /sarcasm.
This is why I argue that Wrynn cannot be our faction leader for more than a brief time. He's a war mongerer. He's one dimensional. He's unsalvagable. The Alliance needs an inspirational faction leader. We need an Athena, not an Ares. And to be honest, what would be deliciously ironic is if the Alliance had no one faction leader, but rather was led by a Council - much like the UN. With Night Elves, Humans, Gnomes, Dwarves (via an Ambassador), Worgen and Draeni being the Security Council and Broken, High Born, Kirin Tor, and other Alliance-specific NPC factions making up the General Assembly - Kind of like a WoW Babylon 5.
In any event, the Alliance doesn't need a rallying cry any more. It simply feels forced and artificial. Though considering what Blizzard plans to do to "make" us accept Varian Wrynn as our faction leader, maybe a forced and artificial rallying cry is appropriate.
Mar 2nd 2012 7:53AM @alzeer
Technically, yes. But he is pretty new to Azeroth, and that's my bad for trying to wax poetic and not strive for clarity :)
Tyrande is the oldest, longest-ruling Azerothian-native, I think is more accurate.
Mar 2nd 2012 7:51AM One of my best tanks started in pvp gear.
The use of PVP gear on a class is situational - though PVP gear is not optimal, it also isn't a guaranteed disaster. Bears, especially, can get away with PVP gear.
That being said, I like the idea of having pvp gear be more pvp-y. It means that Blizzard will better be able to control pvp balancing without necessarily having to resort to affecting a class' spells.
But let's remember this: when Blizzard is talking about PVP gear being only for PVP, they are clearly stating this is for HEROIC LEVEL RAIDING:
"For the higher-end of PvP or PvE (say Gladiators or heroic raiders), we believe those players will still gravitate towards the dedicated PvP or PvE gear. *It is the players who are working towards those two end games that will benefit more from some cross over.*"
Interpretation - you will see a mix of pvp and pve gear in battlegrounds and LFR and normal raids. Pv* exclusivity will be at the Arena/Heroic raid levels.
So six months from now when we have these "you got chocolate in my peanut butter" arguments, Blizzard made it clear what the expectations should be.
Feb 29th 2012 12:13PM My guess would be that for the Alliance, Darnassus is, ironically, shaping up to be a very strong contender for "second city:"
1) It is the home to two major Lore figures,
2) It is a home to the Worgen, far more than Stormwind *should have been,*
3) It is within spitting distance of the Draeni
4) It is a logical evacuation destination for Theramore (via Feathermoon Stronghold, assuming Garrosh locks down the harbor)
5) There is already a Dwarven presence (or was, pre-Cata) with the Exploration League.
6) They really need to do something with Tyrande - she's the oldest, longest-ruling Leader in the entire game. I honestly don't care what Metzen is jonesing on with Wrynn, Tyrande deserves far better treatment, and she is by far, the best candidate to lead the Alliance forces. She is stern, ruthless but not emotionally driven. Written properly, she'd wipe the floor with Garrosh. Plus, she'd be far better disposed to work with Jaina and Velen on peace talks with Baine (who is the logical heir to the Horde, if the ultimate goal of the x-pac is for us to at least get a little "truce-y" if Velen's "Big War" is looming on the horizon.
From a game standpoint - Ironforge had its day, and Darnassus could use a little TLC. I had really kind of hoped that with Hyjal being a zone, Darnassus would have seen some loving, but Blizzard forced everyone into SW instead of letting the players decide where *they* wanted to be.
On the Horde-side, I think Thunder Bluff would be a strategic base. My personal hope (and this is not a knock against my Horde comrades) is that the Sack of Theramore is followed by the Siege of Orggrimar (which would, IMO, be a logical progression of hostilities). For one thing, I thing it would be kind of cool from a Horde perspective to resort to the "back entrance" to get in and out of the City (make sure the Alliance hostiles are tightly leashed so no one can kite them into the City) and have Thunder Bluff be the new home for the Horde (so the Siege doesn't interfere with players' gaming experiences). Thunder Bluff is gorgeous (yes, I leveled a Mooid for a little while, so I've been able to properly explore TB) and an ironic relocation given the fact that the hostilities are increasing.
This, though, kind of "abandons" EK: it puts the full force of Horde and Alliance players on the one continent that has seen the greatest spike in hostilities - Kalimdor. This is in keeping with the concept in Mists that we are the enemy. Ultimately, my thought is that the EK development is a much different line - with Sylvanas evolving into a new Lich King (much like Sauron stepped up to fill Morgoth's shoes in Tolkien's universe). This would require a regime change for the Forsaken (with my vote going to Koltira Deathweaver after Horde players rescue him from Sylvanas). This would be the "B story" which really revolves around tying up the loose ends of Wrath - which is mostly a Human/Dwarf/Forsaken/High Elf/Death Knight/Argent "Thing" thing. Maybe this even wakes Bolvar up for about 5 minutes. It also keeps Wrynn out of the way. >.< There is absolutely NO story line or quest that's going to redeem this character. Like the last obnoxious jerk faction leader we had (Staghelm), he needs to be marginalized and quarantined.
Feb 28th 2012 4:44PM No gold needed. Leap of Faith FTW...
...only because of the mischief I could get into with that spell.
One of my tanks threatened to pull, go kitty, cower and have our Hunter MD on to me if I tried to LOF him.
Feb 27th 2012 8:28AM I loved pre-Cata Teldressil. Maybe part of it was just due to the fact that I first started playing WoW as a Night Elf. I do not like the post-Cata zone nearly as much. So much seems rushed and you get the feeling that some of the quests Blizzard preserved they did so under duress. To be honest, they should have gutted everything and made the zone all about trying to fight the lingering evil at the heart of the tree as a result of the events in the book, Stormrage.
I like the Draeni start area because it tells the story of the Draeni on Azeroth very well, and gives purpose to the race as they leave Bloodmyst's shores. I'd like to see the storyline updated (along with Outlands).
I also feel that the DK start zone was done very well, and would be a great template for Blizzard to use if they ever decided to allow players with max-level characters to roll alts that didn't start at level 1. The story could easily be that the toon had been terribly injured and in a coma, and now having woken up, simply needs some training to get back up to speed.
Feb 20th 2012 10:01AM @Blue,
I had just posted the same idea on the wow forums. I really like the idea of racial flying mounts. This is what I had so far:
Night Elves - of the 5 completed skins (ie: armor and all), three are already in game: blue/orange, brown/white and "white" (Cenarion, Argent and Silverwing respectively). Two skins are not in use as mounts: blue/green and purple (though you see the purple mounts in Darnassus). So you have at least two flying mounts ready to go for Nelfs.
Draeni - I admit, I didn't see the Nether Ray option, but IIRC they are already claimed by a faction. My thought was Moths.
Dwarves - Dwarves would have to get the gryphons - it's part of their lore.
Humans - I'm then at a loss for Humans UNLESS you go with a pegasus mount? But I can't think of anything already in-game that is "Humany." Well, maybe flying "things," like carpets? Humans seem to now be the dominant magic users, and making inanimate things fly would kind of make sense.
Worgen - They're another tough one. Very Gothic Horror, however, I would be inclined to have human and Worgen mounts be similar in form and maybe differ in look.
Gnomes - Definitely a mechanical flying device. My personal favorite would be the Da Vinci Flying machine look (which would differentiate it from the Engineering models). Maybe also airplanes?
On the Horde side:
Blood Elves - Dragon Hawks.
Trolls - I was thinking Pteradactyls to keep with the dinosaur theme.
Orcs - Wyverns
Goblins - Small dirigibles
Forsaken - at first I was thinking some kind of skeletal mount, but then I thought "Bats"
But yeah, racial flying mounts. :)
Feb 15th 2012 10:39AM We still raid Firelands. My guildies still want to get our Mage his Legendary. I can't promise multiple Legendaries to people, but we'll get this one.
Feb 13th 2012 11:20AM As far as the Dragon Aspects, I kind of get the feeling that the Old Gods kind of have it out for any of the "Servants of The Titans." They got to Deathwing first, then used Deathing to break Malygos. Tried to break Alexstrasza - TWICE, Got to Norzdamu and tried to get Ysera.
Just like they got to the Watchers.
And the ... whatever they are in HoO.
And yet I wonder if the Titans weren't playing a long game. Not that I believe they set up all those guardians as cannon fodder, but its clear that while the Old Gods were busy breaking the Titan Appointed Guardians, the mortal races were queuing up, and now the Old Gods are faced with something they can't easily break. Power no longer resides in five easy targets - even if the Caretaking of aspects of Reality (Earth, Magic, Life, Nature and Time) had direct representatives from the mortal races (for argument's sake: Thrall, Jaina, ??, Stormrage and ??) it's not like those representatives are a) going to become Aspects and b) going to be lynchpins. The Old Gods now have to deal with hundreds, if not thousands of Heroes, all of whom have done what no Titan lieutenant has done - "kill" an Old God.
And I think the Aspects recognize this and maybe, just maybe, they knew about this - which is why they are Aspects and not just "senior dragons." Or at least Alexstrasza and/or Ysera knew - the Chief Aspect and the Aspect in charge of the emergency reboot of Azeroth if something should go horribly wrong.
What would be fascinating to see is the Titan's hierarchy - You have the Titans themselves, then the Naruu (who are maybe analogous to the Eredar?), then the Constructs (Watchers and whatever the HoOs were), then the Aspects, then the Ancients.
Curiouser and curiouser.