Oct 20th 2010 7:11PM Sadly not as exciting as it sounds. At least for MM hunters, Chimera is accounting for 10% or less of damage, so the overall buff comes out to 2.5% more dps. I'm just shrugging and rolling with things until Cataclysm, but I don't think a 2% damage buff really addresses any of the various complaints hunters have been making, and the Blue post also makes it clear they consider their job done.
Dec 10th 2009 7:05PM When it comes to checking whether or not your guild mates are secure, I think you have no alternative but to ask people to present their Corehound if they want access to the bank. Unfortunately, browsing user's pets to discover who does and does not possess the Corehound Pup would be just as appealing to hackers as it is to security conscious guild leaders.
Dec 10th 2009 6:12PM Re: Tier 10
This is complete speculation until the content is actually available, but my suspicion is that the regular upgrade tokens will drop from both regular 25 man and heroic 10 man, while the heroic upgrade tokens will be for heroic 25 man only. This would match ToC's gear philosophy, in which both 10 Heroic and 25 Normal dropped 245 gear.
Nov 11th 2009 9:07PM This calls for my luckiest comment ever.
Nov 5th 2009 6:16PM Regarding the hit to immersion, the teleportation to instances isn't just an arbitrary convenience of the patch, it is the simplest fix to the infeasibility of assembling your 5 man cross-server group at the instance when you might not have any 2 people on the same server to use a Summoning Stone, even if Summoning Stone behavior were defined in a cross-server environment.
The benefit of rapid transit or unfortunate loss of immersion are side effects of this design concern, I believe.
Oct 30th 2009 4:23PM You cannot. Blues posted that trading of anything but items dropped during that instance run would be forbidden in cross-server runs. This incidentally was apparently the original motivator for the creation of the DE roll option, since as things stand it is impossible for an enchanter to disenchant drops and hand shards to the other party members.
Oct 29th 2009 6:51PM Regarding the teleportation issue, I suspect the change came about as the simplest solution to the issue of assembling a cross-server party. Because the instance is the only shared ground between the various members of the party, teleporting individuals straight into it is one of the few natural methods of meeting up (compared to say, summoning phantom off-server mates from a summoning stone). The unfortunate loss of immersion or fortunate ease of traveling, depending on one's perspective, is merely a side effect.