Apr 20th 2011 9:48AM I have found that time of day matters. Obviously this is a generalization, but I have found mid-day runs (which are mostly adults who work nights or college students) and late night runs (which are mostly adults who work days or college students) are usually great. The afternoon/evening runs, populated by younger teenagers, have been the worst. A number of things result from the overall lack of maturity of that group: the gap between actual and perceived skill, the sense of entitlement, the need to belittle/put-down/bash others, etc.
Obviously there are more mature high school students and less mature college students and adults, but that's not the norm, and maturity goes a long way.
Apr 6th 2011 12:20PM I can fix that Grovin:
"What would the Z-man's ideal marking standard include?"
Apr 5th 2011 12:08PM Although I appreciate the information of the comment, don't make the mistake I did and think about "pants that were datamined" too long.
You'll regret it.
Apr 5th 2011 11:35AM The thing is, usually there's some small gotchas to the "kill adds ASAP and don't stand in the fire, tank will take care of the rest" that make the difference between a new DPS feeling stupid (or getting ridiculed) versus being able to help out.
For instance, we're running H LCoT a couple of nights ago, and on the fight with the phoenix I told the DPS to kill the phoenix. This meant both hunters nuked the crap of the phoenix until it turned into an egg, then kept going. I had to type "you can go back to boss when it eggs" during the fight. Then, it hatches, and nobody goes after it until I type "when it un-eggs (yes, I should've said hatched) you have to go back to it."
I don't mind - they didn't know the fight - but I didn't feel like I had the time to type out all that before the fight without somebody else (who maybe knew the fight) going "GOGOGOGOGO".
Apr 5th 2011 11:24AM Who knows? Maybe somebody _did_ put a gun to his head and make him be That Guy!
Suggestion, though: next time that happens, put something in your comment like "I hate to be That Guy, but somebody's going all Godfrey on me."
We'll get your secret code and come help you out.
Apr 5th 2011 11:18AM Q for the queue:
As a new tank learning in the Cataclysm era, what is the most common standard for marking? I know almost everybody uses skull for first kill and sheep for moon, but everything else seems fair game. I know the *right* answer is just "explain what you use to the DPS" but I want to use something close to standard if there is one (like, does X really usually mean kill second).
Also, is there some sort of addon for pretyping out strategies for bosses before hand, so as a tank I can hit a button that will start pasting something into party chat one line every 3 seconds or something, so I'm not typing the same thing every time?
And finally, could Blizzard make ready checks have a "reason for check" field? I'd like to be able to say "do you know this fight?" and have it pop up in the middle with a yes/no like ready checks. Please Blizzard: do it! :-)
Apr 5th 2011 10:50AM This is actually such a neat idea. Why not turn the tables a little, Bliz? A fight where the boss(es) act like a dungeon group. The hardest guy to kill has a taunt ability that makes raid members be forced to target him for damaging abilities, and he has fairly low hit points but is buffed/healed by another member. When we attack that other member is when he taunts.
Maybe the taunt only hits half the raid group (or maybe just our tank?), and the other bosses act like dps and try to nuke down whomever is highest on their healer's threat list.
In such a scenario, our tank wants to stay on top of their healer's threat list so their dps focus on him while we try to nuke the healer. At intervals their tank taunts our tank off, which then leads to cases where we try to damage the other healer without going over our tank's threat lead, since that would make the enemy dps start to kill our dps.
I like this idea....
Mar 22nd 2011 12:51PM I think there are community ways to achieve this goal, too.
Instead of getting in the queue the instant you log in and then going and fishing for 20 minutes as DPS, take some time to get one or two DPS (or even a healer!) from your guild, then queue together. The one time (so far) that I dropped into a random with three DPS from one guild was the most fun I've had. They were understanding and helped me along (I'm new) but they also joked around with each other and just made the run more fun.
Fun runs are incentive, too. It's not just "don't be a jerk", but "try to be fun and helpful."
Too bad they were from a different server. Their guild would've had a new tank right then.
Mar 22nd 2011 12:23PM @ahsanali: The UI point is a very good one. Before this I played (and loved) a Holy Priest. Although there was a learning curve involved, a good addon (like Grid/Vuhdu/Healbot) that gives you all the information you need at a glance is a big big help. The difference (usually) between terrible healers and adequate healers is just a good addon, and that's usually enough to get people to stick with it long enough to become good healers.
But nothing shows you all the information you need to tank. It bothers me tanking that, even with Threat Plates, I don't always have a sense of "how close" that caster I can't get to come to me is to turning his blue blots of pain on the healer without tabbing to him and checking Omen.
I'm not sure it's solvable (I can't think of a UI way to display everything I want without being crazy cluttered) or even necessary for good play, but it certainly affects learning curve.
Mar 22nd 2011 11:38AM I just started gearing my lvl 85 druid as a tank because my guild needs one, and I think the tank shortage is actually a group leader shortage.
Let's face it: PUGs are full of evil, nasty people. Well, not quite, but it sure seems that way when you are the one in charge. Because of the way the tank/dps/heal triangle works, most of the control of what happens when is given to the tank, and thus they are the default leader.
The problem is that the tank/dps/heal triangle is, in fact, a triangle. A bad one (and I don't necessarily just mean unskilled or undergeared, but impatient, rude, or egotistical as well) of any of the three hampers the group. Like in real life, if a situation goes sour that we don't completely understand, we blame the leader.
In this case that's the tank.
I've been in several wonderful groups, and have had some very supportive and helpful runs. But I've also been in a handful that have been just awful. One really was my fault. Two I can't tell. Two were definitely one of the DPS.
But they were all blamed on me. One of the DPS ones caused the group to kick me - my first kick so far.
I don't mind being the leader of a group of people socially accountable for their actions (i.e. guild runs). I mind being spat on just because somebody else is a douche.
Just like the column several months ago about the community hitting the self-destruct button on the forums, the tank shortage is more the fault of the community than anything else. I am more convinced now than ever that anybody can learn to tank: why they'd endure the crap to do so without cajoling from their friends in a guild I can't say.