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  • Adeany
  • Member Since Nov 19th, 2009

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Recent Comments:

Spiritual Guidance: A shadowy work in progress, page 2 {WoW}

Jun 24th 2010 10:38AM The spec you posted is pretty good, but shadow affinity is kind of unnecessary. If you need it because you pull threat, I'd say it's time to find better tanks. Move those points into Improved Psychic Scream, then float a point from Focused Mind into Silence. That ranged interrupt has incredibly high utility.

http://us.wowarmory.com/talent-calc.xml?cid=5&tal=0503203100000000000000000000000000000000000000000000000325223001223012323152301351


Regarding whether or not you should drop mind blast, go here and use the spreadsheet:
http://elitistjerks.com/f77/t84746-shadowpriest_theorycraft_3_3_edition_i_get_little_help_my_friends/p7/#168

Gold Capped: Meta gem deep dive {WoW}

Jun 23rd 2010 5:59PM inb4 QQ you gave away my gold-making secret, I hate you and I'm gonna-- BZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ

Spiritual Guidance: Do's and don't's of priest healing {WoW}

Jun 21st 2010 2:45PM This was a good column. I liked it. Some things I thought would be helpful that I haven't yet seen in the comments yet:

1. Spell canceling for (decently geared) priests is kind of a meh thing. Spell canceling is effective when you are queueing up big heals with long cast times, honestly we don't really do that anymore. There's no point to canceling short spells like FH or BH, because you will still be on the GCD. GH with serendipity has the same cast time as an FH or BH (and using GH without serendipity is dumb; you deserve to be forced to cancel that). If you are forced to cancel a PoH, I really do have to say you're not doing it right. PoH is for pre-casting and timing it properly means nobody snipes it, ever. This leaves Penance. I suppose you can cancel that one if you want, but you've just burned the cooldown on it, might as well take advantage of the nice fat DA proc you're going to get if you let it finish.

2. Discipline priests shouldn't be running out of mana. Ever. Downrank your shields to get your rapture procs to align properly, and you'll never run out of mana again. Unless you do it wrong.

3. Call for an Innervate/Mana Tide/whatever before you use your last mana CD. If there isn't one available, use your last fiend/hymn/pot/whatever and play a little more conservatively until the MAGICAL GODS OF INFSR CASTING REGEN refill your blue bar a little bit.

Spiritual Guidance: Do's and don't's of priest healing {WoW}

Jun 21st 2010 2:24PM Your actions, sir, make me ashamed to be mainspec shadow.

Officers' Quarters: In defense of guild talents {WoW}

Jun 21st 2010 2:16PM Everyone is getting all the cool toys. Do you really want other people to not get all the cool toys enough to be willing to not have all the cool toys yourself?

Manga Review: Shadow Wing Vol. I -- Dragons of Outland {WoW}

Jun 21st 2010 2:09PM That girl is really really hot.

Officers' Quarters: Emotionally invested {WoW}

Jun 15th 2010 12:51PM This assessment of the internal environment of hardcore progression guilds is incorrect. Having raided in 5 out of the top 7 Alliance guilds on my server, I've never found this "mercenary environment" that you describe. It simply doesn't exist.

Do some people whine about loot? Sure, but they don't last long. Progression raiding for 4 or more nights a week is grueling and intense. Loot alone will not provide the motivation needed to sustain that commitment.

There is a significant amount of investment and interest in the guild's success. The application process is extensive and all raiders must earn their /ginvite. After working for this privilege, we are proud of the tag we wear. The success of the guild is the ultimate success for a hardcore raider.

Is there internal competition? Sure, but it's friendly and we help each other to improve overall raid performance to get ahead in progression. We respect each other because we all earned the right to sit on the raid roster. We trust each others' abilities. We're friends with our guildmates the same way you are.

TL/DR: Hardcore raiders are nice people, too. The skill level is higher in a raiding guild, but that doesn't automatically turn everyone into selfish jerks.

WoW Rookie: The method in the madness of resurrection {WoW}

May 27th 2010 2:30PM Priests had battlerez before it was stolen away by Blizzard and given to Druids.

Phat Loot Phriday: Sleeveless T-Shirt {WoW}

May 21st 2010 5:20PM This isn't Epic! What's this piece of crap doing on an article about phat loot? Who cares about a piece of crap white! This article is stupid!

Raid Rx: The healing lead's check list {WoW}

May 21st 2010 3:03AM I can't even begin to comprehend why you would need four healers for 10M HM Marrowgar. We do it with two every week and have never had any problems. Maybe it's due to raid composition or something, but as long as ranged can drop the bone spikes fast enough, there's no reason to gimp raid DPS and prolong the encounter; it just eats up raid time that could be better spent progressing on hardmodes that are actually hard.