Feb 23rd 2012 9:41AM I present myself as someone who's fed up with the playerbase becoming a mass of people who doesn't care about being a skilled player, but STILL frown upon wipes and want to be spoon fed achievements and loot.
No challenge, no reward. No pain, no gain. Boss kills should be EARNED, not handed out. And please don't give me the "turn off the buff" speech. The playerbase is so tainted with that mediocre mentality that it's near-impossible to find 9 people willing to turn off the buff, OR who will not turn on the buff after the 4th wipe.
WIPING IS PART OF THE LEARNING EXPERIENCE. WIPING IS WHAT MAKES YOU A BETTER PLAYER. By forsaking the experience of wiping, you're denying yourself the chance to raise your gaming level.
Feb 23rd 2012 8:02AM Its so amazing how every comment pro-buff is voted up and every one against is voted down.
Like I said, the player base likes their WoW like they like their woman: cheap and easy.
Feb 22nd 2012 4:17PM One - I already beat normal, and my difficulty is not with the content, it's with finding a solid group, something I haven't been able to do so far.
Two - If that was the case and I was struggling, one more reson for NOT wanting the nerf/buffs! what good is to down a boss because it got easier, instead of because the group got better? That kind of mentality is thew real problem =\
Feb 22nd 2012 2:52PM Well, two things:
One - When blizzard shifted their design philosophy to cater to people who look at challenges with dismay instead of motivation, the entire playerbase changed. Nowadays it's pretty rare to find people who like to be really challenged. When wiping more than 3 times in the same boss, most people just feel frustrated and annoyed, instead of taking a breath and analysing what went wrong and "what did I do wrong". That's where the nerfs and buffs came from. The mentality of the playerbase now just can't handle defeat.
Two - Turning off the nerf/buff is not an one-man decision, and when you have a playerbase like described above, it's nearly impossible to turn the buff off. If they are progressing, they'll want the buff to wipe less. If they cleared it already, they'll want the buff for the fast run. Heck, I did ICC with a couple of friends last week and even then they didn't want to turn off the buff cuz they wanted to see the big numbers on recount. The debuff is not optional, this is an illusion. A sad, sad illusion...
WoW players in general don't want challenge, Simply put. What makes the majority happy is to be just difficult enough so you don't ignore the mechanics, but that the risk of a wipe is minimum. That's the truth.
Feb 22nd 2012 2:22PM I'm not a "hardcore kiddie", just to mention. I beat normal recently and I'm gearing up to begin heroic progression with a newly-formed group, and I only have 6h/week to raid. Not "hardcore", not even close. But I want me and my teammates to CARE about getting better, and not just QQing about wipes, doing the same mistakes over and over and over. Every wipe is an opportunity to learn, but most people treat it as a waste of time and a dreadful experience. THAT'S what's wrong with the playerbase.
When you get to the point where people down a boss they've been wiping to, and don't say "YEEESSSS!!!!", but "Geez, finally ¬¬", that's when things have gone downhill for good.
Feb 22nd 2012 2:06PM The problem is with people accepting they have a threshold of difficult y they'll simply not pass and, instead of getting better, just waiting for the nerfs.
Like I said on another comment... Blizzard effectively killed the drive and motivation for players to get better. There's simply no need to be anything more than a mediocre player, so why bother?
Feb 22nd 2012 1:49PM matt, It's rather simple actually. Saying this buff is not an imposition, like BK wisely put, is outright bull**it. If you are not the leader of your group, you'll have to suck it up cuz he'll most likely want the buff. And if you're the leader, you'll be forced to suck it up and use the buff because if not then most of your group will defect.
Now, onto your question: I currently can' t say I have a group, unfortunately. I spent most of this expansion too busy to raid, and now that I found a way to fit raiding into my schedule, it's been pretty hard to find commited people to make a solid composition. That said, I was able to be whisked away a few times into a friend's group who's 1/8H (altough they say my gear is still too low to do heroics - iLvl 392).
Anyways, I believe you shouldn't NEED the PERFECT RAID COMPOSITION to be able to get down bosses and clear a raid. No. But you should need SKILLED PLAYERS. Every fight should be a CHALLENGE. To overcome a boss should mean something. What blizzard is doing is trivializing the challenge, to the point where most people don't CARE. "Necessity is the mother of evolution". You don't need to play 8 hours a day to be a skilled player. Being a "casual" is not an excuse to be a bad player or to not care about gemming/enchanting your gear. At least it SHOULDN'T be. If you just say to everybody "you don't need to care about being a good player; we'll just trivialize the content until the point where even you'll be able to plow through it", where's the incentive? where's the drive? where's the motivation?
If you lift weights in a gym and you can't pull the 30 lbs. weight, do you put a cartoony "30 lbs." sign on the 10 lbs. weight and lift it? or you train so you are able to actually lift the real 30 lb. weight?
Feb 22nd 2012 1:32PM "We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty"
This is not attempting a higher difficulty. How come lowering the difficulty of a raid makes you "attemp t a higher difficulty"? LOL
this buff/nerf SCREAMS "You have a threshold of difficulty you'll just NOT SURPASS. EVER. Hence, we lower the raid's difficulty so you can kill some bosses and grab some shinies".
YEA, higher difficulty... pfeh.
Jan 30th 2012 9:19AM I'll just state this briefly:
easy and fast run = BORING run.
no challenge = no fun.
there you have it.
Jan 24th 2012 10:56AM Sorry, this nerfs are just "opium for the masses". It's made to give the FALSE ILLUSION of progression. Take the following situation:
The gym owners suddenly trade the 40 lb weights for like 38 lb weights, then 36, then 34, et cetera. So you suddenly are are able to lift them and exclaim "YAY, I'm getting stronger! I was thinking about quitting the gym but not anymore, I'm PROGRESSING!!!". No, you are not. You are as weak as you ever been. You are not getting better, you are just getting rewarded with less effort. [irony] Congratulations, champ![/irony]
And the idea that this nerf is "optional" is equally ridiculous. Good luck trying to find 9 more people that are willing to raid without the nerfs for no additional reward. I was GM in a guild back in ICC who DISBANDED because of issues regarding the Strength of Wrynn buff. I and a few others were against, most were pro.
And here's to Blizzard and its ability to dumb down the playerbase to the point where they don't care anymore about beating encounters by their own merit. cheers.