Oct 12th 2010 11:00AM Woo! I would love to have mumble for a year! Beats vent hands down!
Jan 25th 2010 9:00AM The new content is very dps intensive. We can get the content healed in 10 man with a pally and me on disc just fine, but if the dps is lacking things don't go smooth. And they get rougher and rougher the more lacking dps is. And when I say lacking, I don't just mean output, but boss mechanics as well. For instance, we had a couple hunters that had trouble kiting during Saurfang, so they kept being hit. Over and over and over and over. I could heal through it...but man...talk about a long and slow fight we had no chance of ever winning.
So yes. I would rather an equal upgrade go to a dps to help them out. A good dps SHOULD be a healer's best friend. And since everyone loves a healer, we should have lots of best friends.
Nov 25th 2009 12:58PM Haha. More silliness.
Nov 24th 2009 2:20PM Looks like an awesome mouse. I would consider this a christmas present!
Nov 24th 2009 2:19PM Sounds fun. Hope I win!
Nov 9th 2009 11:15AM How is guild tax worrying? Guilds will be providing more and more functionality to it's members. If a guild is charging too much of a tax, leave and find one that isn't. With all the forthcoming benefits to being in a good guild, it only makes sense that a tax be added.
Nov 3rd 2009 1:18PM With a few rare exceptions, achievements are passive because they amount to nothing. If my character gets a haircut, should I be excited because I now like the way my character looks, or because it announces my "achievement" to those lucky enough to be standing nearby?
If you beat a level in Super Mario Bros, you progresss to the next level. If you garner x points in Mario Bros, you get a free life. What do you get if you collect 1,000,000 achievement points in wow?
Nov 3rd 2009 8:14AM I think all achievements are passive by nature and not worth doing.
Oct 29th 2009 8:26AM I love it! It will be most useful for leveling characters, but the new system will also work to help fill in gaps for dungeons.