Mar 30th 2012 5:18PM I really liked the use of the characters in Dragon Soul. With all the previous big bad bosses, it felt like a big fight of course, but never really felt like the world was truly going to end if I screwed up (Algalon excepted of course).
But when Nozdormu is yelling "Hurry, heroes. In mere moments Deathwing's Cataclysm will complete what he begun and end the world. Join me in the attack, now!" it adds a lot of flair to the fight.
The characters actually do something unlike Tirion. Staying ice blocked for the entire fight was pretty lame, especially for a paladin.
And the fact that Cho'gall died with zero involvement from Garona was a travesty.
The two worst parts of Dragon Soul as I saw it:
1: The ball on Zon'ozz was just terrible. I loved it in theory, but it was extremely glitchy. I've seen it react like it hit a player by passing by a shaman's totems, a shadowy apparation, and the bosses tail. And start to veer for no reason at all.
2: The trash. We've seen in other raids how trash can add flavor and personality to a raid, but it should also give other rewards like a small amount of gold, a chance at epics or reputation. The trash before the first three bosses did just that, but the Ultraxion and Hagara trash felt like nothing more than a speedbump to slow us down just for the heck of it.
Mar 30th 2012 1:58PM Very well phrased.
Mar 24th 2012 3:38PM Also, the auction house pricing will not make even the slightest of sense. People will post things for insanely high prices because they know people are transferring over a lot of gold, despite that the gold made in a beta/PTR will all get flushed down the drain when the testing is over.
Sure the best thing thing for testing would be to keep prices low to ensure things are getting used to determine bugs and glitches, but it just won't happen.
Mar 13th 2012 12:10AM I think reforging is fantastic for two reasons.
1. Hard caps of some stats, like hit or expertise. Reforging makes these a lot more "Friendly" with reaching and maintaining.
2. Some gear slots just don't have a lot of options, especially when there are tiers with only 7 or 8 bosses. An example is the cloak slot in tier 13. You either buy a cloak with VP or you just don't get one this tier. And if that one and only cloak isn't good enough because of secondary stats reforging makes it work.
Mar 12th 2012 12:33AM While Mr. Belt will always be the first that comes to mind when I think of a mage columnist, Pyro does make for a very solid understudy.
P.S. My polymorph of choice is rabbit.
Feb 18th 2012 9:21PM What are the odds we'll get to keep glyph of evocation with the new invocation talent? All that self healing is pretty damn overpowered if it doesn't have a cooldown.
Feb 4th 2012 11:24PM As someone that won't be seeing heroic Ultraxion soon, I'm curious what kind of dps are we talking about? Like if a raid just barely downs the boss, what kind of average dps would they be putting out?
Also quick typo that should be fixed:
" Glyph of Fire Elemental Totem brings your FET's normal cooldown down to 5 seconds," Pretty sure you meant minutes not seconds.
One typo aside, awesome article as usual.
Jan 4th 2012 2:24PM It reminds me of the movie Rounders. Where he states in the long run a poker player never remembers the big hands they win, but will always remember the big hands they lose. Bad things just stand out.
Personally, I was wondering if the opposite was true about if someone gets an unseen roll boost. I have run raid finder with my main and a couple of alts every week since it launched, and my shaman main has had amazing luck with loot. Having won all five tier pieces (including 2 helmets at once that I gave to the person that rolled 2nd on for both) and both trinkets.
The alt that gets a lot of raid time through our guild's alt run went into LFR and has won 3 pieces of tier, some off-tier shoulders and a trinket.
But the warrior I'm trying to gear up to be a raider hasn't won anything. So I started wondering if Blizzard added in some secret unseen boost to characters that get focused on the most. But in the end I figure it's either just a straight roll that I got lucky at the right time, or it's Blizzard's way of apologizing to my shaman for never dropping that 2nd Gatecrasher last tier.
Jan 4th 2012 1:04AM Yes green is nerfed to the ground in LFR, so it can be ignored with no real risk, but if whoever is calling a color or setting the priority says green, then green it is. Just make sure something dies. I've seen raids in LFR with half the group on green and half on something else just because people on both sides were too stubborn, and that's never a good thing.
And totally right on Hagara's ice phase: if you kill your ice dealie too quick just wait for the ice wall and follow it. Trying to get in front of it will just get you killed. And if it somehow doesn't get you killed, you'll only get about one second on the next crystal because that wall you just skipped is right behind you and coming right for you.
Dec 21st 2011 6:30PM hi