Mar 2nd 2011 5:19PM I wish Ret Paladins got more abilities like the ones we see NPCs use... Why couldn't we get a version of Eadric's Radiance or Hammer of the Righteous abilities?
Seems to me like maybe one of those could combo off Stuns or something. It would be useful against Undead and Demons (via Holy Wrath) and Hammer of Justice. Say... a Haunt-like ability which would heal for damage dealt if the target were stunned.
I dunno, just throwing an idea out there. Synergy between abilities always makes them more enjoyable and relevant to me.
Apr 30th 2010 9:13AM ^ This.
I've raided (casually, but raided nonetheless) since BC and I've gone to the vanilla raids with smaller groups, and I've never felt the encounters to be anything less than epic.
Open space and grandiose settings, no matter how empty of actual players, have always felt epic to me.
I do agree that some of the newer raid encounters are less epic, but for me, what truly makes them epic is the design of the encounter itself. A boss that just sits there until you attack, without saying nor doing anything except taking and dishing out damage, is not very epic.
Herald Volazj always struck me as unnerving and dangerous due to the whispers before and during the fight. Ingvar the Plunderer's fight, even, is pretty epic - he's talking to an agent of Arthas before the fight, and gets transformed mid-way through.
Scourgelord Tyrannus is my current favourite - I'm almost sorry to have to kill the guy. He's instantly present when you enter, and throughout the instance. Once you get to him, he feels like a true nemesis, since he's been dogging your steps up until the actual encounter.
From what other people have said, too, it seems to me that the most memorable encounters just aren't the ones where it's pull-pew-pew-loot. Interesting mechanics, lore material and challenge are what make the fight epic, not the number of people.
Kel'thuzad always felt incredibly epic to me due to the lead-up to the fight. Thinking that it's 10 people locked in his throne room, surrounded by scores of undead... that just felt claustrophobic and terrifying, which is perfect for that boss. And of course, having an animated pile of dragon bones as a guard dog was pretty awesome, too.
Apr 15th 2010 10:14PM I figure the numbers will be in the 10000s at the very least by the time the contest ends. :-p
Apr 10th 2010 2:29AM Ugh, make that "were to receive Radiance Aura", and "a lesser effect normally".
It's too early to post coherently.
Apr 10th 2010 2:26AM If Pallies were to be receive Radiance Aura, the only reasonable way to make it work would be to have it produce a lesser effect normal, perhaps some very limited healing that might be so-so for a normal 5-man, but multiply it *significantly* when Aura Mastery is used.
That way, we get some cool skill synergy, the skill itself is not OP (not with that cooldown), and it also means you're making a potentially serious choice: do you spend Aura Mastery on serious mitigation for elemental damage, or to heal?
Two Pally healers working together to each use their cooldown differently would be so awesome...
Mar 23rd 2010 5:34AM I think it's odd that people would *want* a Rogue to be able to stand up to a Ret Pally in a fair, no-Stealth fight.
I mean, what we're basically talking about is leather versus plate, smaller weapons versus big two-hander. Barring any actual misses (or dodges, parries, etc.), the Pally *should* be the clear winner in a straight-up fight.
The Rogue is meant to Stealth, subterfuge is a huge part of the class. I understand that an all-or-nothing philosophy for PvP may not be all that fun for the person on the receiving end, but it makes sense.
If the Pally wins in straight-up fight but loses when the Rogue gets the first shot in when Stealthed, that sounds pretty balanced to me. It's a very stark kind of balance, and maybe not ideal, but it *is* balanced.
It seems to me that stuns are at the heart of the matter, though. Maybe the real solution is dealing with those, instead. No one likes being completely deprived of control over their character, after all. Finding another way to make the fight one-sided under the right circumstances but not completely dominated by stuns could be one way to go, but it'd require a massive amount of work, of course.
Feb 5th 2010 3:00PM Fantastic work all around.
I'd just like to point out that the female voice is *not* meant to be the voice of either knight - it's just narration. I know it's confusing, because at first I thought so too... it's a (very very) minor gripe with the storytelling, which is otherwise impeccable. Kudos to Melvenor.
Nov 21st 2009 5:02AM I think the best part about this is that people are already freaking out over HOW they're going to freak out when Cataclysm.
Ghostcrawler is brilliant.