Jan 10th 2011 10:33AM pretty sure that this makes kill command an attractive focus dump for sv hunters now ...
Dec 16th 2010 4:18PM This just in: LFD is dead.
It just isn't a viable tool until the vast majority of the playerbase is overgeared for the content. but how does the vast majority of the playerbase overgear the content without the LFD?
Who in their right mind would want to tank, or heal a random herioic?
Dec 3rd 2010 1:11PM warning: following is an opinion based on leveling a priest in the beta about 2 months ago.
moved my priest dual spec holy/disc, and switched disc to shadow. my dps gear is basically stuff that our dps casters didnt want, and i took just to have rather than de it. it is all 251+ . I did not start replacing stuff with greens til i was level 83 (aside from quest blues). i was having no problems crushing mobs throughout vash, deep and into uld. granted being a squishy i was pulling only 1 or 2 mobs at a time. long story short, i suck at priest dps and was melting faces at a pretty good pace.
i had several stacks of flasks and fish feasts transferred with my toon and used them liberally ... did i need em? no probably not ... but hey those mats are pretty cheap and any little bit helps. so smoke em if ya got em, but dont go out of your way. plenty of water/food drops from mobs.
I was able to heal reg dungeons (deepholm specifically) in my icc set (264+ 4pc t10 about a 6100k gs) just fine. this can now double as a dps set with the spirit == hit talents. so you really don't need two different sets in your bags as long as you are taking gear with spirit.
questing in these zones is very condensed , you are given 3 or 4 quests, do a loop completeing those, maybe a followup quest for those, then finally go kill the easily solable boss. its efficient, and as others have stated, unless you are in a competent group of guildies purposefully farming dungeons , then questing is going to be your most efficient leveling.
i expect the seasoned focused players to take about 30 hours to get to 85. average player ... at least 40. and we will see a world first 85 within 20 hours of release 8pm PST
overall i think the biggest challenge with be for those people that havent leveled a toon in a while, being able to get back into that grinding mentality. if you use a mod that allows it, remove the exp bar from your UI, a watched pot never boils
Oct 14th 2010 12:27PM How about an Argent Gruntling like pet dressed as Indiana Jones who runs behind you yelling random emotes such as "LOOK OUT" , "IT's a TRAP" etc etc ...
Sep 17th 2010 6:00PM I run windows 7 64-bit and have to turn my settings down to keep from crashing ... it is apparently a known issue for comps with more than 4gb of memory (i have 8gb in my gaming pc). if anyone knows some tweaks for this ... or the best possible settings without crashes, i would love to hear more about it
Jul 3rd 2010 3:22PM The scheduled break is the most overlooked aspect of a successful raid. IF you are leading a raid, by simply scheduling a break for example after every wing clear, you eliminate the sporadic afk's during the raid, and actually speed up things by taking those breaks.
I have been in pugs where no breaks are given, and to sit in front of the computer for 3 or 4 hours without a break sucks ... having to ask or just going sucks too.
Jan 14th 2010 9:22AM You might find that people give your thoughts and ideas more consideration if they are presented in a manner which is easily understood.
Dec 7th 2009 10:13AM This is gonna be awesome for grinding badges, getting achievs for old content, leveling alts (via instances),or just curing some boredom.
Granted sometimes the group is gonna suck ... but its not like you don't get that now.
Nov 7th 2009 12:26PM I know exactly what you mean. When my girlfriend and I first met it was over the internet, and I was never really comfortable with her moving in with me before ever meeting in person. it felt creepy. but lemme tell you this, my real doll is everything they told me she would be, and i haven't looked back.