Mar 21st 2012 2:40PM You see, the way the Old Gods have been used so far is actually a plus for me. We are constantly reminded of their presence, so when/if we finally get an expansion to tackle them head on in their domain, then it all comes together as a story arc.
IF we do get an Old Gods expansion, then all these moments of their interference is leading to a reason to go there, instead of feeling like "oh hey, we went there because, why the hell not?" or an eleventh hour event telling us why we suddenly care. We know why we care, they've been causing all out misery.
HOWEVER, for Garrosh? No, no way. This needs to be a plot device for the Legion, not the Old Gods.
Mar 20th 2012 5:59PM I recall something at Blizzcon clearly stating 'no' to that. Mailboxes will not exist on the Wandering Island (the postmen can't find it, duh!).
Don't worry about wow-pets, such as the collector's editions and the store bought tat. Their 30 day expiry date doesn't commence until you open the mailbox.
Mar 20th 2012 5:57PM Here's what I am expecting.
The level 95 expansion takes us to the Underworld where we finally deal with the Old Gods in a more concentrated fashion. The Emerald Dream likely to make an appearance in dungeon/raid form.
The level 100 expansion see's us travel into the Twisting Nether where WE hunt down the legion with the aid of the Pantheon, instead of sitting on Azeroth, waiting for them to attack us. Pre-expansion event on Outland.
That's what I'm hoping. On top of that, I want to see a lot of set up to these expansions IN mists.
Mar 20th 2012 5:49PM I'm hoping that their previous mentions of 'cutting prime glyphs' was purely based on getting rid of "that type" of glyph. You know, the ones that replaced all those 'boring talents' they got rid of when they implimented the Cata talent trees.
Basically, I suspect that every prime glyph will be converted into an interesting glyph, instead of all those +5% crit, +20% damage crap. My hopes are that we will see multiple glyphs being able to affect a single spell, but we can only have one glyph affecting a particular spell at a time. Essentially what the Glyph system was suppose to be back before Wrath.
Mar 20th 2012 5:44PM That really does sound interesting. A more interesting way to test our rotations out on something other than static test dummies perhaps.
I'm not the paul above btw. Interesting username system on this site :p
Mar 20th 2012 5:40PM Maybe it's an indication of the Legion getting back into the game. The Nathrazim like to be subtle after all...
Mar 20th 2012 5:37PM Ok, wow. Umm, devil's advocate time.
Imagine that when they said that HGWT was a step too far in regards to shrinking the world was down to...pause...it's use in places OTHER than raids and dungeons.
Please remember that they are preventing us from flying in Pandaria for a period of time. There's a good chance that their decision to remove HGWT is to prevent travel to unlimited destinations.
So, some of you may question from my rambling "if they're not removing it because of it's use in dungeons/raids, then surely it's removal affects these areas more than anywhere else? dumbass!", well, I'm glad you asked.
Imagine if meeting stones were moved INTO the instances and that clicking on the stone summoned all eligable party/raid members into your instance? You still get the same functionality of HGWT, but it wont be available to summon your entire guild through zones (please bear in mind, if that IS the reasoning behind it, I don't buy it either, like I said, devil's advocate).
Mar 19th 2012 7:25PM I think they were joking around at this point. Interviewing "from the hip", so to speak. Sarcastic interaction performed for the sole purpose of humour.
Mar 19th 2012 7:23PM "I kinda stopped reading after that Uldum section."
I'm assuming your stopped reading when he said;
"We got a lot of different reactions to Uldum. Players overwhelmingly named it their favorite zone ...
Yeah, we saw that poll!
Yeah! It's because you can totally relate to it. Harrison Jones, adventure, and all that. "
I suggest you start reading again, I think you'll find he was being sarcastic when he mentioned that, because he immidiately explains that they did overuse various mechanics in Uldum and that Harrison Jones really did interupt the player experience.
Mar 16th 2012 2:06PM I think Arthi Highlands was a victim of the aforementioned "not enough time to do everything" and a internal concern about continually kicking the Alliance out of the northern zones. Admittedly, there are new Horde quests in Arathi, so we get that feeling anyway.
I also feel that they failed to come up with a good idea, and considering how much Stromgarde get's brought up at Blizzcons and any lore discussions, it's actually understandable why. They would have to do so much work to Arathi that 2 or more zones would've been left out in it's place.