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  • Elovan
  • Member Since Nov 12th, 2009

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The Light and How to Swing It: Healing is a zero-sum game {WoW}

Aug 28th 2011 7:47PM It's because if you do more dps, the boss dies faster and so there's a smaller time frame to spread out the damage done. Say you fit in 3 periods of burst during a fight and 3 periods of normal damage done, your dps will be (3bursts+3normal)/(6timeperiods). If someone else increases their damage so you don't get to that last normal portion, you instead have (3bursts+2normal)/(5timeperiods) which is going to be more dps than before. This is obviously a very rough example and it works out slightly differently in practice, since normal damage usually lasts longer than burst, but it's the basic concept.

The Queue: Happy father's day, Ragnaros {WoW}

Jun 19th 2011 1:52PM While it may make sense and is possible that a Forsaken could be a Paladin, there needs to be a significant portion of the population that chooses to do so before it becomes a playable combination. This is one of the biggest arguments against Forsaken Paladins, sure, your character could choose to not abandon the Light and deal with the excruciating pain that comes with being in constant contact with the Light necessary for being a Paladin, but very very few Forsaken would actually choose to do so, and it would be ridiculous to make it a playable combination and see far more Forsaken Paladins in game than would make any sense.

The Queue: Happy father's day, Ragnaros {WoW}

Jun 19th 2011 1:49PM @Razion

While it's true that technically anyone of any race could choose to train themselves and become any class, there needs to be a significant portion of the population that chooses to do so before it becomes a playable combination. This is one of the biggest arguments against Forsaken Paladins, sure, your character could choose to not abandon the Light and deal with the excruciating pain that comes with being in constant contact with the Light necessary for being a Paladin, but very very few Forsaken would actually choose to do so, and it would be ridiculous to make it a playable combination and see far more Forsaken Paladins in game than would make any sense.

The Queue: Happy father's day, Ragnaros {WoW}

Jun 19th 2011 1:36PM @Razion

While it's true that technically anyone of any race could become any class, there needs to be a likely hood that a significant portion of the population of that race would be that class before that combination becomes playable. It's one of the biggest arguments against Forsaken Paladins, sure, it's feasible that a Forsaken could not turn his back on the light and choose to bear the pain that constantly being in contact with it would bring as a Paladin, but very few Forsaken would actually do so, few enough that it would be silly to make Forsaken Paladins possible and see a bunch of them running around in game.

Does Cataclysm have too much potential content? {WoW}

Jun 4th 2011 8:24PM Their goal they stated were more frequent, -smaller- patches. The content itself wouldn't come out any faster than it would before, but they would release pieces of it at a time rather than wait till the entire thing was done. That was what happened with 4.1 and 4.2, in Wrath it would all be 4.1 and would come out at about the same time that 4.2 is going to come out. Major content (raids) will still come out at the same pace, but we don't have to wait as long for the extra stuff that comes with it like ZG/ZA.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 3:01AM As I said before, I really don't see the 2 piece becoming we actively try to proc. Considering we have to spend more mana than we would gain to proc it, it really seems just like a little (emphasis on little) help when we are healing the beacon. That combined with our 4 piece clearly oriented towards raid healing, and I don't see Holy Pallies being locked to tank healing at all.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 2:46AM raaage, my comments keep getting eated.

Anyways, in addition to what cya pointed out, it's only when healing our beacon target, not every cast.

All in all the 2 piece isn't fantastic imo, and while not bad, it's more of a stepping stone to the amazing 4 piece than anything else.

Patch 4.2 PTR: Tier 12 set bonuses {WoW}

May 5th 2011 2:31AM I know a lot of Holy Paladins say they never raid heal. Is that through not trying/being assigned to it or just not be able to keep up with other classes at it?

I know my fellow guild healers know their classes and are very skilled players, but I've almost always been able to top their output even while raid healing. Sure, raid healing an encounter where everyone is constantly spread out I can drop to third or fourth, but I've never had a problem being assigned to a tank, putting beacon on him and then going to town on the raid, occasionally healing the tank if he needs a boost.

I'm not saying our strong point isn't single target healing, but I think our raid healing capabilities are greater than a lot of people believe.

Blood Pact: Storming Throne of Four Winds as a warlock {WoW}

Jan 31st 2011 7:51PM You're right, decreasing haste by 500% does put you at negative haste. What this means is that your cast times are -longer- than the baseline cast time. If your haste was decreased 100%, your cast times would be exactly baseline. For example, on the Altarius encounter in Vortex Pinnacle if you're downwind your haste is decreased by 100%, so you have 0 haste and all your casts are the baseline time.

Know Your Lore: Ragnaros {WoW}

Dec 22nd 2010 2:03PM Excuse me, but I believe said Paladin's hair was in fact FABULOUS.