Feb 16th 2011 11:54AM At least it's a UI that doesn't abuse the overused term "minimal" for a change. It always cracks me up when people think their UI is so minimal and clean because they like the words, but the screen has crap all over it with information they don't really need.
I have no problem with cool looking UIs that have info overload, don't get me wrong. I do appreciate someone who can actually keep it minimal and mean it though.
Feb 10th 2011 9:25PM I think most people are reading it as an actual notebook, don't worry. He never says either way.
Feb 9th 2011 11:33PM The app costs $5 people, if you're really that into it just buy it. :)
Feb 9th 2011 10:36AM This is a great site and it's a good place to start when optimizing. I hesitate to rely on this, rawr, or addons like reforginator fully though just because it has to be impossible to keep every class and spec fully up to date. It's clear since if you use 3 different tools you'll often get 3 differing suggestions on how to be 100% optimized. Your best bet is still keeping up with the latest research and data yourself IMO. But that's not to take away from Mr Robot, I use it often, just don't go with what it says as gospel all the time.
Feb 5th 2011 10:59AM It's lot more than just "one piece of gear is a DPS increase over another" because there are so many factors. Maybe the one chest piece is an improvement, but only if you adjust your talents, change a few gems, enchants and reforge your leg armor. There's no way for Blizzard to put that in a tooltip.
Feb 5th 2011 10:56AM I've had guildies who obsess over sims and sheets so much that the theoretical 500 dps increase they got by spending thousands of gold to tweak gems and enchants is offset by bad reaction time and poor situational awareness.
Most people who would even consider simming anything already know the important aspects of their class, and generally aren't going to embarrass themselves. At this level of player, overall DPS is going to have a lot more to do with knowing the fights in and out, knowing your class extremely well in practice, and just playing a lot. With limited time in the day, I just feel it's better spent improving in-game rather than inputing figures into a spreadsheet.
I'm not saying sims are bad, if you have the time then go for it and you will improve even more. Just that if you have to choose between the two, unless you're utterly clueless about rotation and which stats are important to you, in game practice is probably more useful in the long run.
Feb 4th 2011 4:41PM We don't know if it occurred to him or not, he never said either way and it never got sold.
Feb 4th 2011 4:39PM As far as Sense knew, he had provided all the farming time and mats. That's what it looked like from the letter at least. He didn't know until later that his guildie had helped out with some of his own herbs.
Feb 4th 2011 4:37PM From what I read of the statement (granted we only have one side of the story) the writer seems to have done most of the work in farming, and just asked the guildie to press the create button a bunch of times. All we know is that the guildie provided "some" of his own mats for the cards. It seems to me he's being the childish one here, but that's just my perspective.
If he already had the skill level and Sense provided what he thought were all the mats needed (including purchasing one of the cards), I don't see how it's irresponsible to decide it's better to just sell the damn trinket.
If he had known ahead of time that the guildie friend had provided "some" herbs and even better knew how many, I feel like he or she would have felt more inclined to include that guildie in the decision.
Jan 25th 2011 10:04AM How many tickets do you submit weekly?