Sep 29th 2011 2:44AM @def PD Did you find a retailer selling the CE that will ship to the US? The only place I could find that was offering it for pre-orders online was amazon.co.uk and they won't ship into amazon.com territory.
Feb 14th 2011 4:01AM Blizzard has implied that the reason that players could not get Ashbringer or Frostmourne as weapons was that the swords were alive in some sense. In the case of Frostmourne, it was imbued with the will of the Lich King. In the case of Ashbringer, well we don't really know. It does seem to have a will of it's own, however. It might as well be a Naaru that chose to assume sword form when "activated" by the paladins, because, like Mu'ru it lacked the strength to regain it's full form and wanted to be useful somehow.
Feb 10th 2011 12:25PM It's perfect actually. Money:Time as Title:TV.
Feb 10th 2011 12:21PM This sets a precedent. Tomorrow Blizz could decide "hey guys, there are way too many 85s out there only a couple months after Cata released, so we're deleting all toons and making you start over. This will be a great experience for those of you who missed questing through the new Azeroth because you were already level 80! Thanks for continuing to make us all rich without us having to make any additional content for the next few months!" or "We have decided that grinding professions is way too easy now, so we've upped the cost of all pre-cata recipes by 400% and reset everybody's skills. Get grinding!" If they are allowed to take something away that we have earned once without a massive backlash because of it, they will continue to do it. Making us do everything that exists in the game to stay where we are is a much easier way for them to keep us playing than making new content. If the community tells them that this change in philosophy is not acceptable by canceling their accounts until it is changed back, Blizz will learn that if they want to keep us around they have to do it by offering more, not forcing us to take what has been there for years.
Feb 10th 2011 12:09PM It was doable without being ridiculously grindy before, but it was still pretty grindy. If I had known that it would become ridiculously grindy instead of just pretty grindy, I would never have started grinding any of it because I hate grinding way too much to do something ridiculously grindy, but was willing to put up with pretty grindy. I have now wasted about 3 weeks worth of play time of my life on something I will never get back, because Blizz decided to change the requirements. How is this fair?
Also, the reps that got easier with Cata were the ones I already had. I did my dungeon reps in Wrath. It's the stuff like grinding pirates for two months straight that anyone could have done at 80 anyway in the same amount of time that I chose not to do. I would have understood 47, since 7 new reps were added to each faction with Cataclysm, but why do I need to do another 3 old reps?
Dec 20th 2010 4:11PM I know how you feel. I'm the leader of a guild with a total of 12 players in it, and we rarely have more than 2-3 on at a time unless we're raiding. We hit the cap the first two days because everybody was leveling, but we haven't even come close since then, and the odds of us ever doing guild 5-mans are very low unless they're scheduled way in advance. It really sucks that they did this after saying that they were going to keep things balanced for 10 and 25 man guilds when an ideal 10 man guild has barely over 10 people in it and that is clearly not enough to keep the guild leveling fast enough unless everybody plays nonstop.
Oct 18th 2010 5:14PM Because raiding without addons is like driving somewhere with no directions, gps, or map, when you have 9-24 other people in the car depending on you to get somewhere in time, despite traffic, weather, accidents, ect. Maybe you can usually do fine, but what if there's a detour and you have to turn down a street you've never gone down before? If you don't have a way to figure out how to get on track, you're going to be late, and everybody is going to be let down. There's no reason NOT to have them, so you should. It's that simple.
Jul 30th 2010 5:00PM What you don't understand is that Farmville is a legitimate threat to all real gaming. Blizzard could stop spending a ton of money to make great games and spend less than 1% of what they did to make WoW to make a Farmville-like game and make 10 times as much from it a year as they do from WoW. That means no SC2 parts 2 and 3, no Diablo 3, no fourth WoW expansion, no new MMO because Blizzard found an easier way to make money.
Jul 30th 2010 4:51PM The reason that real gamers hate Farmville is that Farmville is a threat to real games. It's marketable, it's cheap to develop, and it's boring as hell. We want no part of it, but what we do want is more expensive to make, and there are fewer of us to buy it. I don't think that it will be long before social games are the only games out there, because companies stand to make so much more profit from them.
Jul 30th 2010 4:39PM Farmville is not 61.6 million gamers playing one game. It's 0 gamers playing 0 games. No gameplay, no story, and no real goal of any kind means no game. If anything, it's a very unrealistic economy/home decorating simulator.