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  • Ylspeth
  • Member Since Nov 15th, 2009

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Recent Comments:

Have Group, Will Travel replaced with faster flight paths, flask "Chug-A-Lug" perk removed {WoW}

Mar 22nd 2012 12:45PM I have a warlock and I am not rejoicing about the change. Even on my non-warlock toons, I hated having to be the one of the people having to fly to the summoning stone in BC, Wrath, and beginning Cataclysm.

The change means I (and a couple of unlucky assistants) will be the ones having to spend forever and a day to fly somewhere to set up the summons while everyone else sits around in the city.

Then I'll have to summon each person individually, sometimes more than once, just to get the raider to the raid so they can start.

It's a huge waste of play time. This whole change is a huge step backwards in terms of quality of life.

Have Group, Will Travel replaced with faster flight paths, flask "Chug-A-Lug" perk removed {WoW}

Mar 22nd 2012 11:52AM I strongly disagree with Blizzard's decision to remove Have Group Will Travel. No one has EVER said they enjoy taking a flight path and waiting to arrive at their destination. It doesn't increase anyone's enjoyment of the game. They just alt + tab while sitting there bored.

Encrypted Text: The lazy combat build, part 1 {WoW}

Mar 21st 2012 1:53PM It's probably part of the extra 20% which is going to revealed (lol) next article. All things said and done, Chase hit the nail on the head.

Rogues have a monotonous rotation and there is little difference in DPS between a good combat rogue and a great combat rogue. However, after playing other classes, I have come to the conclusion that there is nothing wrong with having a straight forward rotation.

The skill in playing isn't in how well someone keeps to a rotation or priority list. The skill in playing is knowing when to deviate from that rotation/priority and do what needs to be done in an encounter.

Sunday Morning Funnies: No hesitation {WoW}

Mar 18th 2012 5:21PM *sigh*

There is a familiar face missing from the funnies. I'll miss him.

Wind to your sails, friend.

Sunday Morning Funnies: No hesitation {WoW}

Mar 18th 2012 12:21PM *The Arrakoa aren't taking kindly to the turkey.* Hahaha

DLC's comic about healing made me laugh, then cry, then laugh again. :)

Breakfast Topic: Are sexy transmog sets OK in your raid group? {WoW}

Mar 17th 2012 11:38AM My wife is the same way. She likes being well covered on her paladin but she wants something sexy for her warlock. In other words, she likes dressing her characters as she feels they would dress. Not a hard concept and one I follow also.

Breakfast Topic: Are sexy transmog sets OK in your raid group? {WoW}

Mar 17th 2012 11:30AM Absolutely agree. Of all the things to be concerned about.... *shakes head*

Know Your Lore: The undead, part 2 {WoW}

Mar 14th 2012 8:13PM *I argue that while the condition of undeath is itself evil and certainly makes it difficult to choose a noble path, undead beings with free will are no more *inherently* evil than any other sentient being, and the trend towards 'evilness' over 'goodness' among free undead is due more to their emotional detachment from the living. In other words, they're more inherently amoral than immoral. *

I agree. It seems to me that the free-willed and intelligent undead would be aware of what they lack. They would be sociopaths or psychopaths with the ability to still decide their actions rather than mad beasts out to cause pain and suffering. If an undead decided being good is the better course of existence they would endeavor to do so but be at the disadvantage of having to do so by copying good acts rather than acting on any internal empathy.

Know Your Lore: The undead, part 2 {WoW}

Mar 14th 2012 7:29PM That is a fascinating question. It seems ridiculous that good people raised against their will to be undead are damned. The idea being bantered around that the undead are being animated by a copy/reflection of the individual's true soul is an interesting one.

If you look at some of the quests where we have to kill zombies in order to release the souls of the heroes, I suppose an argument can be made that the individual's true soul is encapsulated inside the undead while the reflection is the consciousness running the body.

I suppose the same can be said of death knights and their bodies. They are technically dead but apparently can eat, drink, and even get intoxicated. So, something is going on that is a semblance or reflection of life.

Now, in the comic, I have Trigonometry able to enjoy blueberry lemon muffins. My reasoning is that undead can see and hear. Why would they lack touch, taste, or smell? My running idea is that undead can do so but with greatly reduced sensitivity. Hence, Trig can enjoy strongly flavored things like a lemon but cannot distinguish an apple from a potato. Whether or not that fits in the lore is yet to be determined. :)

WoW Moviewatch: Illegal Danish Super Snacks {WoW}

Mar 14th 2012 7:07PM Ch-ch-chocolate stout?

*Curses his high blood sugar and meds that cannot be taken with alcohol*

Well at least I can make bangers and mash for St. Patrick's Day. :)