Nov 21st 2011 9:42AM It's still both!
A) for those who will raid
B) for those who will not
(A+B) for those who don't plan to raid, but maybe decide to later.
Nov 15th 2011 11:22AM So I haven't really thought this through yet, but what if the LFD system rewards VP based on how long you sit in queue? This would reduce how annoying queues are for DPS, because at least they'll get increased compensation. It could also reduce the number of times DPS need to queue, so it would help role balance.
The bonus could be balanced below that of a typical group, so that you get VP faster by actually running dungeons. This way tanks don't feel cheated. They can still get satchels too. And (idea 2), satchels should be obtainable when you queue with 1-4 friends, but with increasing rewards for the number of PUG players.
Nov 15th 2011 10:56AM +1
Nov 15th 2011 10:43AM I agree, those kinds of encounters are fun, but they are not a LK innovation. See Escape from Durnholde (BC) and a DM tribute run (1.x).
Dm tribute run, the goal was to sneak your way past all the bosses until you got to the Ogre King. Then when you killed the King, all the bosses contributed to the tribute chest. The more bosses you avoided, the more loot you got.
Actually, I think many instances have pretty good story behind them. Typically, the ones that get released with the xpac have a lot of lore, but it's built into the quests or the surrounding zone. (See fore example, Halls of Lightning in Storm Peaks and Strat in original EPL.)
Nov 11th 2011 1:20PM It makes more sense not to fix anything because you can't fix everything. It's a shame that this is the last patch too, because druids will never get that glyph.
Nov 8th 2011 8:02PM Vanilla introduce tagging, as in the first bit of damage gave you looting rights.
BC improved this, so that any spell that aggro'd a mob gave you looting rights. A big boon to DoT classes.
Oct 24th 2011 4:27PM re: raiding in your absence.
Try doing a few runs where you are present, but another RL is leading. It will give them practice and confidence, plus allow people to see that raids can be effective without you there.
(Although I'm guessing this is a circular problem. When X isn't there we don't get enough people, so it's not worth the trouble to log in and wait for the raid to be canceled.)
Jul 15th 2011 4:29PM First thought: That's not very sexy...
Second thought: There's not much competition.
Third thought: If there are sexy Mario pics, I don't wanna see them
Fourth thought: Rule #34 http://xkcd.com/305/
Jun 21st 2011 4:21PM Another cool addon is Geist, which let's you make a pop-up menu and bind it to a key. EG, I could hit Q and a set of buttons appear. It works sell for things that you need/want convenient access for, but you don't have room on your keybinds. You could even drop in a macro like "/OpenCharacterPane" (don't know the cmd off-hand.) That would solve the re-writing interface functions quite well. (caveat: I haven't used this in a while since I don't play as seriously any more.)
Jun 21st 2011 4:18PM That's pretty sweet. I agree with you on the mouse-moving thing. I get annoyed using clique or what have you when hovering over a frame and it's time to move...