Jun 3rd 2011 9:17PM That's exactly how I was using it in my argument. I said "there are way too many buttons to press" people effectively said "I like lots of buttons! Remember when we had 969? It was terrible!" which is taking my suggestion (less buttons) to an unrealistic extreme (If we have less buttons then we'll actually have NO buttons!) However, my lawyer wife only agrees with me in part, so you can't win them all. :/
VSUReaper, my first character was actually a warrior. I liked it well enough, but the paladin really stuck with me, and we already had a warrior tank for our raids. I spend much of my time in seething jealousy of his charge/shockwave and ecstatic that I don't have to maintain TC/demo shout anymore (though, y'know, it did take a couple years to GET TC/demo shout). My point is, still, that having as many buttons as we do, many of which do nothing but do damage at a set pace, is pretty dumb. How can I set up six cooldowns (including LoH and WoG and the new Holy Shield) on my bars in a way that still leaves place for BoFreedom, BoSac, Divine Guardian, blah blah blah. I'd really rather have less moves that were applied more tactically than moves like Divine Protection, which I pretty much just use on cooldown because otherwise I fear I'll waste it.
Warriors should have less buttons too under my philosophy, maybe even bears would. They've gotten a lot more stuff since Wrath (stuff like Thrash, which I guess it's more fun to have two swipes on a cooldown than just to have one swipe with no cooldown?). Of course, as a bear in Wrath I tanked heroics with one button (a maul/swipe macro) and that was maybe a bit too few.
Summation: less buttons, more weight behind pushing those buttons.
Jun 3rd 2011 4:45PM I apologize for resorting to logical fallacies, but that's TOTALLY
some reductio ad absurdum. I didn't say we should go back to the stone
age. I can reductio ad absurdum with the best of them: I almost WOULD prefer 969 to our current rotation which is basically just a 969 except every other beat is a crusader strike.
"Crusader strike - whatever else you feel like hitting - crusader
strike - eh, judgment I guess, JoJ is falling off - crusader strike -
zzzzzzzzzzzzzzHUNH WHAT I FELL ASLEEP AT MY KEYBOARD BECAUSE I WAS TOO
BORED TO HIT ShoR."
I think this is a problem with most classes and most specs. There's
too many abilities that are used as a matter of course instead of in
any reactionary capacity and it's made me think progressively less of
WoW's combat system as the expansions go by. Imagine if you were
playing, say, Ninja Gaiden or Bayonetta and the supreme strategy was
to hit Square, Triangle, Triangle, Triangle, Square on every enemy
regardless of the enemy's behavior (oh wait, I just described God of
War, SSSSNAP :D). That's what WoW fights boil down to. Keep hitting
the same buttons with no regard to which boss you're facing until he
does something that causes you to move. There's a fundamental rift
between the attacking player and the attacking boss where only very
rarely -- pretty much just in gimmick fights -- do the attacks of one
have an effect on the attacks/defense of the other. Complexity in
combat is not gained by adding more buttons, not do I find it
particularly satisfying to hit Shift-Ctrl-4 to activate Blessing of
Freedom because the entire left side of my keyboard is taken up by my
Jun 3rd 2011 3:30PM Buff or nerf, whatever. I'm sick of getting more buttons to push. Where am I gonna put this on my bar with the other three cooldowns I'm supposed to use, the six or seven essential moves in my rotation, and the ten other ancillary things I only need to hit once in awhile?
May 3rd 2011 11:43AM Maybe it's the benefit of being a paladin with crusader aura, but I did Hard Knocks the first year no problem. It took me a couple hours.
I'm surprised Alterac is people's stopping point. I found that the easiest. It's capture a tower, right? All you gotta do is ignore everything and go straight for the second tower (less competition than the first). There are places you can stand in the windows where you can get a flag and the archers can't shoot you. You can do it!
Apr 30th 2011 4:39PM Anyone wanna tell Matt that the "upcoming" Mass Effect DLC came out a month ago?
Apr 22nd 2011 12:38PM Why can't all Metric songs sound like that instead of, you know, what all other Metric songs sound like.
Apr 15th 2011 6:13PM The mouseover WoG has been invaluable for me during Theralion. If someone's low on life during a spread after Blackout I can just pop a WoG over their raid frame and keep them alive.
Mar 20th 2011 11:00AM I would gladly keep the sound on if it didn't result in a cacophony of "UNGH. UGH. CLANG CLANG. GRUNT. KABOOM." I don't know how people can stand it. I'd like to keep sound on, you know, to hear bosses talk and get early warnings on abilities and stuff, but no. I can't bear the indistinct grunts and clangs repeated until infinity.
It's word now, because DBM seems to only work if you have the actual game sounds on. I don't know if they changed it or if I'm doing something wrong, but I can't hear DBM anymore without turning on the grunts and clangs.
Mar 11th 2011 7:59PM Well, I was talking about amongst tanks, but, uh... how? Isn't the whole point that you need two people with two second interrupts? How can you do it with one two second interrupt?
Mar 11th 2011 2:31PM I should've read the post a little closer. Curse my hubris! I was half right, so I'll dial it back to half hubris. :D