Apr 12th 2010 10:16AM Actually, I would never ever create a system like that. It's a pain to maintain, it's unfair (because you may not even be attending all raids of the week) and finally, it is an arbitrary number. The risk of some officers getting really rich is somewhat realistic.
So - did he buy 500 flasks for 20g each (10k gold) or did he buy mats and let a specialist create them with a lucky efficent 15g each (7.5k gold -> 2.5k closer to you're shiny new bike)? That's of course a constructed example, you'll never know. It is very very very very easy to gain some big money if you control all the resources ...
Feb 23rd 2010 6:20AM Actually it would have been no matter what precisely they did or did not, when not attending the raids. They could have been leveling their alts or raiding with another guild. It really doesn't matter, they decided against the guild raids.
"Demoting" them to "social members" is appropriate, there should be a safe way to communicate though. For example per ingame mail, you get a notification that you got mail and if that gets ignored as well, all bets are off.
Some simple rules should be fixed, what to expect from guild members / raid members. Objective rules, that will give the argument who and why is deciding who may raid or stay with the guild.
Feb 19th 2010 1:47PM There are various opportunities to sabotage a raid in any role, which that guy may be very capable off, intentionally or not.
Naxxramas: Thaddius, Grobbulus, Kel'Thuzad (standing between the healers and getting them frozen both)
Ulduar: General Vezax (get out with the mark you #$%§&), Yogg-Saron .... but those are the last to bosses, all other bosses could be done with a dead weight, unless he has a significant role.
Trial of the Crusader: Northrend Beasts (standing in the charge, standing in the crowd with fire-debuff, stand beneath healers with snobold on his head), Lord Jaraxxus (running towards the boss with the fire-spawning debuff, and away from any healer, while having the other debuff)
Sartharion and Malygos will be fun though, unless you are willing to keep him alive ;oD
Feb 1st 2010 4:13AM Yeah, much cut kittens are so tasty.
But I can and must resist the power of puppies *looks away*
It's all about their heads you know. At first glance I thought, it was a dog with two heads ...
but then I saw *side glances shyly* DAMN!
Jan 13th 2010 6:37PM it is unlikely anyone will finish the run without getting red in the minimap corner ...
Jan 13th 2010 6:36PM It really seems, some of you folks are magnets for egoistic, arogant, bitchy people.
I'd love to see on which battlegroups you're playing.
I actually did not even once get someone into my group who was completely unable to fulfill the role he signed up for. Some where bad and newbies, but that's on a different page ^^ I assume the reason is the short wait duration of 5-20 minutes (usually 10 minutes) for dps, which I guess is acceptable.
I really think tanking is mostly not a question of spec, but more a question of gear. When you have no def-gear at all AND low life (
Jan 11th 2010 10:42AM As the poster before me mentioned, tanks that do more than one run, usually tanks already have someone in their group. When I'm running multiple instances I usually just "join as party". Often people leave at the end of the run due to their need of just the emblems of frost. Low odds however, that all of them leave.
Dec 7th 2009 4:54PM Actually, it's not that difficult to find a tank spot. Everyone is looking for tanks, hell they're even overlook some minor disadvantages in gear to get one. At least on our server.
I think with patch 3.3 going live you can get nice gear very very fast by just massively running random heroics, farming lots of emblems of triumph (and items of these new 5-man instances) and some emblems of frost as well. Actually ... that is almost the same gear, full geared non-pdok tanks have.
So gear shouldn't be the problem at all. Only thing that matters as a main tank is if you enjoy tanking. I'm tanking for a year or so, most of the time I was main tanking, and some users before mentioned that a main tank is somehow raidlead. That is true.
If you don't want to lead raids, don't main tank. Another point in my guild seems to be, if you're main tank, you're gonna get invited to every single raid. For me that is way too much, especially when you're just looking at these same feet of pdk bosses every freakin day.
Hopefully icecrown will be more exciting ... maybe more claws, hoofs and alike to look at.
Seriously, tanks as well as healers are those roles in every raid, who are devoted to their raid. They sacrifice their time (and some of them the time for family) for their raid. And that's happening faster than you might think ......