Nov 16th 2010 2:06PM They futzed with how the UI scale setting works on high resolution monitors. There's an option in your video settings under advanced that should help return it to the way you want.
Jun 10th 2010 2:22PM I've used this mouse for a couple of months now, and I have to say, it's amazing. Got a friend to buy one on my recommendation too. The only gripe I have about the mouse is that the buttons on the side are actually a number pad, like on your keyboard. Regardless, this mouse makes healing so much better. I can heal trivial encounters one-handed, without paying attention. I can heal progression content faster, better, and more accurately. Now I just need more macro slots, so I can finish filling the mouse buttons up :P. Too many spells, not enough macro buttons.
For added complexity/usability, give the macros modifier actions (i.e., alt-click, or shift-click) You can fit a total of 48 actions on a mouse, not counting the regular buttons.
Jun 7th 2010 12:48PM @shar
Just a note here, one of the things I find about lag that screws me up the most is not the missing of damage to heal, but rather the timing of a heal. Necrotic Plague is annoying as all hell, and because our dps are slow to realize they have it (or my lag is worse than I thought), I have to snipe-Cleanse it. Which usually ends up with me missing a couple due to lag over the course of the night. Always accompanied by "ARGH, I HAD THAT ONE!" in vent. Similar things used to happen on Stinky before we overgeared the content.
Apr 22nd 2010 1:58PM Fascinating. I think you pretty much nailed the essence of GC. Despite it being satire, you got across the very important point that, "Our job is not to make the game that you want. Our job is to make the game that you'll play.". It's been shown time and time again that what people say they want, and what people really want are two very, very different things. I loved the nerf analogy with the chimpanzee, btw.
Apr 22nd 2010 1:36PM Loving the Doctor Who, but seriously, you're 4 weeks off. The second episode is even better than the first imho, and I think the first is still /very/ good, so all you folks who don't have access to BBC1, keep that in mind, and keep watching :D. I think Matt Smith was well cast, and although he plays a very different doctor than David Tennant, I think he's perfect for the role in his own way. Karen Gillan is a great companion for the new doctor, although I think she may have been a better fit for Mr. Tennant's doctor. Anyways, just my $0.02, so go watch this Saturday, and enjoy!
Apr 7th 2010 2:12PM @matticus:
I lol'd. I know how bad Bear tanking is, and I hate it. It's really a grating switch to change from Kitty to Bear and back again, what with how hard Kitty is and how stupid Bear is.
On a completely separate note, while I'm not expecting Shammies to have the biggest change of the expansion, I'm definitely excited to see how the new changes work out. Having a usable AoE for dungeons will fix a lot of problems with Ele-shammies and 5-mans, and the changes to the stats should fix raid scaling too.
Apr 3rd 2010 1:29AM It's due to the technical difference between Dalaran and everywhere else. WoW mainly uses bump-maps for their ground texture. Bump maps are exceptionally easy on your processor and gpu, they take almost no memory to render, and store as a very small image. The problem though, is that there can only ever be one layer, i.e., the ground. Since crystalsong forest already has a ground, Dalaran has to entirely use the second type of object, which is known as a mesh. Meshes are very heavy on the computer in large quantities, and the entire city of Dalaran is one giant mesh. Suffice it to say that Dalaran is hard on a computer regardless of how many people are currently in there. More people only makes it worse.
Mar 25th 2010 12:28AM This is gonna hurt a little bit, so I'm gonna try and keep it as painless as possible for those of you who don't really feel like obtaining some kind of a degree in theoretical physics/theoretical astronomy/etc.
To start, we don't know what kind of world Azeroth is in relation to time. There are multiple variations, with varying degrees of "OH MY GOD MY BRAIN IS MELTING".
1. First, we have the standard single timeline, self-editing. This type of universe has a single correct time line. Any attempt to alter time already happened. Its effects are already known, and as such, is highly susceptible to paradoxes. This is the kind of situation where killing your own grandfather can get you erased out of history for causing unresolvable problems.
2. Next, we have the single timeline, non-editing. This one behaves weirdly when thinking about the time itself, but tends to make more sense on the surface. In this timeline, events which change the past overwrite history. Killing your grandfather here will prevent you from being born, but that won't effect the you in the past (doing the killing).
3. Thirdly, we've got the splitting multiverse scenario. In this "universe", every decision causes a split in the timeline; eventually you have billions upon billions of different universes, each minor permutations of the next. Traveling back in time here actually creates a separate timeline "tree", which can (theoretically at least) cause interfere with the original timeline. Killing your grandfather in this timeline is likely to result in gargoyles, demon bugs, and possibly the destruction of the multi-verse as a whole.
4. Lastly, we've got the concurrent multiverse theory. This one says that all possible universes exist simultaneously, and right next to one another. Furthermore, all possible times in all these universes exist at the same time. Think of this like a funny kind of train track. It's possible to jump the track, effectively moving from one time and/or universe to another. For those of you who have read the *book* Timeline by Michael Crichton, this is the kind of timeline implemented there (movie-goers of the same titled story should see the first type of universe). Killing your grandfather in this timeline has no consequences (other than possibly being arrested for murder), as it's not actually *your* grandfather, just the grandfather of another person who would be identical to you in their universe.
To sum up, we don't know which of the four types of timeline (or many others which I haven't described here) Azeroth follows, and to be perfectly honest, I don't think it follows any of them. Knaak, and other writers, have a habit of leaving the actual details of time travel out of the book, probably because it hurts their heads too. To quote Dr. Who, it's "more like a ball of wibbly-wobbly timey-wimey... stuff". Also, most writers create inconsistent timelines, which if closely examined, don't hold up in any type of universe. Suffice it to say, time-travel as a plot device creates far more problems than it solves.
I'm hoping Blizzard comes out and says that Azeroth follows style four, as that makes for the least headaches for all concerned. It also allows them to have some fun playing with two conflicting Bronze Dragonflights, of different timelines, possibly creating the infinites (as a second set of bronze dragons who are unrecognizable as such (as Matthew Rossi hinted at, and a previous poster fleshed out better)).
Mar 24th 2010 11:27AM Let's face it. This is a standard encounter. You've got a healer, a tank (albeit a fury tank), and 3 dps. To top it off, assuming they're a relatively even match for Marwyn, they'll have significantly higher health than your average party (think about time to kill, since it doesn't take long for a regular group to get one-shot).
Now, distancing myself from game mechanics here, these are all grand champions of their respective cities. They're not exactly pushovers, and to top it off, their abilities nicely complement each other. Blast Wave plus Poison Bottle equals lots of standing damage. Add an Intercept, and a Bladestorm, Fan of Knives, Fireball, Lightning Arrows, lather-rinse-repeat.
Having a healer on the team makes this a hands down win for the ToC champs.
Mar 13th 2010 2:38AM http://www.worldofwarcraft.com/community/comics/gallery.html#89
This is what happens.