Mar 31st 2012 1:46PM I went to fire up my beta account again to test out some of the newly added animations and see some totems and talent trees and etc.
Oh, my sweet monkey Jeebus.
It was, honestly, like every trade chat in WoW had been chopped up and mashed together into General. Even if you're on a Panda, it's all trolls, everywhere. People are going above and beyond the call of duty just to keep other people from finishing starter quests. And the racial/nationalist slurs are in abundance, in every available mode of chat.
Best part? We haven't even gotten halfway through the invites yet.
Mar 30th 2012 8:40AM Yes. "Toon" came from "Cartoon", and my first exposure to it was back in EverQuest, long before WoW was ever launched, as it was used then to describe the "toony" look of some of the new Shadows of Luclin models.
I hated then. I hate it now. I have never, and will never, use that word in reference to my characters. Just as I have never used 'kk' when acknowledging something in party/guild, and never really use chatspeak in general.
I'm a elitist linguist. Deal with it.
Mar 29th 2012 12:22PM They took a shot to the foot making Heirlooms able to be mailed across factions, negating the need to possibly pay for a faction transfer.
Aside from the likelihood that the coding to be able to send something to someone on a different server is much more advanced than someone on a different faction on the same server, I don't think they'll take a chunk out of their server transfer income - any more than they have with the new SoR anyway.
Mar 29th 2012 12:20PM I expect that the Pandaren starting zone will continue to change. At this point in the Cata beta, the Worgen starting area felt just as "complete", but it is very different from what we have now, in terms of quest flow and objectives, and does have much more story to it.
@Puntable - Horde that are on the island were prisoners inside the Alliance ship that crashed. You get about one line of text to explain this. Overall, that entire section with the Horde/Alliance meeting business needs some serious work.
Mar 29th 2012 12:15PM 1) Current item level on green MoP drops/quest items seems to be about 373 or 374. Loot is broken though, in that if you pick a green off a mob, it loses all stat bonuses and it's suffix.
2) You are required to be level 80 before going into Cata content. I cannot imagine they are going to only let you have to do three levels of that, and then jump into MoP at 83. Expect to be required to be 85 before heading in.
3) Keg totems. I expect a new shaman race to still be popular across the board.
Mar 29th 2012 12:06PM Right now, this is defaulting to my current talent spec (Protection) on any and all vendors I talk to, each time I talk to them. So, for example, the wine or noodle vendors will have nothing showing up when I talk to them, until I change the filter to All.
Hopefully this will change to default All, and only filter when I want it to.
Mar 26th 2012 2:05AM SoR has been the catch-all for me in trying to bring people back. Also? I have plenty of access to game-time cards, so I tell them "Hey. Here's a SoR. And here's a couple months free. You risk nothing at all if you hate it. And if you love it? See you in Pandaria."
Mar 26th 2012 1:32AM I believe the discussion was that tanks would eventually want to use a staff while DPS would stick with DW for Monks.
I am sincerely hoping they make this a personal choice, and I have lamented the loss of my DW tank since Cata launched.
Mar 26th 2012 1:31AM I have to say that Chi so far is the best resource I have come cross. It builds like Combo Points, is usable on whatever target I chose like Holy Power, and doesn't decay like... anything else.
Looking forward to seeing how it functions once things are more solid and we get more content for tanks.
Mar 25th 2012 2:44AM As of right now, Momentum is not nearly the great tank/DPS move buff I'd hoped for. It is currently also broken in Beta, being "available" at level 15, but not actually working until level 16 - so we can expect at least that to be tweaked, and hopefully to be adjusted, per the following.
The Momentum buff itself is 3 seconds. After a good deal of testing, you are able to, at best, eek out 4-5 rolls before you run out of energy. This is only done by letting the buff drop to 0 seconds and hitting Roll again at the very last moment - so that your energy has enough time to refresh. The pattern is 10%>20%>30%>30%>Drops, if you time it "perfectly". But this also means you Roll head-long into an encounter with no Energy to attack with.
Under normal/combat circumstances when you cannot stare intently at the Momentum buff and/or need to watch where you are Rolling, you can expect 1-2 stacks at best.
This means that you can get 3-6 seconds of 30% move increase if you are a buff watcher, and almost never get more than 3 seconds of 20% otherwise.
Perhaps a PvP move so I can chase down someone trying to run away and smack them with my built up Chi - since I will be out of energy for other attacks.