Nov 24th 2010 9:00PM Yes, I agree, it's FAR more important to document in the patch notes that drakes now flap their wings, as opposed to key profession changes that affect more than just scribes (scribes aren't the only ones paying for inflated glyph prices).
I wrote to the Queue about this too, but I guess my question wasn't important enough.
But seriously, rather than saying I should be reading other sites, why doesn't WoW Insider just cover it? In Gold Capped or something? Or does this just indicate to me that I really should check other sites for my WoW news?
Nov 24th 2010 1:49PM We don't need no stinkin' Worgen Paladins.
What we NEED are GNOME PALADINS!!!
Nov 24th 2010 1:43PM You're missing the point. Everyone that's invested in hundreds (if not thousands) of Inks of the Sea assumed that they'd have up until December 7 to convert them to glyphs. With this change, all of that stock has become nearly useless.
I'd gladly give up two weeks of profit if I could simply convert my inks before Cataclysm.
Nov 23rd 2010 10:10PM I agree. Not only that, but I've sent this question to the Queue before and it went unanswered. In fact, every source of info I've checked has made no mention of this change, as if it was all designed to screw over my profits...
It's a conspiracy, I tell you!
Nov 23rd 2010 10:00AM Can't wait for Cataclysm! My friends and I are going to run our own 10-man raiding guild, and I could use that time card to keep up with the subscription costs...
Nov 8th 2010 3:43PM What's the deal with ink trading in Cataclysm? Is Jessica Sellers still around, and if so will she still trade for Ink of the Sea or will she only trade for the new Cataclysm tier of inks? Also, with the portals in Dalaran being removed, is Blizzard adding any new ink traders in the major capital cities?
Jul 1st 2010 12:09AM WTB Gnome Paladin
Jun 3rd 2010 11:18PM Bill Murray couldn't have said it better himself.
Apr 26th 2010 2:25PM Holy crap, somebody get this to Blizzard.
This is full of so much win...
Apr 24th 2010 7:18PM An inverse relationship is infinitely preferable.
Here's me from the beginning of March (well before the Mage Preview): http://www.mmo-champion.com/general-discussions-22/new-spells-in-cataclysm!/msg2240206/#msg2240206
"Arcane Mages must absolutely receive some sort of spell that relates to their current amount of mana. Some sort of spell or cooldown that increases Arcane damage the lower your mana is, and decreases the more you have.
The idea, of course, is to present an interesting DPS choice where the player is tied between wanting more of his resource to continue the fight, or to blow through mana to maximize DPS and risk being incapable of recovering enough to effectively DPS. Skilled players would be able to reach the absolute limit and maximize on the DPS returns, while unskilled players will either go too far (losing overall DPS in the long run) or not far enough (missing out on potential DPS from this spell/cooldown).
Would add a high dimension of skill to the spec, and separate the good players from the less-skilled ones."
I elaborate further on in the thread about the potential of having an "Inverse Mana Adept". Also, I wrote that post before it was known Masteries could actually add new gameplay mechanics, ala Shadow Orbs or Eclipse. (At the time, I just assumed Arcane would be "Mana Pool" or "Arcane Damage". Had I known Blizzard had bigger plans for Mastery, I would have definitely suggested the mechanic as a Mastery instead of a spell or cooldown.)
If my subscription wasn't currently out, I'd post a lengthy topic on Blizzard's WoW forums... ¬_¬