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  • dspickes
  • Member Since Nov 3rd, 2009

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Recent Comments:

Patch 4.2: Druid tier 12 revealed, new tier armor information and models {WoW}

May 10th 2011 9:05PM Am I the only one who is seeing an awesome Malorne + death's head? How is that not cool-looking? I think it looks great! The sad part is that I don't even play a druid.

Win EveryAir for your iOS device from WoW Insider {WoW}

Feb 10th 2011 10:47PM I would love to use this app!

Win a pony from WoW.com {WoW}

Apr 15th 2010 7:01PM I don't comment very often, but I do want a star pony (or robot companion)!

Why so empty, Crystalsong? {WoW}

Jan 16th 2010 1:42PM "Not only would it have improved gamplay by letting them rebuild a new central location that wasn't horrendously laggy..."

That wouldn't fix a thing. The reason Dalaran is laggy is BECAUSE it's a central location. It's the burden of your computer loading all the players there that cause lag, nothing to do with the city itself. I think that's one of the reasons there won't be a new neutral city in Cataclysm; one space just can't handle the entire endgame population of a server.

The Queue: Late night with WoW.com {WoW}

Dec 8th 2009 8:38AM Heh, and of course in my pre-sleep stupor I forgot to mention the other "magic" wielding classes: paladins and priests (and hunters, pre-cataclysm).

See, your explanation makes sense, @elionene, but I always thought that the elements and the elementals and the elemental planes were indicative of the primal aspects of nature. If this is so then wouldn't druids and shamans be using magic in a very similar manner: druids indirectly tapping the elements and shamans more directly communing and bartering with the elements?

Plus, druids have the whole "Emerald Dream" and the green dragonflight that factor in with them. I am still unsure as to how they factor into the druids ability to use magic. Ysera is supposed to be the aspect in charge of dreams, not nature.

Super good answers so far!

The Queue: Late night with WoW.com {WoW}

Dec 7th 2009 10:56PM I have a lore question for the Queue. I've done a little research into this, but I'd love to know the Queue's consensus view on this one:

What is the difference in between the way a mage uses magic, a druid uses magic, a shaman uses magic, and a warlock uses magic. They all seem to be harnessing the same "magic", but from different perspectives.

Specifically, the difference between a druid and a shaman is still kind of shaky for me. Is it that shamans harness the power of the elements and that druids are more in tune with the natural magic found in nature itself?

Hallow's End was exactly random enough {WoW}

Nov 3rd 2009 7:51PM Everyone keeps mentioning that they ran the horseman and did their trick-or-treating, but nearly no one has mentioned putting out the fires every day. That gave you two quests which you could turn in for a chance at the squashling and helm.

RNG aside, I personally only participated in about half of the holiday, trick-or-treating pretty vehemently and doing the daily quests every day. I got a pity run on the horseman from a PUG since I am too low a level to summon him to finish my achievement. Even without running the horseman I received three helms and two squashlings, most of those from the daily quest reward. I also received 14 of the masks. Of course, my wife and my buddy who were doing just about everything along side me never saw the helm or squashling.

/shrug

My suggestion for at least the squashling is this: remove it from the loot table for trick-or-treating and the daily quest if the character already has it attached to them. This isn't a bad idea for the helm either, as long as they are either equipping or holding the helm in their inventory, and free up that loot space on the RNG for wands or masks.

Another suggestion of mine is to un-soulbind toothpicks, wands, masks, helms, and squashlings. That way they can be sold or traded to the unlucky. Heck, if this happened, I wouldn't mind if they were an even RARER drop.

A final suggestion of mine pertains to the ability of lower level players to run the horseman. Make him a scalable encounter! Have it be where players a high enough level to run the graveyard can summon a low-level horseman and have him scale every 5-10 levels or so. Not only would that be a fun boss for lowbies, it would also provide them a way of finishing the achievement and getting more chances at other RNG loot for the achievement. You could even scale the loot table so that the non-flying broom would be a rare drop for lowbies and other more level-appropriate pieces of gear dropped from ol' Heady.

I can't wait to be able to actually run the HH for real to try for mounts next year!