Mar 27th 2012 8:58AM I am sorry, but I'm about to post "What I'm LEAST interested in MoP".
Yes, the pet battle system.
I personally have zero interest in it. None whatsoever. Zip. Nada. I am sorry that Blizz will be investing serious time, capitol and effort into something I will never participate in. The thought of all that code that *could* have been more quests, or zones, or whatever that shall not be part of WoW saddens me.
I forecast the pet battle system will be a new delay for starting raids, forming groups and devolve into a new method of griefing players who want to play Warcraft, not pokemon.
Mar 17th 2012 9:50AM I'm sorry, but the caps need to stay. These are the incentives for smaller guilds to be active and grow. A lvl 25 guild shouldn't be handed out to everyone, you got to work for it.
Mar 17th 2012 9:44AM http://www.worldtimezone.com/
Hope this helps!
Mar 16th 2012 5:58PM I only started tanking on my druid a couple months ago. Tired of waiting for DPS ques my 2 regular wow buds somehow threw me in front of the boss. One of my buds is a shaman healer, and we quickly learned how to keep me up long enough for the dps to kill things.
I gathered some tanking gear, dialed in a spec and one day the raid leader simply called my name for off-tank. (we had grouped many times before, and I tanked). It was a trial by fire! Almost white-knuckled I did my best to keep up with the main tank.
I continued to tank for my friends and lately even qued up for cata runs as tank. I get comments after the last boss like "Never had as smooth a run as this!". I do my best to try and keep everyone alive, and when we all finish up with zero deaths I feel like I've done my job perfectly.
One FL session the main tank asked ME what I thought about some strategy, I answered with my thoughts and now its a mutual effort. I know when he has too many mobs on him and he knows my limits, too.
My learning experience was from many mentors with a good partner for healing to compare notes with.
Mar 11th 2012 2:49PM The couple of times I even mentioned WoW on a job interview it was a disaster. In less than an instant I went from a possible candidate to a reject. I could see it in their eyes.
Now I never mention WoW or any type of video gaming.
Perhaps this corporate closed mindedness is beginning to turn.
Mar 9th 2012 6:09PM Dailes should be more like mini-games. Instead of 'kill X mobs and loot Y'. With rewards based on min-game performance. (run a maze in under X mins and you get double JC points, or whatever) or LW points, or BS points, based on your toons choice of tradeskill.
Or, perhaps something like the prince of persia game where you run your toon thru an obsticle course using acrobatic moves. (yeah, that one would require serious coding, i know) Still, its a good example.
Feb 20th 2012 4:24PM This is not about rewarding people to be good. It's about punishing people who are assholes. It always has been. I fail to understand why this topic is labeled convoluted.
The raid finder loot system was abused right from the start. It involved high end guilds exploiting said system so they could progress faster for world firsts. Blizz had this thrown right into their faces, and responded with a....lets call it a weak response. (tho I PERSONALLY would call it a gutless, chickens__t response.)
IT HAS BEEN PROVEN, yes proven, that given the opportunity far too many WoW players will abuse a system than abide by it. Blizz *should* have made ALL loot in raid finder non-transferable. Period. If you got the item you should be excluded from rolling on it. Period. if I win Kiril, Fury of the Beast I can *never* evereverever roll on it again. (per item level) And why would I if I cannot give it to a guild/friend/collaborator?
The bad apples have ruined the rest of the bushel. It's this greedy, childish and short-sighted behavior that pisses off those who DO play the game with a moral ethic. The injury added to insult is that Blizz allows this to happen, thereby rewarding bad behavior and sending the message that its' OK to be an asshat supreme in WoW. It's a downward spiral.
IMHO Blizz should have perma-banned ALL the guilds involved with the loot scandal at release, deleted the guilds behind it and made a public statement that bad behavior IS NOT TOLERATED! Good sportsmanship CAN be enforced, and should be.
Feb 7th 2012 11:37AM I am an Alchemist. I still make Mythical healing Pots and I have noticed the effectivness is rather insignificant now, too.
In the beginning of Cata, when health pools were not as large, a mythical healing pot could restore a useful amount of health. Now health pools are much, much larger. The hard coded amount a healing pot heals for is not enough to warrant the use.
If Mythicals healed a percentage of the HP bar they would have scaled up and have remained useful. (and not have been overpowered in the beginning, too)
Oh, and the same for Mana pots, too.
But, the argument for blizz phasing out the use of potions all together is, look at the drop rate for Eternal Life. Even with the gatherer bonus from my guild I have a hard time herbing enough of these to make the flasks for a cauldron. I have 3 bags full of herbs! (and one on my toon) I sell herbs on the AH, I got herbs all over the freakin' place. I go 10+ herb nodes and get *maybe* 2 eternal lifes.
Make a flask? Use 8 eternal life. I need 32 to make one cauldron. One evening of raiding? 2 cauldrons. (for the non-alchemists who only get the 2 hour version) That's 64 eternal life! I simply do not have the time to go farming for hours and hours before each raid.
I spend as much time farming as I do raiding. Bleh. Talk about sucking the fun out of the game....
Jan 31st 2012 9:19AM I took a few WoW screenshots to work one day, put them in a screensaver, the manager saw them, had a fit, brought down the boss, and I was fired for "inappropriate visuals in the workplace'.
This from a supervisor who had a golf themed office. All kinds of golf trinkets and out-right golf gear hanging on walls, etc.
Now I keep my hobby, and personal life, and anything that might cause even the slightest controversy out of the public eye. Thanks america!
Jan 29th 2012 1:01PM I am a druid cat/bear who is discovering the fun of tanking. As i understand this post, particularly the tanking in a pinch part, I have an idea/pondering of this.
If a class that can equip a shield (or for druids, shift to bear form to do the same thing) why doesn't the fact of holding a shield allow...umm...tanking?
Holding a shield in front of you blocks the damage being directed at you. Shields don't allow better dodge, (in fact, I would believe that a shield would make dodging an incoming blow to be more difficult) but absorb or redirect the damage.
So, (again my disclaimer, IF i understand the point of this post) how about a game mechanic that puts whatever is needed INTO the shield?
eq: DPSing on my kitty, doing good damage, a pack of trash swarms the area, I shift into bear form, lose my high dps ability but gain the ability to face the pack and survive *without* being a drain on the healer. (ok, some of this exists already, I know)
Am I totally off base here?