Skip to Content

WoW Insider has the latest on the Mists of Pandaria!
  • Hawkeye
  • Member Since Nov 16th, 2009

Are you Hawkeye? If So, Login Here.

WoW30 Comments

Recent Comments:

Breakfast Topic: Does world PvP feel dishonorable? {WoW}

Nov 6th 2010 12:11PM I agree. I almost always engage in world pvp when the opportunity presents itself to me. That's why I'm on a pvp server, I enjoy the constant warfare aspect of the game. The fact that the next battle could be just around the corner is fun for me. When Im leveling I even smile when a higher level player ganks me, cause I know if our situations were reversed it would have been him running back to his corpse.

One thing I will not due is camp a players corpse. If Im passing by a brand new level 1 on my fully epic'd 80 I will bury him and keep moving. But I won't camp. I'm here to have fun, not to actively grief another person. Even when Im in a back and forth gank battle with another player I usually back off their corpse and give them the opportunity to recover before its game-on again.

Gold Capped: Ask an auctioneer -- auction house PvP {WoW}

Sep 1st 2010 9:00PM @itkonlyyou264

LOL I couldn't figure out if that was just really crappy English or an attempt at bad poetry. Then I saw the price listings and I literally did laugh-out-loud.

The Daily Blues {WoW}

Aug 23rd 2010 5:30PM @ Leorad

This is TOTALLY about design philosophy. Some of use feel like if they want us to spend "x" amount of points to get a talent, they should make the talent cost "x" amount of points. it is far more elegant a design to make the arrows that link talents do so because the two talents share some sort of synergy. Having two completely random and unrelated talents connected to each other in that way is a clumsy way of increasing the cost of a talent. I believe, as others do, that a game design that is both functional and elegant will only link talents together if there is some sort of synergy to be found between them. If they want to make those talents have a higher trade-off and be more costly, just increase the cost of the talent. Don't just lump it in with some other talent.

Raid Rx: 5 reasons why you're not getting healed {WoW}

Aug 19th 2010 7:06PM Speaking of tanks tanking while disconnected... our Pally tank disconnected yet successfully tanked Putricide one night until he could reconnect. It was one of the coolest and funniest things we have done as a guild.

Spiritual Guidance: In defense (or condemnation) of Dispersion {WoW}

Aug 18th 2010 5:12PM @Rossi

Would you take it as a your 31 point talent? In Fury or Arms tree? It's not like anyone is saying Dispersion is useless, especially in a PVP setting. For PVE though it is not that impressive an ability. It is a nice ability but its uses are limited. How would a fury warrior feel if I took away titans grip but gave them a 90% damage reduction ability? Or what if enhancement shamans had a buffed up 90% damage reduction shammy rage instead of spirit wolves? If you consider the fact that many boss abilities this expansion have pierced through Dispersion and you get what you have now with spriests. It's not a bad ability. It's just not a class defining 31 point ability that almost all other specs get.


Without being able to cast mind flay and mind blast your DPS drops dramtically. The point is this Avan, as a PVE spriest you try to avoid reasons to use that ability because of the loss. Ideally, a spriest will NEVER have to use it. It's just not frickin cool that our 31 point ability is a button that we never want to press. And when we do press it we immediately want to turn it off, as you already pointed out.

Spiritual Guidance: In defense (or condemnation) of Dispersion {WoW}

Aug 18th 2010 4:25PM As a PVE shadow priest I find dispersion underwhelming. I very rarely need the mana. I get all i need from keeping shadow fiend on CD. I almost never need the snare removal or damage mitigation. I abhor the silencing effect. Dispersion is almost exclusively a PVP talent. Im very very tempted to skip the talent in my Cataclysm build. There are other ways to spend that point that I can get more use from.

Cataclysm Beta: Guild advancement Q&A {WoW}

Aug 18th 2010 3:44PM @Sinnh

"I hate ppl, hate, even relatively fictional ones that I interact with in a virtual setting"

Seems like you are a pretty hateful person. I find people that harbor irrational hatred on such a large scale are usually impossible to pacify anyway. Especially in an MMO. Sorry Sinnh, but you are probably playing the wrong game.


I would encourage you to keep looking. Or drop the money and change servers to find a guild that does work. Use the Classifieds articles from this website as one of your tools in the search for a good fitting guild. I can tell you from personal experience that finding a guild that you can settle into is well worth it. WoW is so much more enjoyable a game once you've found a group of close knit and like-minded friends to play with.

Cataclysm Beta: Guild advancement Q&A {WoW}

Aug 18th 2010 2:34PM I think Blizzard is putting more emphasis on guilds with an intent to encourage people to expand their social circles. Which is fine by me, after all WoW is a MASSIVELY multiplayer online game, not just a run of the mill normal multiplayer game.

I understand your hesitance to venture outside your comfort zone and spend some of your hard earned free time with strangers. But I would encourage you to relax and give joining a guild a try on at least one of your alts. There are many different kinds of guilds out there and the odds are good there are a few that would fit your playstyle really well. With these new features Blizzard is making an active effort to encourage people like yourself to find a guild and stick with it. Try it, you might like it.

The Queue: Mike Sacco vs. the World (of Warcraft) {WoW}

Aug 11th 2010 12:28PM "then sometimes her belly button is in your face"

I thought of about 15 dirty jokes to reply to this with. But this is a family website so Im restraining myself. I can't be the only one to giggled when I saw that can I?