Feb 24th 2012 8:54PM I spend 8 hours a day for the last two years working for a homosexual man. We collaborate, we author, we design, we argue, we present, etc. His orientation or his experience of it has NEVER been use to support a thesis in his professional life with me. No point he has ever made professionally, creatively or even managerially has ever required him to fall back on "orientation" to support it. Josh's orignal point in the article could have been made just as well without mentioning homosexuality. At best it's irrelevant, at worst, it's now proving to be distracting, since that's now most of what the responses are about. It wasn't worth discussing in a gaming blog.
This article could have focused on the social (friends, family, work, etc) stigmas relevant to gaming, without likening "gamer" stigmas to "gay" stigmas, since it doesn't hold up and ultimately weakens the thesis. For example, firing someone for being gay is wrong, while firing someone because they fail to perform their duties isn't. As a hiring manager, it's a red flag hearing a candidate feels strongly enough to mention in the interview or on a resume being a gamer, if the information is irrelevant for the position. Failing to balance gaming with a career can get you fired. That is worth discussing.
Feb 24th 2012 7:27PM What in the world does the fact that you're gay have to do with getting across your underlying thesis about gaming identity? You could have written just as good an article without it. I find it senseless and unproductive in my own work to punctuate any points I have using references to my sexual orientation. Being heterosexual is a boring topic. And so is being gay.
Jan 10th 2012 5:28PM If I read more class-specific guide to something I am going to barf. For every (example) DK - specific article like this one is that supposed to mean that 9 more just like are also due? A guide to LFR is very useful. A role-specific guide to LFR is even handy, but one for every class is just unnecessary. If the WI editors can take a look at the confluence of articles that are brought to this site a try to pare it down that would be awesome.
Apr 11th 2011 3:29PM This blue post doesn't say anything, except "we think we're doing ok".... Look at this sentence: "Anyone that looks back at the game at launch and wishes it was as challenging now as it was then is not aware of the painstaking effort put into making this game accessible as compared to its predecessors." All that says is roughly, "if you like the game less now, imagine how hard it was to make it that way!" Passing nods from Blue like this contain nothing of substance. Bottom line, players can enjoy Cata, stay but whine or leave. And a lot have left. I'm staying but I refuse to give props to Blizzard for "how hard it is" other than my $15/mo.
Jan 28th 2011 6:43PM Pink Pigtail Inn needs to think up some better topics. Terrible default interfaces are often left by Blizzard to the after market UI developer community to improve, from which in turn Blizzard culls the best and adopts as their own as time goes by. I am hoping WI can find better posts to link to in the future that aren't as banal and self-serving.
Oct 19th 2010 7:43PM Oh boy, an overlay explaining which UI elements are driven by what add-on--amazing! I don't know how many times I have read this column, liked a UI, but gave up trying to figure out which element was which, after *I* installed an item and didn't get the desired result. I didn't know whether I hadn't customized enough or I had grabbed the wrong one. Overlays should be required for every column entry.
Oct 14th 2010 7:12PM Unless something has changed in the last 16 hours, Healbot is most definitely not working. In fact many add-ons (not listed here) that appear to work, after a while eventually break after a LUA error pops and require a /reloadui.
As for claims I have seen around that Blizzard tends to break add-ons on purpose on big patches through deliberate, trivial changes in LUA, I might agree, based on observations in the macros such as requiring "swipe (bear)" to be changed to "swipe(bear)" and other such silly rigor.
Oct 14th 2010 6:42PM Any more information on the observation that certain shots will not fire if macro'd?
Apr 19th 2010 3:54PM As a raider and leader I have no patience or sympathy for any sense of entitlement in any raider, no matter how veteran or how ranked. Whatever the loot rules are, if the loot rules are clear and fair, then anyone who cries about RNG or points earned not going their way can leave the raid or the guild. In the long run, establishing and maintaining fair looting system will shake out the drama queens and the people-who-call-dibs, and the guild will be better for it in the long run. There is no room for such ninnies in any guild who claims to have even casual raiding objectives. Let the whiners and ninjas form their own guilds and stay away. The best raiders follow leaders they trust and will do more for the raid, for the guild and for the leaders.
Apr 19th 2010 3:28PM The value of epic gem transmutes for me is it prevents me from having to buy so many epics, since I am upgrading seven sets of gear among four 80's (I cut and socket easily more than seven epic gems a week, on average). In other words, preventing unnecessary expense in gearing and raiding materials costs is not a trivial benefit to my personal economy.