Dec 19th 2011 10:46AM I must have this pet so I can lead him to his long, lost brother.
Dec 18th 2011 4:48PM Yes please to a very rare pet.
Dec 18th 2011 4:46PM I need this pet to go with my sea pony.
Dec 17th 2011 4:05PM All I want for Christmas is a new pet!
Dec 15th 2011 12:33PM /roll
Mar 25th 2011 7:28PM I agree with everyone here that there is more than enough blame to go around. VT did not try and fix the issue that he knew was leading to wipes, the RL was not very attentive to the problems at hand which lead to a whole lot of fail, and the rest of the raid never stepped up and took personal responsibility for making the raid a success (instead of just putting it all at the RL feet even though that obviously wasn't working).
That being said the RL is responsible for the failure of the raid. Is that fair? No. But leading a raid isn't about everything being fair: it is about leading 9 other people to success. If I know someone is new to a raid, and still let them in the group, then *I* am taking responsibility to help that new raider so that they have the least negative impact on the raid. Would it be nice if they read up on the encounters? Sure: and fair. But as RL it is not about how fair it is that you have to take time to explain a fight they could have looked up. This is doubly true if it is a spur of the moment raid. It was the RL job to make sure everyone knew the fight; especially a fight that in many ways 1 person can wipe the entire raid in seconds. He should have explained it in vent and got a verbal, or raid chat, confirmation from all new players that they understood the fight. Bam: most unnecessary wiping has been averted.
Being a RL isn't easy: you get the same rewards as everyone else but you have to work twice as hard, think twice as fast, know everything that is going on, and deal with all the problems that come up. It is not for the weak of heart. It is not for the inattentive. And that is why most people don't want to be one.
Wow, reading what I just wrote makes me see how much raiding is srs bizns.
Nov 8th 2010 11:54PM Alright we need to put this one to rest: Blizzard has different teams working on different games. There is a Starcraft team, a WoW team, a Diablo team, an Unannounced MMO team, and a Battle-net team. With the exception of the battle-net team all the games kept separate. There are at times when some people get reassigned to different team -temporarily- at crunch time like right before SC was shipped. But those people were not be from the WoW *class balancing* team; they would have been from the graphics department and such.
So, please, if you are going to QQ don't try to use such a lame, and completely inaccurate, reason. Also before you say all the people from WoW went to work on the new MMO that is also wrong. They hired a whole new staff for that game.
Nov 5th 2010 10:02AM This is awesome and I strongly agree with this change but I do see one problem. The only time I'm anywhere near the opposing fractions starting zones is when I am engaged in a world holiday (Midsummer Festival comes to mind). I'm not there to grief players but sometimes I do have to kill guards. How am supposed to put out a flame in the middle, or really, really close to a town if the guards are going to agro and kill me?
I hope with this change the placement of some cross-faction items will be moved.
Oct 26th 2010 3:52PM I was at the lore panel and you missed one of the most interesting reveals, in my opinion, of the panel.
When Metzen asked what aspect was missing my immediately thought of the aspect of magic as we had personally killed Malygos. So I was a little confused when he said just earth was missing. He explained this toward the end of the panel when he revealed that Kalecgos was going to become the new aspect of magic "just in time too". I guess hooking up with the sunwell personified has its benefits.
Sep 26th 2010 3:25PM I wondered the same thing so I looked that up recently in beta and the titles you mentioned are still in: which took a lot of pressure off.