Mar 31st 2012 7:01PM "You are not your character."
This, many times over.
Far too many RPers fail to recognise the OOC/IC boundry. While their character may not be the same race or gender or personality or whatever as the player, they still act like they are one and the same. This oft manifests itself in becoming super-defensive and possessive, acting as if any attack or criticism or slight was aimed squarely at them as a person, rather then at their character.
Unfortunately, it's a problem that's pretty much institutionalized in RP communities. One cannot offer criticism or advice or suggestion without it being taken as a personal insult or even an attack on the player themselves. And RP communities support this attitude, taking the approach that those who dare criticise characters/RP are cyber-bullies or the like, hating on the players themselves, usually followed by accusations of being "anti-RP" or so forth.
The result? Nobody dares criticise; nobody suggests that anything can go wrong, nobody does anything about truly awful RP. Rather, the "all RP is good RP" mentality takes hold.
Mar 31st 2012 6:49PM Fact is, RPers are allways going to be as small minority in an MMO environment at the best of times. Even on RP servers, RPers are rarely, if ever a majority, and as servers mature, the crowd tends to switch away from RP and towards endgame, raiding, PVP and the like. Excluding non-RPers from an RP server would generally leave behind small populations and render servers non-viable.
Policing RP servers is an impossibility. A lot of the demands made by RPers towards what should be policed is subjective at the best of time; matters such as what's a valid RP name or not tend to come down to individual player opinion; one man's "acceptable" is another's "Reported!". To police these things requires a consensus first that is going to be near-impossible to achieve and is never going to satisfy everybody.
Finally, consider the investment in man-hours to "police" an RP server. It means taking on additional staff and giving them additional workload. As someone who's worked in the industry, I'll tell you now that the one thing that Customer Service doesn't like it doing any more work then the bare minimum needed. Reaching a concensus on "enforceable" behaviour, creation of policy and enforcement of it, defining naming and behavior standards and so forth are a massive investment of time and energy (and thus expense) that a company is not going to take for the benefit of a small minority within their playerbase.
Mar 20th 2012 10:29PM In many ways, WoW's writers are the masters of their craft, and I mean this with utter sincerity. They compress all you need to know about the quest, along with a little bit of flavour text, into about a single page. It takes less then a minute to read, and has the bonus that it doesn't take ages to load.
Fact is, most MMO players don't care about story. They don't care why Person X wants you to kill ten rats; they jsut care that it gives them XP and loot. Slowing down the experience to have some random person give you scads of information that you don't need doesn't help, especially not when there's a load time to get there.
Added to that, SWtoR's quest custscenes was rarely even that compelling; largely boring and dry talking heads which served largely to showcase the limited animation.
I cancelled my SWtoR account after getting one character to 50 and with multiple alts stalled in the 14-20 range. I found that I just didn't care.
Mar 20th 2012 7:03PM Weekend's trial... let's see, for a new character, that's long enough to painfully slowly walk to the first questgiver and then listen to their pointless sobs-story before they ask you to kill ten rats.
Pacing is not this game's friend. Every single questgiver blurting out their life story does not help. It may be novel at first, but it very quickly gets very dull and very repetitive. By the time you hit mid-game, the fully voiced questgivers are more liability then asset. I found i was regualrily skipping them, and I'm the sort of person who thrives on story and fluff text
Mar 13th 2012 6:52PM Say the trolls, "How come elves have all the power in the Cenarion Circle and you guys occupy guard posts in Moonglade?"
"Uh," say the tauren.
.... because "Doormat" is a part of the Tauren persona.
Mar 13th 2012 6:51PM @Space Cobra
Pretty much; I must admit now that I was rather dissapointed to find that all the playable races were "human or close to", rather then a broad range of diversity like SWG had.
In the end, I found that almost every character I rolled was a Human or cyborg. So I'm a wee screwed for that legacy too
Mar 7th 2012 4:56PM So we're excited about a bunch of features that should have been there at launch. Gotcha.
While we're at it, can we get a LFG system?
Mar 5th 2012 6:28PM I tend to create female characters (though not exclusively), not out of any sense of identification, nor for the old fashioned "stare at a hot arse" excuse that I see so often. Simply put, I oft find female characters more interesting to depict and/or chracterise, or to simply create personality and/or backstory for even if never used (I'm a RPer, albeit a very lapsed one). Me, I see no stimga attached to the "guy playing a girl" or vice-versa. If you want to do it, then go for it.
What I don't like is the "shallow porno stereotypes" that I oft see of people playing (specifically RPing) the opposite gender; chracters who have no life beyond giving the player something to jack off to.
Mar 2nd 2012 5:27PM ...Champions Online certainly let you have superheroic adventures in a variety of settings; there's no reason CoH2 couldn't take that lead...
Yeah, although its fair to say that the Zones that weren't MilCit or Vibora Bay sucked. So a little of a double-edged sword there.
Mar 2nd 2012 5:22PM Great advice - it'd be nice if someone followed it for a chance.
Sadly, more often then not, RP events, both "closed" (or Invite only) ones and "open" (ie, anyone can attend) ones seem to be there to pander to a small group or even an individual, leaving everyone else with little to do but stand around and try to get a line in edgeways.
The other terrible one? When an event has been horribly pre-scripted and those involved with it won't tolerate an iota of deviation from their "fantastic" script.