Apr 2nd 2012 12:45PM Another thing worth mentioning is that if you have shards available (you should), it is ALWAYS worth soulburning SoC for any number of mobs greater than one, provided they're in range of each other. Soulburn is off the GCD and SoC has a two second cast, so even if there's only two mobs, you can apply Corruption to both of them in (2s - haste), as opposed to 2 GCDs (ie: 3s - haste) for casting Corruption manually.
Plus, you get the bonus of the explosion damage.
Mar 28th 2012 12:08PM It'd be fine if you could queue both (say) a BG and Raid Finder, and whichever comes up first, you go in, while leaving the queue for the other.
What I don't want is to deal with players leaving dungeons because their BG queue finally came up, or vice versa.
Mar 27th 2012 8:40AM "At least it will make it easier for raid leaders to un-invite warlocks. "Oh, I see you have the not-a-tank glyph... yeah, thanks for showing up, but we can do it with nine with week.""
Any raid leader who would rather run one player short than run with someone who's got one "incorrect" glyph (that can be changed any time outside combat) is an ass, and that warlock's way better off not being in that group.
Mar 22nd 2012 12:51PM Bleh, misread the "waiting to fill" part. Sorry.
Mar 22nd 2012 12:48PM Man, I wish I were enough of a jerk to decide that my time was more important than that of the poor mule who has to take the 3-4 minutes to get to the current tier raid doorstep to summon me.
Mar 22nd 2012 12:14PM Chance is talking about how they bring players who are part of some other level 21+ guild to fulfill their summoning needs. Nothing to do with their progress, other than that because they don't have 8/10 guildies in that raid zone, they don't get guild credit for their progress.
Mar 21st 2012 12:34PM It's not really been detailed too much, but I don't think the pets/mounts will be sent to your other characters. I think the interface for pets/mounts/achievements is being redone to apply a direct change to your account when a new pet/mount is learned or achievement earned, thus making it appear for every character on your account (barring whatever exceptions they decide appropriate).
Once all that happens, heirlooms won't be too far behind, but since those are actual items instead of spells, they have the problem of coming up with a way to show you all of your heirlooms and let you take them on the intended character without it being... really weird.
Mar 20th 2012 1:10PM @jdhorner
Not as such, no. You joined a guild big enough to get to level 21. THAT is what you did. Some level 1 who just joined your guild did NOTHING to earn that, but they still get it. Hell, the random dude you pugged into BH gets to take advantage of it just by being in your group.
My point is that this feature is considered by so many as a way to flat out reduce the time it takes to "get into the game"... and if that's true, then why is it restricted to players in high-level guilds?
"Teleport your friends to you" is a feature that should just exist, and not be locked away behind the arbitrary restriction of being in a guild you may not even be comfortable with.
Mar 20th 2012 12:53PM "artificially extend content"
That extra 3 minutes it takes you to get to your raid instance each week somehow will make it take much longer to clear, justifying T15 not being released for an extra 3 or 4 months?
Mar 20th 2012 12:38PM Oh, and maybe another reason is that it's a super convenience that's basically held over players who don't want to be in mega guilds. If it's really all about saving time and making people want to go other places, then it should be a universal ability that has nothing to do with guild level or guilds at all.
Why are only those in big, high-level guilds worthy of HGWT?